Cities: Skylines

Cities: Skylines

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Warehouse Balanced, Fill, Empty?
So a gripe I have with the Industries DLC would be the warehouses, associated operating modes, and the unclear tooltip. I would like a way to control if the warehouses are importing/exporting materials and I'm sadly not seeing that capability. (If I've missed it, can someone please enlighten me? Thanks!)

Balanced mode tries to keep it at about half capacity? Awesome. But where do those resources come from? My gatherers or are they imported?

Fill mode? Am I importing or collecting locally? What happens when the warehouses are full? Do they start exporting or wait until the relevant factories are in need and supply them?

Empty mode specifices 'selling the resource,' so I'm assuming it prioritizes selling as opposed to supplying factories? Does this mode prevent importing materials?

Just so many questions unanswered... screencap for a reference of what I'm basing my questions off of:
https://media.discordapp.net/attachments/380176464546365453/513351520301875206/unknown.png?width=720&height=657
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Showing 1-7 of 7 comments
I have basically the same questions...
snowflitzer Oct 7, 2022 @ 5:08pm 
depends where they are positioned
dan0812 Oct 8, 2022 @ 3:36am 
I think you have to remember you're meant to be the mayor in this game responsible for city planning not operating businesses.

If you use the 'Connections' tab you can see which buildings are importing and exporting.

Warehouses will fill from whatever is the quickest whether that's locally or imported.
WhiteKnight77 Oct 8, 2022 @ 3:39am 
Originally posted by dan0812:
I think you have to remember you're meant to be the mayor in this game responsible for city planning not operating businesses.

If you use the 'Connections' tab you can see which buildings are importing and exporting.

Warehouses will fill from whatever is the quickest whether that's locally or imported.
As a rule, warehouses do not import, but raw storage buildings do. One will never import flour or glass, but will zoned industry products.
me22ca Oct 8, 2022 @ 6:03pm 
TL/DR: You want warehouses on Empty near *producers* of the resource, and warehouses on Full near *consumers* of the resource.

The idea is that the producer puts it in the nearby warehouse, and the truck can return quickly. Then a bunch of the resource can be shipped to other warehouses in one go instead of all those individual trucks taking stuff. That final warehouse can then serve the requests for the local things with less delay.

But you might need a mod like this one to make the game actually *use* the warehouses reliably:
https://steamcommunity.com/sharedfiles/filedetails/?id=2804719780
Dannage Oct 9, 2022 @ 1:05am 
The way I've used them is to help control traffic and income. If I have (particularly Oil) industry producing too much stuff, then I end up with huge queues of trucks trying to export Oil off map. I reduce this traffic by setting local storage to 'Fill'.

If I need money, and I am not producing so much that I jam the roads and rails up, or buildings start complaining about not enough goods, then I set to Empty. Generally when you get going with your industry, my preference is to have them on balanced most of the time.

Hope that helps.
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Showing 1-7 of 7 comments
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Date Posted: Nov 17, 2018 @ 7:36am
Posts: 7