Cities: Skylines

Cities: Skylines

View Stats:
how do I raise employment?
so I have long had a problem where I didn't have enough customers for both my commercial buildings and industrial. I have tried to counter that by making more offices and less commercial buildings but that didn't work. my unepmloyment rate is now 22% and people are leaaving pease help
Originally posted by CoolantCorrie:
I've not used IT clusters from 0 to 1.2K+ hours of play; I'm probably missing a good trick, but I've recently been attaining consecutive successful cities. Success started to come after I began understanding better the supply chain, cim employment life, cim life e.g. the Young Adult Exodus Wave - from guides, YouTube tutorials, and a bit of evolving experience in-game. e.g. https://steamcommunity.com/sharedfiles/filedetails/?id=578759936 which includes a link to the revelatory guide 'The Short Life and Random Death of Cims'.
< >
Showing 1-10 of 10 comments
M.S.Referee Jun 19, 2020 @ 7:51am 
Normal commercial need normal industrial or IT cluster office. They are need enough adult residents and tourists.

From my experience, don't use too much or not use normal office, but IT cluster.
Becuase normal office pure consumption jobs, but IT cluster make 'Goods' even you don't need to build normal industrial.

Do you have some data watch mod? You can keep watch the data and more easy to know what you need now.
OneJasonBradly Jun 19, 2020 @ 8:15am 
Industry need customers = needs better connections to the outside world (Off map connections)
Commercial needs more customers = improve transit so more citizens have access to these areas. Reduce the amount of commercial. 22% unemployment means you need more residential zoning. If there is no demand for it them (residential) then you have issues with the residential zoning you already have. Try to solve that first. Look for problems like noise, health fire....
If already zoned areas have not been built upon then this alone will drop the demand till they are built upon.
Last edited by OneJasonBradly; Jun 19, 2020 @ 8:17am
Originally posted by OneJasonBradly:
Industry need customers = needs better connections to the outside world (Off map connections)
Commercial needs more customers = improve transit so more citizens have access to these areas. Reduce the amount of commercial. 22% unemployment means you need more residential zoning. If there is no demand for it them (residential) then you have issues with the residential zoning you already have. Try to solve that first. Look for problems like noise, health fire....
If already zoned areas have not been built upon then this alone will drop the demand till they are built upon.
Pretty sure 22% unemployment means you need more workplaces not more people to be unemployed. Or need better transit capacity so people can actually get to work in a reasonable length of time.
The author of this thread has indicated that this post answers the original topic.
CoolantCorrie Jun 19, 2020 @ 9:12am 
I've not used IT clusters from 0 to 1.2K+ hours of play; I'm probably missing a good trick, but I've recently been attaining consecutive successful cities. Success started to come after I began understanding better the supply chain, cim employment life, cim life e.g. the Young Adult Exodus Wave - from guides, YouTube tutorials, and a bit of evolving experience in-game. e.g. https://steamcommunity.com/sharedfiles/filedetails/?id=578759936 which includes a link to the revelatory guide 'The Short Life and Random Death of Cims'.
Last edited by CoolantCorrie; Jun 19, 2020 @ 9:14am
ThisHero Jun 19, 2020 @ 9:14am 
Originally posted by OneJasonBradly:
22% unemployment means you need more residential zoning. If there is no demand for it them (residential) then you have issues with the residential zoning you already have. Try to solve that first. Look for problems like noise, health fire....

OP has 22% of his eligible laborers without a job, zoning more residential will only exacerbate that problem.

but Jason is right that your industry likely needs outside connections such as freight sea/train/airports to export excess goods.
OneJasonBradly Jun 19, 2020 @ 11:33am 
Originally posted by Khan Boyzitbig of Mercia:
Pretty sure 22% unemployment means you need more workplaces not more people to be unemployed. Or need better transit capacity so people can actually get to work in a reasonable length of time.
Oops, lol what was I thinking. Not enough jobs? add residents! Umm, that's so wrong.

When industry cries out for more customers to buy they often don't get what they need so industry goes abandon. This in turn causes unemployment and then no one to buy goods from commercial.
Thanks for the correction folks. That statement of mine is wrong!
MarkJohnson Jun 19, 2020 @ 1:46pm 
Originally posted by Shabab Clampingpong Clongsos:
so I have long had a problem where I didn't have enough customers for both my commercial buildings and industrial. I have tried to counter that by making more offices and less commercial buildings but that didn't work. my unepmloyment rate is now 22% and people are leaaving pease help

Not enough customers for industry means you need more commercial to buy they goods, or you need more export options.

Not enough customers for commerce? Is that even a thing? Shopping is optional for cims, so I wouldn't think they would complain.

Offices don't have customers at all. They are just job sinks for your residential workers.

If you have 22% unemployment, then you need more jobs (industry, commerce, and offices) Unemployment will not cause cims to leave town. They are happy staying home and collecting a full paycheck from unemployment.

Not sure why they are leaving unless something is making them unhappy. Usually some sort of poisoning. Check for noise, water, or ground pollution. My bet would be on sound as it is a slower rate of poisoning.

Do you have abandoned buildings? If you click on the abandoned building it will tell you why it went abandoned in one of the tool-tips.

If you're still having issues, maybe post a saved game and we can look firsthand and see what's going on. It will also be a much quicker solution.

From Content manager/savegames/find city, click Share button, make sure it is set to public, copy & paste link address here.
OneJasonBradly Jun 19, 2020 @ 2:06pm 


Originally posted by MarkJohnson:
If you have 22% unemployment, then you need more jobs (industry, commerce, and offices) Unemployment will not cause cims to leave town. They are happy staying home and collecting a full paycheck from unemployment.
True but the unemployed also do not buy homes which will stagnate the demand.

But if you have unemployment from factories closing then folks who could afford their homes (so to speak) due to having a job now no longer can because the industry shuts down. It is them the ones who has a job then not that loose their homes and leave town.
Try it for yourself, take away a pile of jobs or simulate an industry wide issue like materials or customers and see who stick around.
MarkJohnson Jun 19, 2020 @ 2:54pm 
Originally posted by OneJasonBradly:
Originally posted by MarkJohnson:
If you have 22% unemployment, then you need more jobs (industry, commerce, and offices) Unemployment will not cause cims to leave town. They are happy staying home and collecting a full paycheck from unemployment.
True but the unemployed also do not buy homes which will stagnate the demand.

But if you have unemployment from factories closing then folks who could afford their homes (so to speak) due to having a job now no longer can because the industry shuts down. It is them the ones who has a job then not that loose their homes and leave town.
Try it for yourself, take away a pile of jobs or simulate an industry wide issue like materials or customers and see who stick around.

I have never had this happen before. Whenever I help fix people's cities, one of the first things I notice is an insane amount of industry and promptly start bulldozing half and usually more of it without any changes in pop. In fact it almost always starts climbing from all of the happiness from the negative pollution industry being bulldozed and my pop starts increasing even though there is no jobs available.

Maybe you had a mod or some other factor causing them to leave before the jobs abandoned? I mean if a job is abandoning, it is usually from lack of workers. Not sure what else would cause a job to abandoned. They are basically immune to pollution. Maybe if you bulldozed services or turned them off, then they would drop a level. And even then they should just go home and wait for a job opening.

I know Sunset Harbor DLC has caused weird issues. But I haven't noticed anything like this lately.
CoolantCorrie Jun 21, 2020 @ 9:54am 
Originally posted by M.S.Referee:
Normal commercial need normal industrial or IT cluster office. They are need enough adult residents and tourists.

From my experience, don't use too much or not use normal office, but IT cluster.
Becuase normal office pure consumption jobs, but IT cluster make 'Goods' even you don't need to build normal industrial.

Do you have some data watch mod? You can keep watch the data and more easy to know what you need now.
Thanks for reminding me about IT Clusters. Suspect I've not used them so far is because I don't remember about them and stupidly I don't know what they are. I'm going to look into them, IRL and in-game. If I'm able to use them, should be able to raise my game.
< >
Showing 1-10 of 10 comments
Per page: 1530 50

Date Posted: Jun 19, 2020 @ 7:22am
Posts: 10