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So are you saying cpu isn't important for this game? Really? I thought C:S was more about CPU and RAM than GPU.
I currently have an i5-8600 (6 cores-6 threads), 64gb of Ram and a GTX 1060 6gb, don't you think a better CPU with more threads or cores would help?
RAM is more important.. if you are having a lot of workshop.
I don't care about fps, no joke, I don't even use any software to show fps while playing. I just wanna be able to build bigger cities without problems.. and maybe starting recording while playing
As for this game, it will max out on a 4-core/8-thread CPU. Any CPU past that it just freeing overhead for other tasks.
As for 6-core/12thread CPU vs. 8-core/8-thread CPU is that the 6-core/12-thread CPU have Hyperthreading CPUs that are good for AI calculations.
While the 8-core/8-thread just has 8 full general purpose CPUs. For general games that has little to no AI abilities, then 8-core/8-thread is the way to go.
This game can control over 80,000 other units simultaneously, so it greatly benefits from the Hyperthreading cores.
I'd say it's a SSD drive that makes a difference, and don't go for SATA anymore.
But the game will fail on loading anyway if you have more than a few really big assets, and by that I mean both the size in MB (20MB seems to be a magic line) and tris (see recommendations on CS wiki page).
Thanks man! That's exactly what I thought. I was guessing this game needed hyperthreading because of what you just said, and my CPU, which is an i5-8600 with 6 cores and 6 threads, hasn't got it. Aside from that I believe I've allready got all I need, 2 SSDs and 64gb of Ram.
I feel for you :) this game made me go from 16gb of ram up to 64gb in 2 year time... money, money, money! That's the price of having 7000 assets
my ryzen 2700x sits at 22% while runnign this game. this game hates your ram far more than it hates your cpu.
oh shuish you... xD i spent 2 hours earlier window shopping for some more ram myself because.. well CS demands its sacrifice....
Ironically, it is the workshop which is killing you the most.
It is hard to add mods to the game, so it changes the rules of the the game, but how do you know which rules to change, when you don't even know the rules to the game.
Sounds like a Paradox! (pun intended)