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But it is normal for a person to take the best paying jobs in the game, as in real life. Who is going to work for minim wage over higher paying jobs. of work in an office for the same wage as manual labor job.
Also, the game likes high unemployment, like real life like around 4% unemployment. I like around 10% unemployment, so I have a buffer of workers for when I'm busy expanding, it doesn't drop below 5% and give me lack of worker messages.
The easiest way to know your unemployment status is the residential demand bar. In the middle is around 5%, low (short) demand bar means high unemployment. So just focus on keeping residential bar as low as possible.
Residential makes the money as well. so your income should be highest when green bars are low.
FYI, always keep education as high as possible. It has a great many advantages and higher income.
Also, use Offices to soak up industrial demand after you have already balanced out your industry to supply commercial.
Workers, the smarter the better, always.
If you are having the "Not Enough Worker" issue while you have no demand for residential then the issue could be traffic, getting them to work.
If you are trying to answer the demand for industry because of the RCI, then because some unemployment is powerful you want the industry demand to be always present except for when you zone it and they are building/ filling.
You can also keep some sections of population uneducated or elementary educated only. Just don't plop schools or highschools near them. That will cause their levels to stay low to fill in those menial factory jobs. Not everyone is meant to be a CEO of a banking cartel.
It is not necessary to attempt to keep Cims uneducated. Providing the best education is the most beneficial thing you can do.
And by the way, those sections of the population you think have no local schools will just travel to wherever the schools are in the city, since education provides a global service, not just local.
If for some bizarre reason you want to achieve what you're trying to do, then it simply means deliberately building too few schools.
Yes I did read the above comments but guess what? My comment was still valid. And no they won't bus to other sections of the city for school if the schools are already to capacity. My answer is just a different way of playing. I've done it and know it works. Yeah you can be boring and play like "everyone else" or people can find creative solutions for problems like this. In real life, not everyone is highly educated. And in those societies that have most of the population highly educated, the menial jobs still need to be done. So those highly educated people do those jobs and end up being unhappy because they are highly educated and not in the jobs they want.
Cities skylines actually does a good job replicating that. When you have over educated people in menial factory jobs, even when those factories are at their highest levels, they are unhappy. Those factories will fail eventually because those highly educated cims leave due to lack of jobs at their education levels. That is why Offices are in the industrial category. The highly educated move from factory to offices. That still leaves those factories in need of workers as those cims move to offices. Hence keeping a shortage of schools and keeping a small percentage of the population at a lower education level. Factories provide goods for your city and yes, while the goods can be imported, a fully functioning city in cities skylines makes their own. And those my friend, are done by the menial labor force in the factories. Which requires low educated workers.
1. They don't need to bus anywhere, especially if using Campus DLC, where the students will automatically be enrolled if there are seats. So too with schools, if there are empty seats, kids will fill them.
2. If the schools are at capacity then naturally, nobody from anywhere can use them o.O
I think you'll find that highly educated will take whatever work they can get in times of high unemployment....
In this respect, this one of the few things that models real life correctly. By keeping unemployment above 5%, Cims will work anywhere, regardless of a vacancy's educational requirement as long as there is no vacancy for their preferred work.
Your assumption is mistaken, sorry.
No, they are not unhappy in this game and it is not reality.
No, actually, that does not happen. Cims do not leave due to being unhappy with the type of work they do.
In fact happiness only applies to good health, land value and receiving services only. Type of employment plays no part in happiness.
No, offices are a workforce sink to absorb industrial demand and with GC DLC they can now be specialised and be more profitable.