Cities: Skylines

Cities: Skylines

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Constance Mar 27, 2021 @ 10:01am
How do I open crp. Files?
I applied for assets in workshop, and I had a bit of an idea of ​​modifying assets, so I used the in-game editor menu to create crp files, but I don't know how to open crp files in Autodest 3Ds.
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Showing 1-4 of 4 comments
Verullus Forgefire Mar 27, 2021 @ 10:39am 
.crp is usually the save game..
macluk Mar 27, 2021 @ 10:45am 
If you want to edit building/asset mesh, or look into it, you need to "break down" crp file into its components - textures and the model and lod files.
Use ModTools mod (there is a new version out now which i haven't tested yet):
https://steamcommunity.com/sharedfiles/filedetails/?id=2434651215

and checkout this quick video tutorial on how to do it:
https://www.youtube.com/watch?v=nzJK77BU2Lg

From my experience - dumping assets to get the mesh out of them, alters the mesh design - it will be full of triangles (and not faces as usually they are created, so each face will be appropriately divided), also it adds some faces (and UV texturing... you will have to make it yourself) :)
Last edited by macluk; Mar 27, 2021 @ 10:48am
Clover May 26, 2022 @ 1:04pm 
Originally posted by macluk:
If you want to edit building/asset mesh, or look into it, you need to "break down" crp file into its components - textures and the model and lod files.
Use ModTools mod (there is a new version out now which i haven't tested yet):
https://steamcommunity.com/sharedfiles/filedetails/?id=2434651215

and checkout this quick video tutorial on how to do it:
https://www.youtube.com/watch?v=nzJK77BU2Lg

From my experience - dumping assets to get the mesh out of them, alters the mesh design - it will be full of triangles (and not faces as usually they are created, so each face will be appropriately divided), also it adds some faces (and UV texturing... you will have to make it yourself) :)


Is it possible to extract textures from themes? I get the idea that with the tool you provided, it might be possible to extract textures from props or buildings, but what about "unclickable" things? for example, I would like to extract the pavement texture from the Seychelles theme, but that texture, and any other theme texture, are only present when one paints the surface of a certain area, making them "unclickable"
NeonSkyline Jul 3, 2022 @ 6:27am 
@tonyx48 you can! First extract the textures from modtools and put them in the right folder(it should be by default). Check this website page Ronyx69 made
https://cslmodding.info/theme/
The info you need is all here.

Once you extracted all the textures from various map themes, get into theme editor and make your own theme using the textures(no need for theme mixer 2).

It will be saved as a .crp file. Every file format CS use is. crp
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Date Posted: Mar 27, 2021 @ 10:01am
Posts: 4