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No importing means you need natural resources on the ground. Check your natural resources overlay in the "Info View" menus.
Kalil's suggestion will help some. Balancing your supply chain will help. Moving your industrial closer to alternative (barges trains, air port) shipping will help. Most effective way to reduce traffic is to reduce production.
One other thing you might try is
https://steamcommunity.com/sharedfiles/filedetails/?id=725555912&searchtext=infinate+goods
if your not scared of mods that is.
So I have switched to creating farming areas that mix the vanilla farm buildings (“real” industry generating traffic), a couple of barns from the Workshop with areas landscaped as farm fields, farmhouses, pastures etc that are just for looks.
There are bales of hay available on the Workshop. Plop some down and fence off the area and you have a hayfield. Use cow props to create a pasture. Put down farm field decals and fence them. Create an orchard (using Workshop apple trees) or yellow dry grass prop for wheat fields on the template for a park and plop that down. (Adjust the visitor stats unless you want tourists wandering through the “wheat”). This extends the farming area and dilutes the traffic (and noise) allowing for farmhouses to be placed and buffered against excessive noise. Using the park template protects fertile land from being affected by the plopping of trees. I have even created two different farmhouse “yards” with chickens, vegetable patches and farm stands. They are ready for farmhouses and add more variety and “realism” to the rural areas, without generating huge amounts of truck traffic.
In Forestry you have a truck that delivers logs from the plantation to the log yard. Then you have trucks delivering logs from the log yard to the Sawmill. Then you have trucks from the Sawmill delivering planks to a warehouse. Then you have trucks from the warehouse delivering planks to whatever business needs it or exporting it. And, of course, all these trucks then need to return to their point of origin.
All these trucks vying for the same stretch of road can create huge traffic nightmares.
So what I do is isolate each area from each other (plantation, storage, industry, warehouse), and through the use of one-way roads, minimize opportunities the trucks will encounter each other. Once a truck from a plantation drops off logs at a log yard, it has its own access road back to the plantation which doesn't interfere with trucks from the log yard taking logs to the Sawmill. Then those trucks have their own access road back to the log yard which moves them out of the way of trucks from the Sawmill taking wooden planks to the warehouses, etc.
This created a nice flow and ZERO traffic problems for me. Also, it didn't look all that unrealistic, either. It looked like it was planned, obviously, but not wholly unrealistic.
One more thing, either through the use of policies or the TMPE mod, restrict tourists and other traffic from travelling through your industrial area. Keep vehicles that don't belong there, out of there. This isn't usually a problem if the industrial area is far away from your city.