Cities: Skylines

Cities: Skylines

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GK-ken Jun 21, 2020 @ 1:16pm
No visitors in parks
I have 3 Parks in my city and one is a "real" one with attractions. The two others are just money maker for the pedestrians, but one of them doesnt work. Everything is set up properly:
One Maingate and 3 Sidegates, connected by the City Parks Sidewalk. But there are many people on the sidewalks i can see and no visitor is counting, from time to time there are 1-3 visitors counting. Only when i drop the tickets to 0$ the people will be properly counted.
Pls help, in a new map i have the same problem...
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Showing 1-6 of 6 comments
ThisHero Jun 21, 2020 @ 2:31pm 
im not sure if this is your issue, but if cims have access to the park by means other than the main gate(s), cims will sometimes take the 'unofficial' route into the park and not be officially counted.

its only a problem if you need the revenue from the gates, or if you need to level up the park to gain access to higher-level buildings.
Last edited by ThisHero; Jun 21, 2020 @ 2:31pm
GK-ken Jun 22, 2020 @ 2:03am 
Maybe that is a problem. To avoid that i placed the Gates away from any other Path the cims could go and visually they all go through the gate. It worked a few months ago, before the harbor dlc and the launcher update.
BucketBrain Jun 22, 2020 @ 3:08pm 
Originally posted by GK-ken:
Maybe that is a problem. To avoid that i placed the Gates away from any other Path the cims could go and visually they all go through the gate. It worked a few months ago, before the harbor dlc and the launcher update.

Whenever you place a vanilla park gate at a street the counter may break if you ad a node nearby . This means , if you ad a road between existing nodes , the zoning squares may change and break the gate .
Read the guide above , it is a good one and explaines another issue very well .
The vanilla gates are very fussy at sloped terrain too . For that reason l use workshop assets instead the vanilla ones
https://steamcommunity.com/sharedfiles/filedetails/?id=1750929588

Btw , yes if they can and have the time to do so , they avoid the gates and do a little detour up to 10 squares to save up money
Last edited by BucketBrain; Jun 22, 2020 @ 3:11pm
badbunny Jun 22, 2020 @ 4:04pm 
I had this issue a few days ago too. I found out that, when I placed a new object in the park that was close to the street it made a connection to the road foot path and my park path. Loads of people were just walking from the street right onto my park path that wasn't anywhere near my entrances. Needless to say, I moved that building/object away from the street side of my path and it fixed the problem. I've also had the entrances 'break' after a disaster. I deleted them and put in new ones and it fixed that problem too. I hope you get your park figured out! I know how frustrating it can be to figure things out at times..... :)
Josstick Aug 5, 2021 @ 4:06pm 
i had a problem not getting any visitors to parks and plazas (while im trying to get 5000 visitors to achive Central Park)... i FIXED it by removing the Parkify mod...now i have visitors in my parks again
OogaJiggaWooga Sep 24, 2022 @ 2:29pm 
Was able to confirm and reproduce a solution for this:
Sometimes the node of the first piece of path is too close to the road and the pedestrians appear not to interact with the park gate at all (I found this was the case when I deleted one of the park gates and the path remained connected to the road without recalcualting). I was able to solve the no-visitor issue consistently by using the anarchy mod and dragging the park gate further out from the road so that the path node was too far to connect on it's own.
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Showing 1-6 of 6 comments
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Date Posted: Jun 21, 2020 @ 1:16pm
Posts: 6