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I don't want to create an area where RC and / or O coexist. I am creating a real Italian city, so a building is composed (most of the time) of the commercial on the ground floor, and the rest are residential
Sto utilizzando quella mod, è proprio ciò che cercavo.
Purtroppo non c'è uno stile europeo, quindi risulta poco realistico
To be fair, it's common in both US and UK (I know UK is in Europe) cities too. Would be good if the sim reflected this.
Could CS make it happen? Yes, but as I said, due to how noise pollution affects cims, you would need more medical clinics per district than just one or 2.
https://steamcommunity.com/sharedfiles/filedetails/?id=1263262833&searchtext=Disable+Noise+Polution
Set it to disable noise pollution and nothing else, unless you also want to disable ground and water pollution.
Honestly, the noise pollution mechanic in this game is unrealistically implemented. It fails to take into account the actual volume of noise a building would be emitting, and instead treats all sources of noise in the same way regardless of whether the source is a small commercial building or an airport. The only way the game differentiates between the two is the range.
As a side note, commercial buildings aren't really a source of noise pollution IRL anyway. It seems like the devs are trying to force players to have to manage heavy amounts of traffic by punishing them for having different zones in close proximity without care for whether it's accurate to do so. I live in a mixed use building, and the only noise I hear from the commercial storefronts is the cocktail bar on the first floor on weekends. Traffic on the road outside makes more noise than that.
So che sei già soddisfatto della risposta, ma penso che l'unico modo per gestire la riunione residenziale, commerciale e degli uffici sia usare Move It mod e anche Plop the Growables. È così che stanno facendo tutti gli youtuber, anche se non specificamente per quello scopo :)
Non sembrerà carino (anche se può sembrare interessante) ma non ci sono molti edifici modulari per andare in quel modo,
Inoltre, se volessi più città medievali e industrie plop accanto a quelle residenziali (che non hai menzionato), sarebbe meglio cercare di trovare quelle che producono meno inquinamento e usarle. Ho solo provato a vedere se poteva essere regolato nell'Editor di risorse, ma non esiste un'opzione del genere. Direi che forse Modtools mod sarebbe in grado di farlo per te. Può essere utilizzato nel gioco, quindi non è necessario accedere all'Editor risorse. C'è una mod Raggio di inquinamento aumentato che manipola con il raggio di inquinamento verso l'alto, forse è possibile abbassarlo in Modtools.
Buon divertimento :)
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I know that you are already satisfied with the answer but i think the only way to deal with getting residential, commercial and offices together is using Move It mod, and Plop the Growables too. That's how all youtubers are doing - although not specifically for that purpose :)
It won't look pretty (although it may look interesting) but there aren't many modular buildings to go that way,
Also, if you wanted more medieval city and plop industries next to residential (which you didn't mention) you would be best with trying to find which ones are making the least pollution and use them. I just tried to see if that could be adjusted in the Asset Editor but there isn't such an option. I'd say that maybe Modtools mod would be able to do so for you. That can be used in-game so no need to go to the Asset Editor. There is a mod Increased Pollution Radius that manipulates with pollution radius upwards, it maybe possible to lower it in Modtools.
Have a great fun :)