Cities: Skylines

Cities: Skylines

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Kurrite Dec 21, 2019 @ 4:53pm
Simulation error: Argument is out of range. Parameter name: index
Before posting I searched around and tried what others were suggested with no luck.

https://www.dropbox.com/s/eong080q2vbd1a9/output_log.txt?dl=0
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Showing 1-14 of 14 comments
TLHeart Dec 21, 2019 @ 10:19pm 
simple answer, you have ran out of memory, ram and/or page file with all those assets you have subscribed to. Either reduce number of assets, or increase your page file, or buy more ram.
Kurrite Dec 22, 2019 @ 5:54am 
Originally posted by tenderloveheart:
simple answer, you have ran out of memory, ram and/or page file with all those assets you have subscribed to. Either reduce number of assets, or increase your page file, or buy more ram.
Other maps will load fine, only this save game.
leftbehind Dec 22, 2019 @ 9:34am 
Was that when starting new game? There's one of the vanilla maps that is broken (can't remember the name). EDIT: Lagoon Shore map is broken: https://forum.paradoxplaza.com/forum/index.php?threads/cities-skylines-steam-lagoon-shore-map-fails-to-load.1275427/

Alternatively, see this troubleshooting guide in TM:PE wiki that lists loads of reasons for that error and how to fix them: https://github.com/krzychu124/Cities-Skylines-Traffic-Manager-President-Edition/wiki/Simulation-error%3A-Array-index-is-out-of-range
Last edited by leftbehind; Dec 22, 2019 @ 9:38am
Kurrite Dec 22, 2019 @ 9:44am 
Originally posted by aubergine18:
Was that when starting new game? There's one of the vanilla maps that is broken (can't remember the name). EDIT: Lagoon Shore map is broken: https://forum.paradoxplaza.com/forum/index.php?threads/cities-skylines-steam-lagoon-shore-map-fails-to-load.1275427/

Alternatively, see this troubleshooting guide in TM:PE wiki that lists loads of reasons for that error and how to fix them: https://github.com/krzychu124/Cities-Skylines-Traffic-Manager-President-Edition/wiki/Simulation-error%3A-Array-index-is-out-of-range
It's a save game from the Workshop, it's worked in the past.
Loaded a base game map and that loads fine with no errors.
I'll look into your suggestion and tell you want I find next.
leftbehind Dec 22, 2019 @ 9:48am 
If the troubleshooting guide linked above doesn't help, share a link to your log file so we can see more detail about the error. How to find & share log file: https://steamcommunity.com/sharedfiles/filedetails/?id=463645931
Kurrite Dec 22, 2019 @ 10:08am 
Originally posted by aubergine18:
If the troubleshooting guide linked above doesn't help, share a link to your log file so we can see more detail about the error. How to find & share log file: https://steamcommunity.com/sharedfiles/filedetails/?id=463645931
https://drive.google.com/file/d/16xMupFsx0qc-XjaL9sjCW-x4bdO7DyqX/view?usp=sharing
leftbehind Dec 22, 2019 @ 10:15am 
ok, here is full error detail:

Simulation error: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ColossalFramework.IO.IDataContainer].get_Item (Int32 index) [0x00000] in <filename unknown>:0 at ColossalFramework.IO.DataSerializer.ReadObject[GenericGuide] (ColossalFramework.IO.LegacyResolverHandler customResolver) [0x00000] in <filename unknown>:0 at ColossalFramework.IO.DataSerializer.ReadObject[GenericGuide] () [0x00000] in <filename unknown>:0 at GameAreaManager+Data.Deserialize (ColossalFramework.IO.DataSerializer s) [0x00000] in <filename unknown>:0 at ColossalFramework.IO.DataSerializer.Deserialize[Data] (System.IO.Stream stream, Mode mode, ColossalFramework.IO.LegacyResolverHandler customResolver) [0x00000] in <filename unknown>:0 at ColossalFramework.IO.DataSerializer.Deserialize[Data] (System.IO.Stream stream, Mode mode) [0x00000] in <filename unknown>:0 at LoadingManager+<LoadSimulationData>c__IteratorB.MoveNext () [0x00000] in <filename unknown>:0 at AsyncTask.Execute () [0x00000] in <filename unknown>:0 [Core]

I suspect the game was created with the 81 Tiles mod - I see you have it subscribed, but is it enabled?

You also have some outdated mods:

* Unsubscribe "Automatic Bulldoze v2" and replace it with "Bulldoze It!"
* "Sub-buildings enabler" is obsolete (base game now does that natively). However, some buildings might still need it - if you unsubscribe the mod, check the LSM reports to see if they mention broken buildings and ubsubscribe them.
* Unsubscribe "Terraform tool" and replace it with "Extra Landscaping Tools"
* Unsubscribe "Automatic Emptying" and replace it with "Empty It!"
* Unsubscribe "Hide UI" and just use game's own "Free camera" button instead, or if you want first person cam use "First Person Camera (Updated)" mod.
Kurrite Dec 22, 2019 @ 10:28am 
https://drive.google.com/open?id=16xMupFsx0qc-XjaL9sjCW-x4bdO7DyqX

updated suggested mods and also checked for 81 Tile Mod
leftbehind Dec 22, 2019 @ 10:42am 
That latest log file is still showing the outdated mods as still subscribed - completely unsubscribe them then restart the game, (Disabling a mod does not remove it from RAM).

I also noticed huge number of d3d11 errors - due to your graphics card not being supported by the game. Consider adding the -force-d3d9 launch option to switch to DirectX 9 that will put less strain on the graphics.
TLHeart Dec 22, 2019 @ 11:01am 
Originally posted by aubergine18:

I also noticed huge number of d3d11 errors - due to your graphics card not being supported by the game. Consider adding the -force-d3d9 launch option to switch to DirectX 9 that will put less strain on the graphics.

As a side note, all of those d3d11 errors are caused by Network Extensions 2... changing to force d3d9 does not help in my testing. Removing Network Extensions 2 clears up all the d3d11 errors. I run a GTX 1050 Ti 4 Gb video card.
Kurrite Dec 22, 2019 @ 11:09am 
Originally posted by aubergine18:
That latest log file is still showing the outdated mods as still subscribed - completely unsubscribe them then restart the game, (Disabling a mod does not remove it from RAM).

I also noticed huge number of d3d11 errors - due to your graphics card not being supported by the game. Consider adding the -force-d3d9 launch option to switch to DirectX 9 that will put less strain on the graphics.

https://drive.google.com/open?id=1GfCc_BOVB-I_wVgS4gwo8Nj4Itgfmd7u

I'm unsure why it showed the old mods? All should be unsubscribed. The force D9 I saw and tried earlier before asking for help and didn't resolve my problem.
leftbehind Dec 22, 2019 @ 11:52am 
Hrm, I'm out of ideas, sorry :(

Only thing I can think of is to post a link to the savegame in the Loading Screen Mod workshop page comments or discussions and see if thale5 (LSM author) can add a recovery option to the safe mode features of LSM.
Kurrite Dec 22, 2019 @ 12:17pm 
Originally posted by aubergine18:
Hrm, I'm out of ideas, sorry :(

Only thing I can think of is to post a link to the savegame in the Loading Screen Mod workshop page comments or discussions and see if thale5 (LSM author) can add a recovery option to the safe mode features of LSM.
Will do, thank you.

Something happened and I'm not sure what and why?
For now I'll start a new city, it's only a game. :P
I do appreciate all the help though.
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Date Posted: Dec 21, 2019 @ 4:53pm
Posts: 14