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From my experience, don't use too much or not use normal office, but IT cluster.
Becuase normal office pure consumption jobs, but IT cluster make 'Goods' even you don't need to build normal industrial.
Do you have some data watch mod? You can keep watch the data and more easy to know what you need now.
Commercial needs more customers = improve transit so more citizens have access to these areas. Reduce the amount of commercial. 22% unemployment means you need more residential zoning. If there is no demand for it them (residential) then you have issues with the residential zoning you already have. Try to solve that first. Look for problems like noise, health fire....
If already zoned areas have not been built upon then this alone will drop the demand till they are built upon.
OP has 22% of his eligible laborers without a job, zoning more residential will only exacerbate that problem.
but Jason is right that your industry likely needs outside connections such as freight sea/train/airports to export excess goods.
When industry cries out for more customers to buy they often don't get what they need so industry goes abandon. This in turn causes unemployment and then no one to buy goods from commercial.
Thanks for the correction folks. That statement of mine is wrong!
Not enough customers for industry means you need more commercial to buy they goods, or you need more export options.
Not enough customers for commerce? Is that even a thing? Shopping is optional for cims, so I wouldn't think they would complain.
Offices don't have customers at all. They are just job sinks for your residential workers.
If you have 22% unemployment, then you need more jobs (industry, commerce, and offices) Unemployment will not cause cims to leave town. They are happy staying home and collecting a full paycheck from unemployment.
Not sure why they are leaving unless something is making them unhappy. Usually some sort of poisoning. Check for noise, water, or ground pollution. My bet would be on sound as it is a slower rate of poisoning.
Do you have abandoned buildings? If you click on the abandoned building it will tell you why it went abandoned in one of the tool-tips.
If you're still having issues, maybe post a saved game and we can look firsthand and see what's going on. It will also be a much quicker solution.
From Content manager/savegames/find city, click Share button, make sure it is set to public, copy & paste link address here.
True but the unemployed also do not buy homes which will stagnate the demand.
But if you have unemployment from factories closing then folks who could afford their homes (so to speak) due to having a job now no longer can because the industry shuts down. It is them the ones who has a job then not that loose their homes and leave town.
Try it for yourself, take away a pile of jobs or simulate an industry wide issue like materials or customers and see who stick around.
I have never had this happen before. Whenever I help fix people's cities, one of the first things I notice is an insane amount of industry and promptly start bulldozing half and usually more of it without any changes in pop. In fact it almost always starts climbing from all of the happiness from the negative pollution industry being bulldozed and my pop starts increasing even though there is no jobs available.
Maybe you had a mod or some other factor causing them to leave before the jobs abandoned? I mean if a job is abandoning, it is usually from lack of workers. Not sure what else would cause a job to abandoned. They are basically immune to pollution. Maybe if you bulldozed services or turned them off, then they would drop a level. And even then they should just go home and wait for a job opening.
I know Sunset Harbor DLC has caused weird issues. But I haven't noticed anything like this lately.