Cities: Skylines

Cities: Skylines

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Mod that disables traffic simulation !!!!!
I want to be able to build a beautiful or realistic city without traffic grinding to a halt because the retarded AI for traffic doesn't understand the concept of multiple suppliers or taking an alternative route when there is a traffic jam. I want to play city simulation and NOT traffic simulation.
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Showing 1-15 of 54 comments
snowflitzer Jun 19, 2021 @ 8:55pm 
lol @me22ca :)
SIMCity 4 Deluxe is a better suggestion IMHO. Moreso when it's heavily modded.
John (Banned) Jun 19, 2021 @ 9:58pm 
You don't need a mod for that. CS has built in limits to the amount of traffic that can be created. At some point your FPS will start to drop but again that only effects traffic and not the aesthetics of your city. You can continue to add trees, shrubs, ponds, parks and park benches long after you've hit the moving traffic limits.
If you concentrate on detail instead of size and speed you may be surprised at what you can accomplish.
Last edited by John; Jun 19, 2021 @ 9:58pm
chimeran_dragon Jun 19, 2021 @ 10:25pm 
It's not the FPS I'm worried about but traffic grinding to a halt. I've managed to get traffic flow up to 80% but I have to use TM:PE to disable traffic lights which in a real city would never work so using mods to change the appearance of traffic lights would be pointless if I can't use them. And no, I am not placing prop traffic lights at every intersection.


Originally posted by doc mod:
You don't need a mod for that. CS has built in limits to the amount of traffic that can be created. At some point your FPS will start to drop but again that only effects traffic and not the aesthetics of your city. You can continue to add trees, shrubs, ponds, parks and park benches long after you've hit the moving traffic limits.
If you concentrate on detail instead of size and speed you may be surprised at what you can accomplish.
chimeran_dragon Jun 19, 2021 @ 10:27pm 
The most important mod for SimCity 4 was NAM but sadly no such mod exists for CS.

Since the NAM Simulator evolved from Simulator Z, many of the features listed here for the NAM Simulator were also present in various versions of Simulator Z. However, many of these versions were never released together with the NAM, and so most people will be seeing the features they contained for the first time here.

One of the main areas of the work on the NAM Simulator involved increasing the efficiency of the pathfinder to close to its theoretical maximum. One of the main ways this was accomplished was by using a much more accurate version of the "perfect pathfinding" heuristic than had been available in previous traffic simulators. Also, the Sims' maximum commute time was increased to be closer to real-world conditions. These changes allow a smoother distribution of traffic throughout the city, with typically less congestion. At the same time, the congestion that does exist no longer leads to abandonment due to commute time; Sims know that they occasionally have to sit through traffic jams, and are a bit more patient. Better pathfinding also means that Sims act much smarter about finding jobs and routes to them; this also results in less abandonment due to commute time. As in the real world, zones can be farther apart without causing problems; this is especially helpful when building existing cities to scale. Finally, running the pathfinder with near-optimum settings allows the simulator to run up to several times as fast as previous traffic simulators.

The second major area of work on the NAM Simulator involved a more flexible distribution of traffic among the various travel types. In combination with the pathfinder upgrading, this allows buses to be counted toward traffic and congestion, just like all other vehicles. This is a significant change from all previous simulators, and it's an important point to remember when planning your transportation infrastructure. More flexible distribution of traffic also means that the NAM Simulator is much more dynamic about allowing Sims to choose their transportation. In cities with excellent highways and road capacity, car usage has been measured at over six times that of previous simulators. Yet for cities with less extensive road networks and reasonable mass transit, car usage is actually less than in previous traffic simulators.

Originally posted by Cahos Rahne Veloza:
SIMCity 4 Deluxe is a better suggestion IMHO. Moreso when it's heavily modded.
MarkJohnson Jun 19, 2021 @ 10:39pm 
Originally posted by chimeran_dragon:
I want to be able to build a beautiful or realistic city without traffic grinding to a halt because the retarded AI for traffic doesn't understand the concept of multiple suppliers or taking an alternative route when there is a traffic jam. I want to play city simulation and NOT traffic simulation.

Simple, just leave the game paused and use rico to plop everything. You will essentially have photoshop.

You may need unlimited money, and a few other mods. but it should be doable.

But this is an agent base city simulator, so you need to balance traffic to be successful. It's not too hard to learn, if you stay away from mods, and don't mess with budgeting, taxes. and policies, to help keep things stable and predictable.
John (Banned) Jun 19, 2021 @ 10:46pm 
If you don't care about FPS then let it rip. like I said earlier there's a built in limit to the number of vehicles you can create. If your looking for realism then don't worry about the flow. There's 5,000 people in the whole county I live in and we still have the occasional traffic jam. Other towns I've lived in you sometimes needed three light changes to get through the intersection.
With the built in limits the bigger your city gets the more spread out your traffic will become until you start to wonder where they all got off to.
In my cities, The traffic gets a little heavy in the industrial areas but that's all out on the edge of town down by the river on the other side of the tracks and I don't really give a damn how those people manage to get around. They're getting paid to work, not to drive around. So as long as the down town traffic moves around alright I'm tickled plumb to death. Of course that doesn't answer your issue with the traffic lights but I can't do anything about that. The lights aren't a problem in my city.
Any way If you "want to be able to build a beautiful or realistic city" then go right ahead on and build it. Just ignore the parts that you don't like or don't agree with.
Last edited by John; Jun 19, 2021 @ 11:19pm
Cahos Rahne Veloza Jun 19, 2021 @ 11:14pm 
You can also disable Traffic Lights in the game using the Junction Tool without TM:PE. I can't recall if it's in the Free Updates but I think it came out along with the Mass Transit DLC.
Last edited by Cahos Rahne Veloza; Jun 19, 2021 @ 11:14pm
me22ca Jun 19, 2021 @ 11:49pm 
Yes, the vanilla traffic light control is in the base game now, no DLC needed:
https://steamcommunity.com/sharedfiles/filedetails/?id=2115309867
chimeran_dragon Jun 20, 2021 @ 12:07am 
Disabling all traffic lights isn't exactly what I'm looking for. I'm searching for a mod similar to NAM for SC4 that has a better or optimized pathfinding routine to eliminate or at least drastically reduce traffic congestion while keeping traffic lights enabled.

Originally posted by me22ca:
Yes, the vanilla traffic light control is in the base game now, no DLC needed:
https://steamcommunity.com/sharedfiles/filedetails/?id=2115309867
MarkJohnson Jun 20, 2021 @ 12:33am 
Originally posted by chimeran_dragon:
Disabling all traffic lights isn't exactly what I'm looking for. I'm searching for a mod similar to NAM for SC4 that has a better or optimized pathfinding routine to eliminate or at least drastically reduce traffic congestion while keeping traffic lights enabled.

Originally posted by me22ca:
Yes, the vanilla traffic light control is in the base game now, no DLC needed:
https://steamcommunity.com/sharedfiles/filedetails/?id=2115309867

SC4 isn't even close to this game in traffic. This game has real traffic moving independently, while SC4 traffic is just a cosmetic video animation. SC4 is about budget management, not traffic management.

This game is about managing traffic, and I don't mean by altering roads. While you need basic road layouts, the trick to managing traffic is though balancing your zoning.

Each building creates traffic. so you need to build with purpose. workers need to find jobs, tourists need to visits sites. industry needs to deliver freight to commerce, residents need to go shopping at commerce, etc.
chimeran_dragon Jun 20, 2021 @ 1:35am 
The traffic simulation in CS is an absolute joke and isn't even remotely close to the real world. Example: Emergency Services. Most major cities have ambulances, fire trucks and police cars on the road at all times instead of sitting at a hospital, fire station or police station. Then you have the bus system in CS that miraculously believes that buses run 24 hours a day which isn't realistic or industrial and commercial zones that operate 24 hours a day which causes traffic to stay constantly congested even in the middle of the night. A realistic city doesn't build heavy industry next to houses so zoning and roads are irrelevant. While building industry next to residential will solve automobile traffic it's not realistic. And let's not forget that the cims are perfect drivers so traffic lights are not necessary in CS but then again this is the same game that will automatically export all goods before delivering them to commercial or god forbid send ore to be processed into metal when it's literally right next door to deliver it but would rather export the ore when the processing buildings need it.

Originally posted by MarkJohnson:
Originally posted by chimeran_dragon:
Disabling all traffic lights isn't exactly what I'm looking for. I'm searching for a mod similar to NAM for SC4 that has a better or optimized pathfinding routine to eliminate or at least drastically reduce traffic congestion while keeping traffic lights enabled.

SC4 isn't even close to this game in traffic. This game has real traffic moving independently, while SC4 traffic is just a cosmetic video animation. SC4 is about budget management, not traffic management.

This game is about managing traffic, and I don't mean by altering roads. While you need basic road layouts, the trick to managing traffic is though balancing your zoning.

Each building creates traffic. so you need to build with purpose. workers need to find jobs, tourists need to visits sites. industry needs to deliver freight to commerce, residents need to go shopping at commerce, etc.
gameblogger Jun 20, 2021 @ 3:19am 
Originally posted by chimeran_dragon:
It's not the FPS I'm worried about but traffic grinding to a halt. I've managed to get traffic flow up to 80% but I have to use TM:PE to disable traffic lights which in a real city would never work so using mods to change the appearance of traffic lights would be pointless if I can't use them. And no, I am not placing prop traffic lights at every intersection.


Originally posted by doc mod:
You don't need a mod for that. CS has built in limits to the amount of traffic that can be created. At some point your FPS will start to drop but again that only effects traffic and not the aesthetics of your city. You can continue to add trees, shrubs, ponds, parks and park benches long after you've hit the moving traffic limits.
If you concentrate on detail instead of size and speed you may be surprised at what you can accomplish.
The fact that your traffic flow is so bad suggests that there is little to no alternative way for your citizens to get around.

Can you please upload a savegame so we can have a look?
Last edited by gameblogger; Jun 20, 2021 @ 3:19am
chimeran_dragon Jun 20, 2021 @ 3:41am 
I don't know how to list all the mods that are essential as dependencies so load this map with caution. Yes, I know some buildings need to be placed properly but I'm placing building where I would like and I will probably have to redo the industrial sector near the city center. I've watched the videos on youtube but I'm not creating a maze of underground roads because real cities don't have those.

https://steamcommunity.com/sharedfiles/filedetails/?id=2522028194

Originally posted by gameblogger:
Originally posted by chimeran_dragon:
It's not the FPS I'm worried about but traffic grinding to a halt. I've managed to get traffic flow up to 80% but I have to use TM:PE to disable traffic lights which in a real city would never work so using mods to change the appearance of traffic lights would be pointless if I can't use them. And no, I am not placing prop traffic lights at every intersection.

The fact that your traffic flow is so bad suggests that there is little to no alternative way for your citizens to get around.

Can you please upload a savegame so we can have a look?
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Date Posted: Jun 18, 2021 @ 5:11pm
Posts: 54