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If you concentrate on detail instead of size and speed you may be surprised at what you can accomplish.
Since the NAM Simulator evolved from Simulator Z, many of the features listed here for the NAM Simulator were also present in various versions of Simulator Z. However, many of these versions were never released together with the NAM, and so most people will be seeing the features they contained for the first time here.
One of the main areas of the work on the NAM Simulator involved increasing the efficiency of the pathfinder to close to its theoretical maximum. One of the main ways this was accomplished was by using a much more accurate version of the "perfect pathfinding" heuristic than had been available in previous traffic simulators. Also, the Sims' maximum commute time was increased to be closer to real-world conditions. These changes allow a smoother distribution of traffic throughout the city, with typically less congestion. At the same time, the congestion that does exist no longer leads to abandonment due to commute time; Sims know that they occasionally have to sit through traffic jams, and are a bit more patient. Better pathfinding also means that Sims act much smarter about finding jobs and routes to them; this also results in less abandonment due to commute time. As in the real world, zones can be farther apart without causing problems; this is especially helpful when building existing cities to scale. Finally, running the pathfinder with near-optimum settings allows the simulator to run up to several times as fast as previous traffic simulators.
The second major area of work on the NAM Simulator involved a more flexible distribution of traffic among the various travel types. In combination with the pathfinder upgrading, this allows buses to be counted toward traffic and congestion, just like all other vehicles. This is a significant change from all previous simulators, and it's an important point to remember when planning your transportation infrastructure. More flexible distribution of traffic also means that the NAM Simulator is much more dynamic about allowing Sims to choose their transportation. In cities with excellent highways and road capacity, car usage has been measured at over six times that of previous simulators. Yet for cities with less extensive road networks and reasonable mass transit, car usage is actually less than in previous traffic simulators.
Simple, just leave the game paused and use rico to plop everything. You will essentially have photoshop.
You may need unlimited money, and a few other mods. but it should be doable.
But this is an agent base city simulator, so you need to balance traffic to be successful. It's not too hard to learn, if you stay away from mods, and don't mess with budgeting, taxes. and policies, to help keep things stable and predictable.
With the built in limits the bigger your city gets the more spread out your traffic will become until you start to wonder where they all got off to.
In my cities, The traffic gets a little heavy in the industrial areas but that's all out on the edge of town down by the river on the other side of the tracks and I don't really give a damn how those people manage to get around. They're getting paid to work, not to drive around. So as long as the down town traffic moves around alright I'm tickled plumb to death. Of course that doesn't answer your issue with the traffic lights but I can't do anything about that. The lights aren't a problem in my city.
Any way If you "want to be able to build a beautiful or realistic city" then go right ahead on and build it. Just ignore the parts that you don't like or don't agree with.
https://steamcommunity.com/sharedfiles/filedetails/?id=2115309867
SC4 isn't even close to this game in traffic. This game has real traffic moving independently, while SC4 traffic is just a cosmetic video animation. SC4 is about budget management, not traffic management.
This game is about managing traffic, and I don't mean by altering roads. While you need basic road layouts, the trick to managing traffic is though balancing your zoning.
Each building creates traffic. so you need to build with purpose. workers need to find jobs, tourists need to visits sites. industry needs to deliver freight to commerce, residents need to go shopping at commerce, etc.
Can you please upload a savegame so we can have a look?
https://steamcommunity.com/sharedfiles/filedetails/?id=2522028194