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Much less congestion and means you have to lay out your industrial park roads properly ;)
EDIT:
In case you didn't notice, all 4-lane roads are the same.
I think he's referring to the refusal to turn left part, when there is no divider stopping them. I thought they had dividers, but they don't.
It is a little hard to distinguish on the small road but easier to make out when elevated.
The median divider on the medium road is much clearer by contrast and unmistakable when elevated due to the fact that it is open space lol.
https://steamcommunity.com/sharedfiles/filedetails/?id=1566946935
Great, they do have them. I guess there's nothing to fix then. If you don't want dividers on your roads, don't use them.
BTW, what's the real difference between the two of them? Industries vs other roads? It seems redundant.
c'mon, I know you know better to make claims like that without any backup.
I'm the original poster of the bug report for this on Paradox forums, and there hasn't been a reply from Colossal Order as far as I know.
So what is the problem here? What is the bug?
Again... please provide the link to your post.
Do you want the texture to be improved so that the median is more obvious?
Or is it really that you don't want a median and then won't have to lay your roads out so that the traffic has to turn into the correct lane for the other side of the street?
It doesnt seem to lend itself to smarter industrial planning anyways, all it does is force districts to all be created equal (which is against the point of having a dlc dedicated to modularity) and if you want to change the layout a bit it clashes with the cargo truck pathing and causes buildings not to function.
I am strictly relying on the regular roads for my industrial sectors until its fixed, which is a shame because they look so good.