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This game is EOL. You'll have to wait until the next incarnation. But don't expect ray-tracing. It is too new and too much of a resource hog. I don't know how easy it would be to add it in, but if it's like this game, there is no room for fancy graphics that focus on simulation. In other words, you can't have high simulation and high graphics. A computer can't do them both. Computers are very limited in power. I'm sure they'll find a happy medium, which always mean lower graphics options or the CPU will be overburdened from processing the AI and processing the graphics at once.
It's not in "embedded" in my life in any way. Speak for yourself.
CSL doesn't need raytracing, doesn't need 60FPS, etc. It's a simulation game.
What CSL needs is to incorporate the most significant MODs. Move it !, Find it !, Roundabout builder, TM: PE, Intersection Marking Tool, LSM, etc. And modify the highways to be more CSUR style
Just wait for CS2.
Low level APIs say hello. AI code on one core as is, render calls on all cores as not.
I can’t see some of those mods being integrated as it would push the requirements up.
New features of updating a game engine doesn't make them all work in your game. It needs reprogramming for it to work. Maybe CL2 may have it but don't hold your breath.
Some people like realistic looking simulation, speak for yourself.
(Even the new hardware stuff is nowhere close to the kind of raytracing used to render movies or something. It's still not performant enough to render the whole thing.
+1
Ray-tracing is in its infancy. This is only gen 2. It takes a minimum of 5-years for new tech to even be used in games, let alone optimized. Consoles have a long wait for good raytracing.
As for realism, this is a game. It is NOT a real life simulator, which is impossible to remotely do anyway. Realism for city builders is to just mimic city activity and look semi-real enough from a distance, if you don't look under the hood.
Not so much a question as an observation...
At what distance would one need to be for CS's idea of garbage and or death care to start to appear even "semi-real".
Point being; If they couldn't beat the current representation why include them at all?
I'm not suggesting Microsoft Flight Simulator here just something to beat _ _ _ _ 4 brains stupid. :)
I have heard all the explanations but it always comes back to an unenlightened attempt to include a service without having any actual or practical knowledge of the subject. The result being a totally ridiculous seriously ineffective waist of real estate
This goes for city sims such as this and SimCity. Liberties are taken for gameplay reasons.