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- Specialized industries provide 'zoned products'. Which are exported or used in your generic industries so they do not have to import these goods. These specialized industries have different pollution rates (no pollution for farming and forestry for example), and generate more tax income.
- Industries from the Industries DLC have a larger supply chain you need to build and maintain. All goods from raw materials, to Special goods, to Luxury goods can be exported. The more they're processed, the more valuable they become.
For more info check:
https://skylines.paradoxwikis.com/Natural_resources
And:
https://skylines.paradoxwikis.com/Supply_chain
To asnwer your questions:
1) You can mix the different kind of industries any way you like. Many players go for the money the DLC industries bring in, and use the specialized industries for aesthetics.
2) Luxury products end up in your commercial zones, or they're exported. Big difference is that Luxury products are a lot more valuable. Your specialized factories (once fully operational) are real money makers!! So they're no substitute, you can't supply our entire city with only luzury goods, but the money they make can help you create a very big city.
3) If you're gonna build a city that spreads across all 81 tiles, then yes. You'll probably gonna need some offices.
As I reduced the amount of zoned industrial, it appears the reduction in generic goods was made up with imports, so my commercial areas did not suffer for lack of goods.
I guess the question for myself is essentially a design question -- what sort industry do I want in my city?
One of the things to remember, if you have the Industries DLC is to ensure you have enough storage for your entire production chain. DLC industries will extract and process more goods as they level up and you have up to a 200% increase in production with a level 5 industry with 20 workers barracks.
Also, watch this video.
https://youtu.be/gCWbUftEArA?t=575
Now on to Industries. If you have the DSL you really don't need generic or specialization. With DSL raw materials feed the extractors, who feed the processors, which feed the Unique Factories which feed the commercial which feed the citizens which feed the government which feeds your bank account.
As to workers and the supply chain. You can start the game off by building a very successful industrial complex and export business long before you start a city or register any citizens. Then if and when you do start a city you needn't worry about supplying commercial as you don't really need that either. You can substitute offices for industrial and as well as a great source of noise control they will do the job of keeping your citizens supplied with goods allowing you to completely ignore any call for commercial.
You may need to bend a few so called rules, but that's just life in the city.
I've run 81 tiles forever. Never had 1 problem with it. So what issues? I've never had any using it. And I run about 60ish mods with it.
If you use the detail panel for your industry areas and compare it to the city data graph showing imports and exports, you can balance production with city consumption and reduce the traffic going in and out of your city.
When I build a city, I use the DLC raw material extractors and the processors with generic industry. You do not need the unique luxury goods factories at all. Generic industry will take the processed goods and convert them to commercial goods.
Now when it comes to employment, use offices or, which IMO works better, build large commercial zones for tourists who will buy up the extra goods.
In my city of 110k, I've reduced my imports of everything except mail to near zero. My exports used to be dominated entirely by commercial goods but I've been reducing total export volume and the share that are commercial goods by building large commercial districts with tourism commercial zones.
As others have said, don't use the unique factories to make goods for your commercial zones, just export them. Build a warehouse next to the factory set to empty and it'll immediately export everything dropped off at it.
I’m working on simulating the Los Angeles basin - LA, Santa Monica, Long Beach - with emphasis in the port as a commercial/industrial hub.