Cities: Skylines

Cities: Skylines

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Update the game engine please!
Now, when ray tracing is tightly embedded in our lives, this game requires modernization in the form of a modern game engine with support for the latest technologies. I am ready to purchase this update!
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Showing 1-15 of 23 comments
MarkJohnson Oct 29, 2020 @ 3:07pm 
Originally posted by John Smith:
Now, when ray tracing is tightly embedded in our lives, this game requires modernization in the form of a modern game engine with support for the latest technologies. I am ready to purchase this update!

This game is EOL. You'll have to wait until the next incarnation. But don't expect ray-tracing. It is too new and too much of a resource hog. I don't know how easy it would be to add it in, but if it's like this game, there is no room for fancy graphics that focus on simulation. In other words, you can't have high simulation and high graphics. A computer can't do them both. Computers are very limited in power. I'm sure they'll find a happy medium, which always mean lower graphics options or the CPU will be overburdened from processing the AI and processing the graphics at once.
Last edited by MarkJohnson; Oct 29, 2020 @ 3:09pm
me22ca Oct 29, 2020 @ 3:15pm 
Originally posted by John Smith:
Now, when ray tracing is tightly embedded in our lives

It's not in "embedded" in my life in any way. Speak for yourself.

CSL doesn't need raytracing, doesn't need 60FPS, etc. It's a simulation game.
ManuRamos Oct 30, 2020 @ 4:07am 
210/5000
What CSL needs is to incorporate the most significant MODs. Move it !, Find it !, Roundabout builder, TM: PE, Intersection Marking Tool, LSM, etc. And modify the highways to be more CSUR style
CunkFeatures Oct 30, 2020 @ 4:17am 
Originally posted by John Smith:
this game requires modernization in the form of a modern game engine with support for the latest technologies.
But then you'll want GameWorks etc

Just wait for CS2.

Originally posted by MarkJohnson:
. A computer can't do them both.
Low level APIs say hello. AI code on one core as is, render calls on all cores as not.
shaneturner12 Oct 30, 2020 @ 4:25am 
Originally posted by PelusoNN:
210/5000
What CSL needs is to incorporate the most significant MODs. Move it !, Find it !, Roundabout builder, TM: PE, Intersection Marking Tool, LSM, etc. And modify the highways to be more CSUR style

I can’t see some of those mods being integrated as it would push the requirements up.
gameblogger Oct 30, 2020 @ 5:00am 
They've updated the game engine before - what's to stop them from doing it again?
WhiteKnight77 Oct 30, 2020 @ 6:26am 
Originally posted by gameblogger:
They've updated the game engine before - what's to stop them from doing it again?
Due to the version of the game engine did not have ray tracing to begin with and to try and include it in the existing engine will break the game.
MarkJohnson Oct 30, 2020 @ 10:47am 
Originally posted by gameblogger:
They've updated the game engine before - what's to stop them from doing it again?

New features of updating a game engine doesn't make them all work in your game. It needs reprogramming for it to work. Maybe CL2 may have it but don't hold your breath.
HyperBlast Oct 31, 2020 @ 10:11am 


Originally posted by me22ca:
Originally posted by John Smith:
Now, when ray tracing is tightly embedded in our lives

It's not in "embedded" in my life in any way. Speak for yourself.

CSL doesn't need raytracing, doesn't need 60FPS, etc. It's a simulation game.
Some people like realistic looking simulation, speak for yourself.
HyperBlast Oct 31, 2020 @ 10:21am 
Originally posted by John Smith:
Now, when ray tracing is tightly embedded in our lives, this game requires modernization in the form of a modern game engine with support for the latest technologies. I am ready to purchase this update!
I agree. This game might not be able to implement raytracing, but I would be happy to get my hands on a new city builder that can make use of raytracing, the realism would be off the charts. I was doubting raytracing until all the new tech pushed the boundaries, look at the next gens consoles, it's no longer a gimmick.
Last edited by HyperBlast; Oct 31, 2020 @ 10:22am
me22ca Oct 31, 2020 @ 12:38pm 
Raytracing isn't magic. It would help if you identified a place in the vanilla game -- not a modded one, because they're not ever going to do a feature that only matters with mods -- where it would make a material difference. But with vanilla zoom levels, indirect lighting and such just isn't that important. The approximations work quite well for zoomed-out top-down.

(Even the new hardware stuff is nowhere close to the kind of raytracing used to render movies or something. It's still not performant enough to render the whole thing.
WBKotter (Banned) Oct 31, 2020 @ 1:14pm 
You should remember who you're talking at. They couldn't figure out what realism even looks like in the current version what makes you think they could get it right in CS2? let alone raytracing..

MarkJohnson Oct 31, 2020 @ 2:10pm 
Originally posted by ZIONofBOMFBAD:
You should remember who you're talking at. They couldn't figure out what realism even looks like in the current version what makes you think they could get it right in CS2? let alone raytracing..

+1

Ray-tracing is in its infancy. This is only gen 2. It takes a minimum of 5-years for new tech to even be used in games, let alone optimized. Consoles have a long wait for good raytracing.

As for realism, this is a game. It is NOT a real life simulator, which is impossible to remotely do anyway. Realism for city builders is to just mimic city activity and look semi-real enough from a distance, if you don't look under the hood.
WBKotter (Banned) Oct 31, 2020 @ 2:44pm 
NOT @ MarkJohnson

Not so much a question as an observation...

At what distance would one need to be for CS's idea of garbage and or death care to start to appear even "semi-real".

Point being; If they couldn't beat the current representation why include them at all?

I'm not suggesting Microsoft Flight Simulator here just something to beat _ _ _ _ 4 brains stupid. :)

I have heard all the explanations but it always comes back to an unenlightened attempt to include a service without having any actual or practical knowledge of the subject. The result being a totally ridiculous seriously ineffective waist of real estate
Last edited by WBKotter; Oct 31, 2020 @ 3:18pm
WhiteKnight77 Oct 31, 2020 @ 5:09pm 
Originally posted by ZIONofBOMFBAD:
NOT @ MarkJohnson

Not so much a question as an observation...

At what distance would one need to be for CS's idea of garbage and or death care to start to appear even "semi-real".

Point being; If they couldn't beat the current representation why include them at all?

I'm not suggesting Microsoft Flight Simulator here just something to beat _ _ _ _ 4 brains stupid. :)

I have heard all the explanations but it always comes back to an unenlightened attempt to include a service without having any actual or practical knowledge of the subject. The result being a totally ridiculous seriously ineffective waist of real estate
One thing people fail to realize is that true realism in game would make for a boring game, not matter what the game is, and this includes FPS games. Most of the time in real life, you are at a base in the military. Who would want to play a game featuring time spent in an FOB? Who would want to play a game where you had to get area locals to help your side out and you are basically a bag man carrying lots of money around to give to said locals?

This goes for city sims such as this and SimCity. Liberties are taken for gameplay reasons.
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Date Posted: Oct 29, 2020 @ 2:58pm
Posts: 23