Cities: Skylines

Cities: Skylines

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Reveral Aug 9, 2021 @ 3:31pm
Text is all blurry
What a hell did you do? Or not do?
Played couple of years ago and it was fine. Returned today and text looks like i need glasses.
Did everything. Install reinstall disabling mods removing user folders, tweaking config files. I am a sys admin, I know what i am doing basicaly. D

Trought my troubleshooting I figured out that game simply does not go above 1080p on 1440p monitor. What hapens is that even if you set 1440p or higher in the game options, it actualy stays on 1080p and just stretches the text. My guess would be that it is one of the Windows updates that broke DPi scaling for this game.
Please Fix because i spent 200+ euro on this game.
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Showing 1-7 of 7 comments
timstim_x Aug 9, 2021 @ 3:52pm 
Mods?
gameblogger Aug 9, 2021 @ 4:15pm 
Check your mods and assets as there have been numerous patches over the past two years and some mods will need to be removed, updated, or replaced.
Reveral Aug 9, 2021 @ 5:00pm 
Sorry guys, I am only accepting help from people who read the post, even if it written poorely.
Anyway I already found the workaround
https://steamcommunity.com/sharedfiles/filedetails/?id=2487213155

And yet it is atrocious that during this day and age, the company never bothered making ui with higher resolution than 1080p, considering how many people using at least 2k monitors now.
Which also made me waste 2 hours of my valuable time on troubleshooting this.
Last edited by Reveral; Aug 9, 2021 @ 5:02pm
db48x Aug 9, 2021 @ 7:07pm 
I agree that it’s annoying, but the Steam Hardware Survey still shows that just over two thirds of all Steam users have 1920×1080 for their primary display. Only 8.5% have 2560×1440, and just 2% have 3840×2160. It’s rational to spend your time supporting the bulk of the market rather than the fringes. I would say that 10% of the market is big enough that it should be a consideration in your game design, but in 2015 resolutions higher than full HD really were the fringe.

Personally I miss my 2048×1536 CRT display, even if it did give my desk a permanent sag in the middle. After many years of service it finally became unusable about five years ago.
Reveral Aug 9, 2021 @ 8:05pm 
I would agree with you, if I couldt think of a game from top of my head, that have ui behaving like this.
With all this countless DLCs and gigantic ammount of gameplay features, I dont see an execuse for not remastering the ui. They might not see this as a problem, but blury text on sharp moving image gave me nausia and I could not focus on playing the game. The only reason I found that mod, because i dug very deep.
Imagine a new player going throught tutorial messages, learning the describtion of every building, and going throught all the mechanics in blurry text. They might not dig as deep, when they have a timer going for 2 hour refund policy associated with 200 dollar cost
Last edited by Reveral; Aug 9, 2021 @ 8:16pm
db48x Aug 9, 2021 @ 9:16pm 
Factorio has a similar design, but with one crucial difference: they use nearest–neighbor sampling to scale the UI up, and they scale the text size first and then render the text at that size. This means that both text and images are always crisp. It’s a very useful way to get a UI that scales will, without a lot of extra effort. One downside is that they only let you scale by 25% increments, so that there is never any rounding. (At 100%, each pixel in the UI gets rendered as a 4×4 block; at 25% they go back to being 1×1 pixels again.)
Gregomoto Aug 10, 2021 @ 5:02am 
Is it better with glasses on?
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Date Posted: Aug 9, 2021 @ 3:31pm
Posts: 7