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Also when making metro, do not loop them. The AI does not like loops, and tends to ignore the return lines. Make long single lines that connect at a central point.
This doesn't make sence. AI doesn't ignore return lines. You have to put them in. One clockwise line and one counterclockwise line. two lines on one loop. Works perfect.
It does make sense when you understand how the AI works. It will either turn left for the majority of its route or it will turn right for the majority of its route. This is because of how the directionality is programmed for left or right hand traffic.
Having loops means the AI wont want to take the opposite line as its not in the direction of travel. You can easily see it by passenger numbers alone. Two routes on the same loop, and one direction will always have nearly double the passenger numbers.
It happens all the time, particularly when you build mirror cities across a main route (which is what I do).
Just one of my cities in progress. One loop has a difference in travellers due to the bottom half of the loop being in low res area. The other loop has almost identical travellers going both ways.
No I don't think we are;
That's not what I meant. They can forgo the route entirely, instead of taking the loop back when you have alternate routes that cross its path because of LHD/RHD logic. Like if you had the loop pass by a Cims workplace, but they then have to walk there, or take a bus. When they leave work to return home, the expected behaviour is a direct return trip.
But the cim's do not do that. They re-calculate the route based on its current location. So if the bus/metro return is further away from its destination due having to make a right turn they ignore it and drive instead (because the shortest route is now by car taking left turns).
I hope I made sense of that. I have sore face atm from dentistry so not exactly top of my game atm.
Your assumption of a direct return along the same route is the flaw in your argument.
No I do not expect them to just do a return route... I do expect them to always recalculate their route from their current position, when planning a route. And if there is a shorter route back, that is due to the way I, as the mayor, have laid out the city, and the public transportation.
Many players expect the AI to use the fastest route too and from locations, when it in fact uses the shortest route that has the highest speeds from its current location. This I already know and was trying to explain to the OP ok?
Depending on which direction of travel you chose for traffic (LHD vs RHD) it will change the way the AI travels in the city. Templates and designs for LHD wont work on RHD because the LOGIC is the other way around and the lane directions switch. This means you have to plan your city properly or Cims will go around all over the place, trying to find the shortest routes, pulling cars out of their pockets and clogging the network.
what is funny about that ?
most of them apparently don't want to go from A to D but from A to B, from B to C & from C to D, some want to go from B to D & others from A to C
if you follow the train with many stops you will see the number of passengers dropping & rising again while the train stopped, you will see people at the station go into the train & out the station to other destinations
you can also follow one by one several passengers starting with station A, then you'll see most of them probably just don't have any inkling to drive fast to point D at all
maybe you just don't understand the AI of CS
it's not some pretend calculation of how many use public transport & just a mindless animation at the stations,
it's a real time simulation of people living their life, they have a home, they need work to pay their bills, they need shops, doctors, schools for their kids, that's why they need road & walking path connections between the buildings of their preference they visit
CS is a complex simulation, not just a pretend animation display
would it be even more complex then cims would walk even without roads & paths across the green to their destinations, The Sims 3 has that option btw, it's also a complex simulation
Do you have a screenshot of your metro setup? I am struggling to follow your explanation of how it's shorter
All cities I've seen online have the sort of loop I would expect to see but I do always find bus and metro routes are always more popular in one direction than the other.
I don't know if this is the same, but I have two train loops, the are exactly the same, just in opposite directions. People seem to take either direction about the same.
In addition, I built a gravel road to connect two cities. The gravel road was longer than the interstate connections, (it was scenic) to get to each other's city. The only difference was I made the speed limit unlimted. People abandoned the interstate which was shorter, and took the unlimited speed two lane gravel road. "shorter" time wise, probably. "Shorter" length wise, nope.