Cities: Skylines

Cities: Skylines

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Halpaviitta 2020년 4월 12일 오전 6시 42분
Attempt to access invalid address.
No mods, crashes on city load
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~\\Savarast//~ 2020년 4월 14일 오전 11시 20분 
Ms.TAKE님이 먼저 게시:
I've seen access violation issues for the first time after January update, never before.

basszje님이 먼저 게시:

Cities.exe caused an Access Violation (0xc0000005)
in module Cities.exe at 0033:400c4e9e.

Error occurred at 2015-03-12_190100.

Many people have been helped fixing issues in the game on the forums. But submitting a bug report isn't bad advice either.
~\\Savarast//~ 님이 마지막으로 수정; 2020년 4월 14일 오전 11시 24분
Ms.TAKE 2020년 4월 14일 오전 11시 25분 
~\\Savarast//~님이 먼저 게시:
(...)

https://steamcommunity.com/app/255710/discussions/0/610574394239778945/

Visual Studio runtime libs are part of the Steamworks SDK/Common Redist. Why would anyone need to update them manually? Do steam install them incorrectly?
Ms.TAKE 님이 마지막으로 수정; 2020년 4월 14일 오후 12시 08분
Halpaviitta 2020년 4월 14일 오후 12시 55분 
Ms.TAKE님이 먼저 게시:
(real) Badblock on HDD would more likely generate BSOD or cold hangup, not an Access Violation. (soft) Badblock - well - you would not even know if it happened because firmware of HDD(SSD included) handles remapping.

Acccess Violation is not a System problem, but an app bad coding result - trying to access memory not previously (properly) allocated.

Increasing pagefile above 1.5 of current RAM is bad approach to solve any issue - and since game's RECOMMENDED spec says "6Gb of RAM" you've matched it already.

zntei - stop listening to those people. they have no idea what they are talking about. Just report a tech problem directly to the "manufacturer" or use "refund" if you still can.

I've seen access violation issues for the first time after January update, never before.
Indeed you summarized my thinking very well, from my coding experience it surely looks like an app malfunction
snowflitzer 2020년 4월 14일 오후 5시 15분 
Ms.TAKE님이 먼저 게시:
(real) Badblock on HDD would more likely generate BSOD or cold hangup, not an Access Violation. (soft) Badblock - well - you would not even know if it happened because firmware of HDD(SSD included) handles remapping.

Acccess Violation is not a System problem, but an app bad coding result - trying to access memory not previously (properly) allocated.

Increasing pagefile above 1.5 of current RAM is bad approach to solve any issue - and since game's RECOMMENDED spec says "6Gb of RAM" you've matched it already.

zntei - stop listening to those people. they have no idea what they are talking about. Just report a tech problem directly to the "manufacturer" or use "refund" if you still can.

I've seen access violation issues for the first time after January update, never before.

I am not saying you have a point but most people which have problems CS have a problem that they do not know how windows or any OS works and windows itself need a pagefile and that can go as 3x your RAM.

The issue is that this game needs a lot of RAM, especially if you have all DLC's and some mods and assets.

How RAM management works in an OS is that everything which is not needed now to run the program gets to push out into the pagefile so it is quickly accessible for the OS but it is not clogging up the RAM which is needed for other more important tasks.

The OS/Windows does NOT know you are only gaming so it doesn't treat CS differently. There is where you problem lies.

So please stop arguing and try to have RAM and a pagefile defined. If it is still failing we can have a look at other issues.

One issue is as well this game does not purge the RAM after you exit the city. That can be said for a lot of other programs as well. The issue again is there that CS eats RAM like peanuts.

First thing you do: set pagefile to at least 2x your RAM. As the base game and all DLC's need about 10-15GB alone you need 8GB RAM (you can only use about 6GB of that) and about 32GB pagefile.

Then reboot the computer and start nothing else! Launch CS. If it works guess what? I have proven my point.

If you still don't, believe me, I am happy to explain you have the RAM works in technical terms!
Halpaviitta 2020년 4월 15일 오전 12시 01분 
snowflitzer님이 먼저 게시:
Ms.TAKE님이 먼저 게시:
(real) Badblock on HDD would more likely generate BSOD or cold hangup, not an Access Violation. (soft) Badblock - well - you would not even know if it happened because firmware of HDD(SSD included) handles remapping.

Acccess Violation is not a System problem, but an app bad coding result - trying to access memory not previously (properly) allocated.

Increasing pagefile above 1.5 of current RAM is bad approach to solve any issue - and since game's RECOMMENDED spec says "6Gb of RAM" you've matched it already.

zntei - stop listening to those people. they have no idea what they are talking about. Just report a tech problem directly to the "manufacturer" or use "refund" if you still can.

I've seen access violation issues for the first time after January update, never before.

I am not saying you have a point but most people which have problems CS have a problem that they do not know how windows or any OS works and windows itself need a pagefile and that can go as 3x your RAM.

The issue is that this game needs a lot of RAM, especially if you have all DLC's and some mods and assets.

How RAM management works in an OS is that everything which is not needed now to run the program gets to push out into the pagefile so it is quickly accessible for the OS but it is not clogging up the RAM which is needed for other more important tasks.

The OS/Windows does NOT know you are only gaming so it doesn't treat CS differently. There is where you problem lies.

So please stop arguing and try to have RAM and a pagefile defined. If it is still failing we can have a look at other issues.

One issue is as well this game does not purge the RAM after you exit the city. That can be said for a lot of other programs as well. The issue again is there that CS eats RAM like peanuts.

First thing you do: set pagefile to at least 2x your RAM. As the base game and all DLC's need about 10-15GB alone you need 8GB RAM (you can only use about 6GB of that) and about 32GB pagefile.

Then reboot the computer and start nothing else! Launch CS. If it works guess what? I have proven my point.

If you still don't, believe me, I am happy to explain you have the RAM works in technical terms!
Sorry, but your point has not been proven, the pagefile isn't even nearly fully used, neither is the RAM because it's just an empty save with NO mods or assets
Ms.TAKE 2020년 4월 15일 오전 9시 18분 
Truth is, that with 16gb of RAM you don't really need pagefile greater that 16mb (2048 just to be safe) unless you use some very demanding software processing a lot of data in a rather slow processes (I've seen such maybe twice in my life).
BGR 2020년 4월 15일 오전 11시 50분 
Ms.TAKE님이 먼저 게시:
(real) Badblock on HDD would more likely generate BSOD or cold hangup, not an Access Violation. (soft) Badblock - well - you would not even know if it happened because firmware of HDD(SSD included) handles remapping.

Acccess Violation is not a System problem, but an app bad coding result - trying to access memory not previously (properly) allocated.

Increasing pagefile above 1.5 of current RAM is bad approach to solve any issue - and since game's RECOMMENDED spec says "6Gb of RAM" you've matched it already.

zntei - stop listening to those people. they have no idea what they are talking about. Just report a tech problem directly to the "manufacturer" or use "refund" if you still can.

I've seen access violation issues for the first time after January update, never before.

While access violations are typically not a hardware issues that is not always the case.

Six months ago I started having issues with programs crashing but only those that needed memory above a certain address. What I discovered was that the ram stick in the last slot had gone bad. There was no warning on boot and everything ran fine in Windows until a program tried to use the ram in that last slot.
snowflitzer 2020년 4월 15일 오후 12시 18분 
Oh, well good luck then. I go back to Ethical Hacking :)
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