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Thanks for that. I had no idea Europeans couldn't turn on a red. Here come to full stop, then go if safe to do so. Unless posted otherwise.
However, your theory about straight lines and crescents doesn't hold water. Sorry.
I have built many convoluted designs incorporating straight, curved, elliptical and circular layouts without any performance issues to services. For example,
https://steamcommunity.com/sharedfiles/filedetails/?id=648764149
I see what you're saying, and you're right, within the current game rules. Spreading incinerators around the town will help.
But what I'm arguing is the mechanic is flawed entirely. It's even a simple fix (For knowledgeable programmers - not me) if you assign garbage trucks to districts etc.
A garbage truck shouldn't begin picking up garbage immediately, they should be doing specific areas rather than only a few main streets. and filling up before they get to the crescents and side streets.
The city I live in has 273,000 people. We have one garbage dump. Not 20-30 around the city.
How many people have come here complaining about garbage pick up? I spent a week googling and watching videos before I came here to complain/seek a reasonable answer. And while all this is helpful it is not intuitive.
Everyone likely placed their garbage dump on the outskirts of town because logically that's what you would do. Eventually garbage problems pop up and you don't think "well, let's put one on the other side of town." You would probably put one beside the other dump, and well there you go, more trucks filling up along the same pathing before they get to the trouble areas. And depending on road layout it could become congested with more garbage trucks filling up and returning more frequently.
As you've all said it's a game, play in the rules. But the rule in this case is so flawed that it goes against what you know as right.
Thus, a suggestion to fix is
1) create routes for garbage trucks
2) assign garbage trucks to districts.
3) have trucks go to trouble areas first before picking up garbage
That way you don't need a mess of garbage incinerators or dumps around the city.
2) The districts far away from your plants will still have garbage trouble due to trucks being on the road for so long.
3) This will result in areas close to the plant getting in trouble because all the trucks are gone to far away places.
IRL garbage collection is planned. people put their garbage on the sidewalk on a specific day of the week. Option 2 could work if something like this was implemented. But this game is simply a case of suply and demand. Put the stuff down where it's needed.
Incinerator capacity can't be correctly gauged in straight terms, it is a balancing act based on current stored refuse and the trucks already out for pickup. If managed correctly, you can often far exceeded the Info screen capacity.
Here is the city that I had issues with. No traffic issues, but because of the crescents and the way the game calculates it's support for those roads is the problem.
Sorry it's foggy looking, not sure why the game makes the clouds interfere with a screenshot.
https://steamcommunity.com/sharedfiles/filedetails/?id=1866485868
When I watched the garbage trucks, they came out of the dump, took the first right, then took the first left then the next right. Some would go a different way, but many went that route.
Again, that's a pathing issue especially since the trucks start picking up garbage the second they leave the dump. Besides it's only 8000 people and not a large area is settled yet. But you are also right, because of the limitations of the pathing that would be an added solution.
This is why I think a real solution would be to assign a specific number of trucks per district, which then would ensure each district actually got garbage service.
Since that is the ONLY path you have provided them to use to reach over half your city, it is not a pathing issue, but the way the city is built issue.
Presently, the garbage trucks are FORCED to drive to the top of the screen shot, then turn right, into the center, then most will turn left, due to there is more city in that direction, then have to wander along trying to reach the inner parts of each crescent grid you have built.
The AI works on a dispatch method... a house in the crescent sends out a call for garbage pickup, the AI accepts that call, figures the route to that house, and dispatches a truck.**the truck begins picking up trash as soon as it starts the route. **This is the part you disagree with.
If it gets full, before, reaching the house it was dispatched to, it will return to the plant, garbage builds up at the house that called, and once the truck has returned to the plant to unload, a truck is dispatched to the house again.... No other truck is dispatched to that location, until the first truck has returned. Long routes, slow traffic all cause garbage to not be picked up in a timely manner...
So, you can learn to play within the game limits and rules, or be frustrated by those rules.
http://steamcommunity.com/sharedfiles/filedetails/?id=927293560