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I have seen that happen even with the lane arrows set in TMPE. My solution has always been to not set the lane arrows, but to explicitly connect the lanes with TMPE.
That's why this is so confusing, the valid reasons I've read about that USUALLY cause this sort of problem are NOT the case here, and the things that are SUPPOSED to fix it aren't working.
As I said: I have seen this same problem even after setting things up as you did. Using the lane connectors instead of the lane arrows solved it for me.
I know it is confusing but sometimes the game ignores the TMPE lane arrows in combination with the TMPE setting 'busses ignore arrows' (actually, you first tell the busses to ignore the arrows and then try to tell them where to go using the same arrows).
Try it. If it works, your problem is solved, if not: no harm done.
After loading the section I did a close up of seems to have corrected itself, but the other section at the big intersection to the south is still wonky, and I just noticed the blue line crossing the red line is also doing a strange detour down into that industrial section too, it should be going straight but loops around before going straight.
There has to be a better fix that allows me to have the proper lane designations that keeps traffic flowing and the busses following the proper routing to they're capable of getting their passengers where they want to go.
And did you unpause the game and let it run for few minutes? It won't fix itself immediately especially when on pause.
The "buses can ignore lane arrows" function can only work on unchanged intersections or if you changed the arrows with the lane arrow tool.
If you use lane connectors the lane arrow will reflect the connector setting but can't be ignored because the underlying lane connector can't be ignored... not even by emergency vehicles in response mode.
lane connectors are like physically merging the lanes... pathfinding is unable to "see" unconnected lanes at that intersection.
Your screenshots clearly show the same symtops as if the outer lane is forcing them to turn.
even on intersections where the line keeps going straight on you can see a little kink in the line 1 node before the intersection, that's where they intend to change lane to keep going straight on... when they are able to go straight they need to avoid the outer lane so I assume the outer lane would force them to turn.
I have seen your 3rd screenshot and read your posts, you seem to know this behaviour and took steps to avoit it.
this looks like a mod error or a mod conflict.
which other traffic mods do you use?
do you have the most current version of TMPE? (try to unsub and resub it to get a new download)
ahhh I got one more vague suspicion: do you use lane connectors? if yes can you please show a screenshot of the lane connector overlay?
At the time I first encountered this, I had only 2 mods active, TM:PE and Parallel Road Tool installed and active. I wouldn't expect PRT to conflict with TM:PE as they both affect different parts of the game, 1 the management of existing roads and the other the construction of new roads, to make it run parallel to an adjacent road rather then fighting with them trying to link into an intersection constantly.
The curb lane was set to allow both straight on and right turns, and I was seeing traffic behaviour there that was consistent with that setting. Yet that busses kept insisting on looping around other roads at that specific intersection even though they could more easily just go through. I had to apply lane connectors to make a stronger enforcement of the can turn right or go straight rule before the busses would accept it at that intersection, and a couple of other problem intersections where they kept doing this.
I normally don't use the lane connectors on city streets, mostly using them on highway junctions to ensure proper merging behaviour, otherwise the vanilla behaviour will have them all changing lanes back and forth right at the point of merging and getting in each other's way, causing traffic jams.
The way I'm using TM:PE is mostly the way Biffa recommends it in his videos these days.
Fortunately, so far the busses seem to be following a sensible route between their stops, but I am concerned about the traffic going postal and getting a line backed up for kilometers in a single lane of a 6 lane road because the forced dual direction lane on the outside triggers them to all crowd that lane and ignore all the others. That's often a source of traffic problems in BIffa's series on fixing gridlocked cities.
So long term, I need a fix to allow me to have the outside lane function as right turns only, at least for busy intersections, without the busses going berzerk and driving on a tour of the city before resuming their regularly scheduled route.
Note:
I've since added in Move It and a couple of required mods to deal with another issue, with placement of an underground metro station - basically it was locking on to the wrong street at an intersection and the only way to get the station (and connected track) facing the right way was to use Move It to rotate the station to the correct angle. That rotational correction (being able to rotate objects to face the right street should be a part of the base game IMO) is working fine so far, no issues there.
As Ashpeef says, my problem was no node between the stop and the next junction. They wanted a node to change lanes before the junction, but they were denied that, so they went around the block to get to the other lane. I spread out my intersections by dead-ending every other side street to a cul-de-sac, and placing my bus stop where those junctions used to be. Problem solved.
you can eighter do that globaly in TMPE options or manually for every junction under junction restrictions.
If you don' use that function lanes across an intersection get mapped to each other and I belive your reciving curb lane is maped to recive the cars from the side street.
lane connectors will still be stronger.
if this doesn't work I agree with the suggested workaround of giving them a node between the stop and the junction.
this mod can add nodes without the need to add new streets.
https://steamcommunity.com/sharedfiles/filedetails/?id=1645781000
I'll check out the mod you suggested when I'm not half asleep. Maybe adding an extra node between the stops and the intersections will at least stop the busses going haywire whenever I route them down a street with the outside lane functioning as right turns only. That would certainly be better then risking the traffic chaos that sometimes erupts from those combo direction lanes.