Cities: Skylines

Cities: Skylines

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dgto Oct 2, 2018 @ 7:33am
Mixed use/Medium density
Has anyone created a mod for mixed-use zoning, and/or medium density residential/commercial? I know there are ploppables, but that's an inelegant solution.
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Showing 1-15 of 26 comments
MarkJohnson Oct 2, 2018 @ 9:03am 
I hope not. It would just cause too much excess traffic in the game having commerce spread out all across the map. It's hard enough to manage commerce districts as it is, but having it everywhere would be a nightmare.

Experienced players already know this, so I doubt they'd make such a thing.
ancienthighway Oct 2, 2018 @ 9:09am 
+1
Commercial traffic would become a nightmare. Noise pollution would cause many more sicknesses. I'll stick with my mixed use districts where I maintain control of zoning.

Won't the policy Highrise Ban satisfy your want for medium density?
Last edited by ancienthighway; Oct 2, 2018 @ 9:12am
Gruthorne Oct 2, 2018 @ 3:27pm 
Originally posted by ancienthighway:
+1
Commercial traffic would become a nightmare. Noise pollution would cause many more sicknesses. I'll stick with my mixed use districts where I maintain control of zoning.

Won't the policy Highrise Ban satisfy your want for medium density?
ancienthighway, could you you please show/tell me what 'mixed use district' means?
ancienthighway Oct 2, 2018 @ 4:19pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=1528946325
The district is bordered by the 4 lane road at the bottom of the picture, the 4 lane road to the left of the agriculture zone, the 4 lane road above the offices, and the river.
Specializations are agriculture, self sufficient housing, and organic and local produce.

Just below the district name is the commercial area with schools, services, and offices separating it from the residences. If it was generic commercial, that buffer created will keep houses away from noise pollution. The 4 lane roads around the farms keep most of the houses away from noise pollution as well.

Everything is walking distance so the central metro stop easily handles transportation to the main commercial area and generic industry.
dgto Oct 2, 2018 @ 6:12pm 
That's not mixed use though. Mixed use is like...street level retail with stores above. Live/work lofts for artists and artisans. Mixed commercial/industrial spaces. That sort of thing. Mixed use zoning is a basic necessity in real-world urban planning, and while I get that C:S isn't 100% true to life, it's still a really fundamental tool in an urban planning toolkit.
MarkJohnson Oct 2, 2018 @ 6:22pm 
Originally posted by dgto:
That's not mixed use though. Mixed use is like...street level retail with stores above. Live/work lofts for artists and artisans. Mixed commercial/industrial spaces. That sort of thing. Mixed use zoning is a basic necessity in real-world urban planning, and while I get that C:S isn't 100% true to life, it's still a really fundamental tool in an urban planning toolkit.


Originally posted by dgto:
That's not mixed use though. Mixed use is like...street level retail with stores above. Live/work lofts for artists and artisans. Mixed commercial/industrial spaces. That sort of thing. Mixed use zoning is a basic necessity in real-world urban planning, and while I get that C:S isn't 100% true to life, it's still a really fundamental tool in an urban planning toolkit.

I hear an echo. lol

To echo my thoughts. I don't see it happening. This is a game, and it would screw up the simulation badly. However, Green Cities does offer some multi-use buildings. IT Office that produce Goods (same as Generic Industry), but teleports them everywhere as they are more of an online thing. It throws the import/export mechanic for a loop. But it does help a little.

I think you meant to say commerce at street level and residential above on the upper floors. I guess it is still commerce as they're apartments rentals, which would still be classified as commerce. At least that's how it works on oir local commerce avenue from building of the 20s and 30s.

But Green Cities DLC will be the closest thing you get.
dgto Oct 2, 2018 @ 6:26pm 
That's not mixed use though. Mixed use is like...street level retail with stores above. Live/work lofts for artists and artisans. Mixed commercial/industrial spaces. That sort of thing. Mixed use zoning is a basic necessity in real-world urban planning, and while I get that C:S isn't 100% true to life, it's still a really fundamental tool in an urban planning toolkit.
ancienthighway Oct 2, 2018 @ 6:42pm 
Saying the same thing three times while clicking your heals together won't make mixed use available in game.

I understand a mixed district is not a mixed use building, nor does it enable mixed use buildings. If you know of some in the workshop, link them for the OP. If the workshop doesn't have any, it problably isn't possible.
MarkJohnson Oct 2, 2018 @ 7:32pm 
Originally posted by dgto:
That's not mixed use though. Mixed use is like...street level retail with stores above. Live/work lofts for artists and artisans. Mixed commercial/industrial spaces. That sort of thing. Mixed use zoning is a basic necessity in real-world urban planning, and while I get that C:S isn't 100% true to life, it's still a really fundamental tool in an urban planning toolkit.

Deja Vu lol

Mixed use is a variety of different layouts. There is no strict format. i.e. a mixed format.

Here's what wiki says:

https://en.wikipedia.org/wiki/Mixed-use_development
dgto Oct 3, 2018 @ 7:43am 
Originally posted by ancienthighway:
Saying the same thing three times while clicking your heals together won't make mixed use available in game.

And being a jerk over an obviously technical malfunction won't get you anything.

I think you meant to say commerce at street level and residential above on the upper floors.

that is LITERALLY what mixed use is. Which is why I said mixed use.




Originally posted by -DI- rmjohnson144:
Originally posted by dgto:

Mixed use is a variety of different layouts. There is no strict format. i.e. a mixed format.

Here's what wiki says:

https://en.wikipedia.org/wiki/Mixed-use_development


...yes, which is why I gave several examples.
Last edited by dgto; Oct 3, 2018 @ 7:43am
ancienthighway Oct 3, 2018 @ 8:19am 
Originally posted by dgto:
Has anyone created a mod for mixed-use zoning, and/or medium density residential/commercial? I know there are ploppables, but that's an inelegant solution.
The mixed use district that I illustrated in post 4 is exactly what you asked for, mixed-use zoning.
Example of mixed use zoning from real life, Nashville, TN:

Mixed-Use

MUN, MUN-A* (Mixed Use Neighborhood, intended for a low intensity mixture of residential, retail, and office uses)
MUL, MUL-A* (Mixed Use Limited, intended for a moderate intensity mixture of residential, retail, and office uses)
MUG, MUG-A* (Mixed Use General, intended for a moderately high intensity mixture of residential, retail, and office uses)
MUI, MUI-A* (Mixed Use Intensive, intended for a high intensity mixture of residential, retail, and office uses)

*Districts labeled -A are alternative zoning districts which require building placement and bulk standards designed to create walkable neighborhoods. Uses and density are identical to their companion districts.

Office & Residential

OR20, OR20-A* (office and residential, intended for office and/or residential multi-family uses up to 20 dwelling units per acre)
OR40, OR40-A* (office and residential, intended for office and/or residential multi-family uses up to 40 dwelling units per acre)
ORI, ORI-A* (Office and Residential Intensive, intended for high intensity office and/or residential multi-family uses with limited retail)

*Districts labeled -A are alternative zoning districts which require building placement and bulk standards designed to create walkable neighborhoods. Uses and density are identical to their companion districts.

Each of these zones can be simulated with districts, game zones, and discipline.

You continued to ask the very same question, despite the original question being answered. You even provided your own answer for mixed use building, ploppables.

General Discussions isn't getting you the answer you need. For mods, try Wishlist or Workshop Discussions, or the Paradox Forums directly. For an embedded change to the game, the Paradox Forums.
dgto Oct 3, 2018 @ 8:41am 
Since you clearly cannot be bothered to read what I'm writing, I'm done here. I had hoped that there could be some discussion around this, perhaps towards finding a solution that's closer to what I'm looking for, but it turns out that Steam is infested with the same holier-than-though dirtbags as the rest of the internet.

Thank you for making this experience so very unpleasant.
ancienthighway Oct 3, 2018 @ 8:55am 
I've read what you're saying, and what you asked for has been answered. Apparently not the answer you were looking for. Perhaps you weren't clear in your desires, or if your desires weren't properly understood you didn't provide more clarification. Good luck in your future searches.

Personal attacks? Just plain classy.
dgto Oct 3, 2018 @ 9:05am 
Excuse me?

You're the one who's been insulting:
Saying the same thing three times while clicking your heals together won't make mixed use available in game.


What I was looking for was crystal clear, and I added even more detail when it became apparent that you didn't understand. Rather than, y'know, gracefully accept that your answer was orthogonal to my question, you decided to become insulting over an obvious technical malfunction; steam said there was an error posting, try again, so I did.

You continued to ask the very same question, despite the original question being answered. You even provided your own answer for mixed use building, ploppables.

That did not, in fact, happen. I asked one question. I then clarified further.

Plus, I somehow doubt that you are the arbiter of all things C:S, and maybe just maybe, there might be someone who knows something you don't.

Instead, you had to be haughty and insulting. Pointing out that you did so is not even remotely the same thing as a personal attack, because it is something that you straight-up did.

Thanks, again, for poisoning the discourse here. I shan't be looking for help here again, well done, I'm sure you're proud of yourself today.
Metacritical Oct 3, 2018 @ 10:51am 
that whine deserves some delicious cheese
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Date Posted: Oct 2, 2018 @ 7:33am
Posts: 26