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In the beginning the difference between your income and costs is very small. So yes, it can take a while before you've gathered enough money to buy that service building you so gladly want to build.
But then you're not playing the game as it should. When you reach a milestone, certain buildings get unlocked. But this doesn't mean you have to build them all at once, or even for a while. Especially considering they even reduce your income further.
Instead focus on building roads, creating more zoneable space, and grow your city further. Your income will increase because there are more taxpayers, and eventually the need for the next service building is presented. By that time your income should have grown enough to easily buy and manage this service building.
As your city grows, the difference between your income and costs (if you play it right, and keep a close eye on your budget) gets bigger, resulting in incomes of several thousands per week. Especially when you can build specialized industries, that generate more income.
So in short: Yes, in the beginning it takes quite a while before you've gathered enough money for a service building, but eventually things start to speed up.
Here a link to the games wiki page. It contains some very helpfull tips: https://skylines.paradoxwikis.com/Beginner%27s_guide
In fact whenever I get a city needing help or checked out I often revert it back from the "Infinite funds" mod and get the treasury in the positive + before handing the game file back. Even there I don't go AFK to do this transition or wait for funds to arrive.
EDIT: I as well play at 35% of normal play speed too.
I actually consider it a flaw, the economy is unbalanced but in completely the opposite way of what you describe.
I discovered that organically changing and growing my city works better for me. Much more involved, and no afk time needed.
Once industry kicks in, money isn't the problem anymore. Traffic and logistics will be, at least without mods :)
Just my opinion based on my experience of course