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回報翻譯問題
Try asking KnightHawkGP, he is the author of CSL Shoe More Limits and has dissected all of the limits of the game. He as trying to increase them around the time After Dark released, iirc. It's been a long while, I can't remember that far back, and it didn't seem important to me at the time.
I was asking because it is so strange to have 70k citizen units on a empty map of 0 people, they do nothing (as there is no city for them) other than slowing down my simulation, because the game thinks I have a 70k city already. Maybe that's also causing the low population bug, as many of the population is being simulated, but they are not spawning on the map.
I'll fire it up again and do a quick test.
But citizen units do nothing. It is just a tally of seemingly current citizens of your city.
I fired it up, and it seems that it is all freight. Was this a full city at one time and you dezoned the whole map? It could be it is still operating from the many buildings still in the game. I get 80k citizen units on the empty map.
Maybe the Citizen units are outside connection cims (influx)? But this city is like 8 years old, so it has been simulating a long time.
But it sounds like you have lost population and the city is trting to keep itself alive and not collapse while you recover.
Any particular reason you wiped the map clean?
FYI, I removed all assets and it seems fine. No changes. Even on Imus city (I loaded it by mistake) seems fine. But you have a lot of OP type assets that can have issues with the game.
I've removed a lot redundant mods already.
like 81-tiles mod doesn't need any cross the border mods. Multiple outside connection mods, multiple camera mods, etc.
Youm may want to thin out the herd, so to speak. It's a wonder this thing works as it is. lol
The active vehicle count is moving between 5,000-7,000, because of despawning.
I had to mass bulldoze the city as it contains some inaccuracy plus doesn't match to my "standards".
The speed has always been at x1, no matter what. My other cities that had no issues can run at x2 or x3 speed.
I'll try do more tests by playing around the mod settings to see if anything changes by the time I get back into the game.
I'll consider using Save Our Saves by BloodyPenguin if the issue is the actual savefile.crp, not the city or Workshop.