Cities: Skylines

Cities: Skylines

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jnemeck Sep 8, 2021 @ 10:54am
Industry DLC - dumb implementation
So, I just bought the Industries DLC. VERY UNHAPPY.
One of the great things about this game, and others like it, is that you designate an area (with the zoning tool & the districts, if applicable) and it's basically, set it and forget it.
WHY did they implement the Industry DLC so you have to plant EACH AND EVERY INDUSTRIAL building in EVERY SINGLE CASE??????????????
I had a city here of about 200,000 people, LOTS AND LOTS of industry already established.
And unless I am missing something, my thousands of industrial buildings are going to have to be completely erased and redone. It's going to take HUNDREDS of hours to place all these structures individually. That alone makes me want a refund.
Yes, the new buildings are interesting.
BUT this MASSIVE change in the way the game works is just DUMB.

Please tell me I am missing something that will make this question moot.
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Showing 1-15 of 39 comments
If you think it was dumb then stay clear of the Park Life and Campus DLC packs as they too use the same system :P

But to answer your question as to why they implemented the system. It is because...

1. The system was based off of the Park Life DLC as it came first. And...

2. A lot of people, not including you obviously, wanted more granular control as to what they want to build in their cities so this pack appeals to them.
vsvg.scattered Sep 8, 2021 @ 11:11am 
no need to redo everything. decide which, if any, unique factories you want to add, and arrange for their needs to be met. If you do not want any particular unique factory, then it's just deciding which industrial looks you prefer.
kristofburger Sep 8, 2021 @ 11:29am 
Originally posted by jnemeck:
I had a city here of about 200,000 people, LOTS AND LOTS of industry already established. And unless I am missing something, my thousands of industrial buildings are going to have to be completely erased and redone. It's going to take HUNDREDS of hours to place all these structures individually.
Nothing in the DLC forces you to rebuild thousands of buildings by hand, they will continue to function just fine. Your thought process is seriously lost on me.
Washell Sep 8, 2021 @ 11:38am 
Originally posted by jnemeck:
Please tell me I am missing something that will make this question moot.
What you're missing is that you can just keep using the old industry side by side with the new industry. While the fun of the new industry is setting up and balancing supply lines and end products and the traffic it generates.
Last edited by Washell; Sep 8, 2021 @ 11:47am
Neurotap77 Sep 8, 2021 @ 11:39am 
There are about 11 or 12 industry buildings for each Industry type. Only 2 for fish. What thousands of buildings are you speaking of? You can rezone your regular generic industry, if it's near your Ore, Oil etc. to Ore, Oil, Forestry, Farming and it will demolish and rebuild if you're in need of additional industry at the time.

You don't have to plop down multiples of anything unless it's a few orange groves or oil rigs. Campus & Park Life, & generic parks are the same way. You also plop skate parks, volleyball courts, playgrounds, unique buildings etc. It's not necessarily a new or difficult mechanic.
SievertChaser Sep 8, 2021 @ 12:00pm 
Industry et al is based on the community replacing growables in favor of ploppables for years. The newer DLCs are just responding to said demand.
SievertChaser Sep 8, 2021 @ 12:00pm 
Originally posted by Neurotap77:
There are about 11 or 12 industry buildings for each Industry type. Only 2 for fish. What thousands of buildings are you speaking of? You can rezone your regular generic industry, if it's near your Ore, Oil etc. to Ore, Oil, Forestry, Farming and it will demolish and rebuild if you're in need of additional industry at the time.

You don't have to plop down multiples of anything unless it's a few orange groves or oil rigs. Campus & Park Life, & generic parks are the same way. You also plop skate parks, volleyball courts, playgrounds, unique buildings etc. It's not necessarily a new or difficult mechanic.
More importantly, the old industry works perfectly well.
NewSyberia Sep 8, 2021 @ 12:33pm 
It's both ploppable and growable, however you'd like. You just need to District an area of General Industry and assign a specialization under District, and it will grow small related industry buildings; I don't think they need to be on top of the resource field either. They are a cleaner (less polluting) industry too, if you use agriculture and forestry at least. (I haven't tried oil and mining) Then, if you feel like controlling the supply chain and building the factories up individually, you have that option too with the ploppable set. As mentioned, it's similar to Park and Campuses, with either a single park you can set down, or a park you can district and put down the individual parts.
SievertChaser Sep 8, 2021 @ 1:35pm 
Yeah, well, let's be fair, OP would have the right to be outraged if they paid money for a feature they won't use.

Except how the heck would you miss all of the description of the product you're buying?
WhiteKnight77 Sep 8, 2021 @ 1:47pm 
Unlike Park Life or Campus, Industries has growable ploppable extractors and processors. Still, Industries does require more management as the more an industry grows, the more you need to ensure that the supply chain does not break down. As long as you have enough storage for raw and processed materials, you can pretty much forget that you have an industry, otherwise, you will have to actively manage it.
Spud52 Sep 8, 2021 @ 10:59pm 
My Problem with industries, and not just the DLC, is getting the product to the Commercial side. In short my industries say "not enough buyers" and my commercial buildings say "not enough products". I have warehouse's by every DLC industry (I have all 4 ore,oil, farming and forest) , and generic industry as well. I even have some warehouse's near some of my bigger commercial zones, I have tons of raw material and storage for each specialized industry, plenty of rail and cargo hubs, including Air and Sea, but I still can't get my products to the buyers (commercial zones.) I posted on this topic several months back, but had to put is aside due to my wife becoming ill. WhiteKnight77 You said something I did not know. First of all I have Park and Campus. You state the Industries DLC has growable ploppable extractors and processors. I'm not sure what you mean by that. That is I know what it literally means, but I have seen no evidence of any kind of my extractors or processors "growing" in any way, shape or form in any of my specialized industries. Please explain. Obviously I have some sort of major logistical problem, but I have as of yet figured it out.
SievertChaser Sep 8, 2021 @ 11:38pm 
Agreed; at best it's poorly worded. You coukd argue the efficiency bonuses of a leveled zone mean growing, but it's nothing like the vanilla growables.

In fact, vanilla specialized industry doesn't really grow because it only has one level.
jnemeck Sep 9, 2021 @ 12:33pm 
Originally posted by kristofburger:
Originally posted by jnemeck:
I had a city here of about 200,000 people, LOTS AND LOTS of industry already established. And unless I am missing something, my thousands of industrial buildings are going to have to be completely erased and redone. It's going to take HUNDREDS of hours to place all these structures individually.
Nothing in the DLC forces you to rebuild thousands of buildings by hand, they will continue to function just fine. Your thought process is seriously lost on me.

They why did you bother to answer.
If you don't understand the question then your answer is most likely going to be useless to me. And everyone else.
jnemeck Sep 9, 2021 @ 12:35pm 
Originally posted by dennis.danilov:
Originally posted by Neurotap77:
There are about 11 or 12 industry buildings for each Industry type. Only 2 for fish. What thousands of buildings are you speaking of? You can rezone your regular generic industry, if it's near your Ore, Oil etc. to Ore, Oil, Forestry, Farming and it will demolish and rebuild if you're in need of additional industry at the time.

You don't have to plop down multiples of anything unless it's a few orange groves or oil rigs. Campus & Park Life, & generic parks are the same way. You also plop skate parks, volleyball courts, playgrounds, unique buildings etc. It's not necessarily a new or difficult mechanic.
More importantly, the old industry works perfectly well.


You clearly don't get it.
I have THOUSANDS of Forestry, Oil, Coal & farming, and general industry building that have been built up by the game through the building of this city.
So far, nothing I see shows that the new Industry DLC stuff works directly with the existing original industries and it ALL has to be placed manually.
Clearly the question was over your head.
jnemeck Sep 9, 2021 @ 12:36pm 
Originally posted by vsvg.scattered:
no need to redo everything. decide which, if any, unique factories you want to add, and arrange for their needs to be met. If you do not want any particular unique factory, then it's just deciding which industrial looks you prefer.

Doesn't seem to work that way.
That's what I was asking about.
How to make the original industry work with the new DLC.
And you didn't answer the question.
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Date Posted: Sep 8, 2021 @ 10:54am
Posts: 39