Cities: Skylines

Cities: Skylines

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Create a residential AND commercial building
Buonasera a tutti, avvio questa discussione perché non ne ho trovate altre. Per un maggior realismo nella costruzione dei quartieri, esiste un modo per "fondere" R,C, e O? La maggior parte dei palazzi sono costruiti così e sarebbe molto interessante una soluzione del genere.

Provo a scriverla in Inglese, ma sarà una magra figura...
I try to write it in English, but I'll make a bad impression

Good evening everyone, I'm starting this discussion because I haven't found any others. For more realism in neighborhood construction, is there a method to "blend, merge" R, C, and O? Most of the palaces are built with this method and such a solution would be very interesting.
Originally posted by exculcator:
Check ot the "modular" series of high density buildings that come with 1 storey "bottoms" and "tops" on top (typcally 4 stories, but not always). These enable you to e.g. put a commercial bottom under a residential top.
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Showing 1-10 of 10 comments
WhiteKnight77 Sep 7, 2020 @ 5:53pm 
You did fairly well trying to get your point across. In game, the cims of your city really dislike noise pollution and both industry and commercial create noise. Noise pollution is a big cause of sickness in a city. Ideally, what you want to do is create a commercial zone, between an industrial and residential zone such as R, C, I, and create ways for your cims to walk to both. If you do your city right, you can get cims to walk long distances to get to places of play, shopping and work from where they live.
The author of this thread has indicated that this post answers the original topic.
exculcator Sep 7, 2020 @ 7:09pm 
Check ot the "modular" series of high density buildings that come with 1 storey "bottoms" and "tops" on top (typcally 4 stories, but not always). These enable you to e.g. put a commercial bottom under a residential top.
Manuel Calavera Sep 12, 2020 @ 1:10am 
Originally posted by WhiteKnight77:
You did fairly well trying to get your point across. In game, the cims of your city really dislike noise pollution and both industry and commercial create noise. Noise pollution is a big cause of sickness in a city. Ideally, what you want to do is create a commercial zone, between an industrial and residential zone such as R, C, I, and create ways for your cims to walk to both. If you do your city right, you can get cims to walk long distances to get to places of play, shopping and work from where they live.


I don't want to create an area where RC and / or O coexist. I am creating a real Italian city, so a building is composed (most of the time) of the commercial on the ground floor, and the rest are residential
Manuel Calavera Sep 12, 2020 @ 1:13am 
Originally posted by exculcator:
Check ot the "modular" series of high density buildings that come with 1 storey "bottoms" and "tops" on top (typcally 4 stories, but not always). These enable you to e.g. put a commercial bottom under a residential top.

Sto utilizzando quella mod, è proprio ciò che cercavo.
Purtroppo non c'è uno stile europeo, quindi risulta poco realistico
WhiteKnight77 Sep 12, 2020 @ 7:41am 
Originally posted by Manuel Calavera:
Originally posted by WhiteKnight77:
You did fairly well trying to get your point across. In game, the cims of your city really dislike noise pollution and both industry and commercial create noise. Noise pollution is a big cause of sickness in a city. Ideally, what you want to do is create a commercial zone, between an industrial and residential zone such as R, C, I, and create ways for your cims to walk to both. If you do your city right, you can get cims to walk long distances to get to places of play, shopping and work from where they live.


I don't want to create an area where RC and / or O coexist. I am creating a real Italian city, so a building is composed (most of the time) of the commercial on the ground floor, and the rest are residential
In this game, noise pollution from commercial and industry, even energy sources such as wind turbines, make cims sick. You would need to put lots of medical clinics or hospitals around to keep them healthy. I know how European cities have ground floor commercial and upper floor residential, but this game does not allow for it, that I see. Buildings may look like such, but is either residential or commercial only.
bear Sep 12, 2020 @ 8:17am 
Originally posted by WhiteKnight77:
Originally posted by Manuel Calavera:


I don't want to create an area where RC and / or O coexist. I am creating a real Italian city, so a building is composed (most of the time) of the commercial on the ground floor, and the rest are residential
In this game, noise pollution from commercial and industry, even energy sources such as wind turbines, make cims sick. You would need to put lots of medical clinics or hospitals around to keep them healthy. I know how European cities have ground floor commercial and upper floor residential, but this game does not allow for it, that I see. Buildings may look like such, but is either residential or commercial only.

To be fair, it's common in both US and UK (I know UK is in Europe) cities too. Would be good if the sim reflected this.
WhiteKnight77 Sep 12, 2020 @ 9:19am 
Originally posted by bear:
Originally posted by WhiteKnight77:
In this game, noise pollution from commercial and industry, even energy sources such as wind turbines, make cims sick. You would need to put lots of medical clinics or hospitals around to keep them healthy. I know how European cities have ground floor commercial and upper floor residential, but this game does not allow for it, that I see. Buildings may look like such, but is either residential or commercial only.

To be fair, it's common in both US and UK (I know UK is in Europe) cities too. Would be good if the sim reflected this.
It is becoming more popular in the US than it had been since the development of the suburbs after WWII. In larger cities such as NYC, it still is a thing, but it is still an outlier compared to the rest of the state where residential surrounds the inner village commercial area (Victor, NY is like this upstate).

Could CS make it happen? Yes, but as I said, due to how noise pollution affects cims, you would need more medical clinics per district than just one or 2.
To deal with the noise pollution issues, there's this mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=1263262833&searchtext=Disable+Noise+Polution
Set it to disable noise pollution and nothing else, unless you also want to disable ground and water pollution.

Honestly, the noise pollution mechanic in this game is unrealistically implemented. It fails to take into account the actual volume of noise a building would be emitting, and instead treats all sources of noise in the same way regardless of whether the source is a small commercial building or an airport. The only way the game differentiates between the two is the range.

As a side note, commercial buildings aren't really a source of noise pollution IRL anyway. It seems like the devs are trying to force players to have to manage heavy amounts of traffic by punishing them for having different zones in close proximity without care for whether it's accurate to do so. I live in a mixed use building, and the only noise I hear from the commercial storefronts is the cocktail bar on the first floor on weekends. Traffic on the road outside makes more noise than that.
Last edited by A Fat, Angry Serval; Sep 12, 2020 @ 9:48am
Belhade Sep 12, 2020 @ 10:51pm 
HD housing generally won't be bothered with LD commercial noise, I sometimes mix those to good effect.
macluk Sep 13, 2020 @ 2:14am 
Spero che Google possa tradurlo abbastanza bene;)

So che sei già soddisfatto della risposta, ma penso che l'unico modo per gestire la riunione residenziale, commerciale e degli uffici sia usare Move It mod e anche Plop the Growables. È così che stanno facendo tutti gli youtuber, anche se non specificamente per quello scopo :)
Non sembrerà carino (anche se può sembrare interessante) ma non ci sono molti edifici modulari per andare in quel modo,
Inoltre, se volessi più città medievali e industrie plop accanto a quelle residenziali (che non hai menzionato), sarebbe meglio cercare di trovare quelle che producono meno inquinamento e usarle. Ho solo provato a vedere se poteva essere regolato nell'Editor di risorse, ma non esiste un'opzione del genere. Direi che forse Modtools mod sarebbe in grado di farlo per te. Può essere utilizzato nel gioco, quindi non è necessario accedere all'Editor risorse. C'è una mod Raggio di inquinamento aumentato che manipola con il raggio di inquinamento verso l'alto, forse è possibile abbassarlo in Modtools.

Buon divertimento :)
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I know that you are already satisfied with the answer but i think the only way to deal with getting residential, commercial and offices together is using Move It mod, and Plop the Growables too. That's how all youtubers are doing - although not specifically for that purpose :)
It won't look pretty (although it may look interesting) but there aren't many modular buildings to go that way,
Also, if you wanted more medieval city and plop industries next to residential (which you didn't mention) you would be best with trying to find which ones are making the least pollution and use them. I just tried to see if that could be adjusted in the Asset Editor but there isn't such an option. I'd say that maybe Modtools mod would be able to do so for you. That can be used in-game so no need to go to the Asset Editor. There is a mod Increased Pollution Radius that manipulates with pollution radius upwards, it maybe possible to lower it in Modtools.

Have a great fun :)
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Date Posted: Sep 7, 2020 @ 4:38pm
Posts: 10