Cities: Skylines

Cities: Skylines

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Kethevin Nov 16, 2018 @ 5:21pm
Small Industry Road
Anyone else observe this? My trucks cannot cross the road to deliver/pickup like they do on regular roads. They have to be in the lane next to the building they are servicing for some reason.
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Showing 1-15 of 20 comments
grapplehoeker (Banned) Nov 16, 2018 @ 5:32pm 
Yeah, nice isn't it ;)
Much less congestion and means you have to lay out your industrial park roads properly ;)
Kethevin Nov 16, 2018 @ 7:26pm 
Okay, so "as intended." Thanks. I'll get to work making it more efficient. :-)
MarkJohnson Nov 16, 2018 @ 7:28pm 
Simple solution, use other roads.

EDIT:

In case you didn't notice, all 4-lane roads are the same.
Last edited by MarkJohnson; Nov 16, 2018 @ 7:29pm
Kethevin Nov 16, 2018 @ 7:29pm 
Sounds like they are working as they are suppose to, that answered my question. I like the idea of having to smarten up and make things right so, no problem. :-)
kristofburger Nov 17, 2018 @ 12:26am 
No, they're not working as they're supposed to. Why should it actually be different from any other two-lane road in the game? It's a silly bug that keeps vehicles active for longer than what is necessary.
Last edited by kristofburger; Nov 17, 2018 @ 12:28am
BLÀde Nov 17, 2018 @ 12:58am 
don't use them than use normal roads it's not a bug that's how they work
Last edited by BLÀde; Nov 17, 2018 @ 12:58am
MarkJohnson Nov 17, 2018 @ 1:11am 
Originally posted by BLÀde:
don't use them than use normal roads it's not a bug that's how they work

I think he's referring to the refusal to turn left part, when there is no divider stopping them. I thought they had dividers, but they don't.
grapplehoeker (Banned) Nov 17, 2018 @ 2:55am 
Originally posted by -DI- rmjohnson144:
Originally posted by BLÀde:
don't use them than use normal roads it's not a bug that's how they work

I think he's referring to the refusal to turn left part, when there is no divider stopping them. I thought they had dividers, but they don't.
Both the small and medium industrial roads do have a median divider.
It is a little hard to distinguish on the small road but easier to make out when elevated.
The median divider on the medium road is much clearer by contrast and unmistakable when elevated due to the fact that it is open space lol.
https://steamcommunity.com/sharedfiles/filedetails/?id=1566946935
Prometheus Nov 17, 2018 @ 6:40am 
This is not intended behavior. Its an acknowledged bug on the official forum.
barrygreybeard Nov 17, 2018 @ 6:58am 
Originally posted by Promethian:
This is not intended behavior. Its an acknowledged bug on the official forum.
do you have a link to the devs post?
grapplehoeker (Banned) Nov 17, 2018 @ 9:38am 
Originally posted by Promethian:
This is not intended behavior. Its an acknowledged bug on the official forum.
A very welcome bug then in that case! Please provide a link to the forum acknowledgement though.
MarkJohnson Nov 17, 2018 @ 10:17am 
Originally posted by grapplehoeker:
Originally posted by -DI- rmjohnson144:

I think he's referring to the refusal to turn left part, when there is no divider stopping them. I thought they had dividers, but they don't.
Both the small and medium industrial roads do have a median divider.
It is a little hard to distinguish on the small road but easier to make out when elevated.
The median divider on the medium road is much clearer by contrast and unmistakable when elevated due to the fact that it is open space lol.
https://steamcommunity.com/sharedfiles/filedetails/?id=1566946935

Great, they do have them. I guess there's nothing to fix then. If you don't want dividers on your roads, don't use them.

BTW, what's the real difference between the two of them? Industries vs other roads? It seems redundant.

Originally posted by Promethian:
This is not intended behavior. Its an acknowledged bug on the official forum.

c'mon, I know you know better to make claims like that without any backup.
kristofburger Nov 17, 2018 @ 10:43am 
There is no physical median on the small industry road. The texturing might make it seem like that from further away, but the lack of it is obvious when you zoom all the way in.

I'm the original poster of the bug report for this on Paradox forums, and there hasn't been a reply from Colossal Order as far as I know.
Last edited by kristofburger; Nov 17, 2018 @ 10:43am
grapplehoeker (Banned) Nov 17, 2018 @ 10:51am 
Originally posted by kristofburger:
There is no physical median on the small industry road. The texturing might make it seem like that from further away, but the lack of it is obvious when you zoom all the way in.

I'm the original poster of the bug report for this on Paradox forums, and there hasn't been a reply from Colossal Order as far as I know.
Hmm... the texture shows it, but it is missing ambient occlusion to make it pop. Even so, the traffic behaves as if there is a median, which is what matters.
So what is the problem here? What is the bug?
Again... please provide the link to your post.
Do you want the texture to be improved so that the median is more obvious?
Or is it really that you don't want a median and then won't have to lay your roads out so that the traffic has to turn into the correct lane for the other side of the street?
Jarl Ballin Nov 17, 2018 @ 11:02am 
I hope someone mods the roads so vehicles can cross over the median if it turns out to be an intended feature. I use the roads exclusivey for aesthetics. The existence of a median on the two lane road is not apparent enough for this function to make sense if there even is a median.

It doesnt seem to lend itself to smarter industrial planning anyways, all it does is force districts to all be created equal (which is against the point of having a dlc dedicated to modularity) and if you want to change the layout a bit it clashes with the cargo truck pathing and causes buildings not to function.

I am strictly relying on the regular roads for my industrial sectors until its fixed, which is a shame because they look so good.
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Date Posted: Nov 16, 2018 @ 5:21pm
Posts: 20