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You also cannot force a program to "run closer to the hardware". That requires literally rewriting the game engine in this case. Anything that purports to do so without rewriting the game itself (or possibly doing Bad Things with the OS level stuff) is snake oil and should be avoided.
As this game relies on the unity engine it is not possible with a mod to change this!
You system is already overkill for this game, there is no way to get a game to use more cores, it is within the core of the game.
But you are spot on, I have an 8-core/8-thread CPU and it is at it's limit. The game can only use 4-core/8-thread CPUs. Any more is just freeing up overhead.
I don't know of any game using more than 8-cores yet as they are too new and usually take 5+ years to catch up to game software.
The wrapper won't help as Vulkan isn't implemented into the game. The game needs rewritten pretty much, from the ground up to support more cores.
Sadly, you're stuck at around 30 FPS for this game, and lower if you use mods.
4k shouldn't be an issue. I still maintain my usually 30 fps zoomed in on a busy intersection on my 8-core 9700k, Vega 64 graphics (roughly GTX 1080). I get the same performance on my 1440p monitor as well. I also avoid workshop like the plague. So if you use workshop, be prepared for worse.
Considering this is a ant farm kind of game that doesn't need FPS, low FPS should be fine. I know a lot of users that play on less than 10 FPS. It's not like you're dodging or avoiding other players/NPCs.
Not entirely true. Though *super* rare there have been mods to enable multi threading on certain games in the past.
Moreover about the Closer to the metal part, you absolutely can! Check over here in the Computers and Hardware forrums on steam about the current project to run DirectX through a native Vulkan replacemtn layer. Its an opensource cross platform project mainly targetted at linux, but is operable in windows.
https://steamcommunity.com/discussions/forum/11/2149848024140726141/
I personally know one of the posters, with a meidocre system, who was able to achive nearly twice the frame rate, with better CPU and GPU utilisation and scaling in Borderlands 2 by pushing it through vukan instead of its originally intended DirectX via this exact tool in windows...
I hadnt planned to try the tool on my main rig, but given what I am getting in CSL, and guessing its down to object draw calls, I might give it a shot, if I do I will update both here and in hardware and OS thread!
The thread seem to show all Vulkan was doing was setting to DX9 mode, so you could just launch your games in DX9 modes on windows in the first place and gotten likely same, if not better performance.
But those kinds of apps are typically just snake oil.
I dont think you looked into the app much. Or perhaps didnt get what its doing?...
I can tell you outright as a *long* time poster to those forrums (and a fellow IT professional) that a number of the people in that thread (though def not all of them) are quite knolwdgable on it and on computers in general...
Its doing far more than running DX9...
As for multi-threading, no, thats not at all what I was thinking it would do.
I am pretty sure from the way it bogs down this is entirely a draw calls limitation, as I dont think its Ai or game engine (but I could be wrong).
If its draw calls then I (might) luck out from the wraper... Kinda bored now, might try it...