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As for trees in roads and buildings - yes, that is Tree & Prop Anarchy mod. A quick read of the descriptions of these mods will explain how they work.
Using Move It! - raise the level of the grassy node to the same/equal level as a neighbouring node of the same network which is ok and does not have grass showing through. Replacing the road network is only temporary because the grassy node height has not changed.
Just in case, because I remember not knowing how to do that ..
(from memory)
Move It! - next to the bulldozer bottom right.
Open it
Click the UP arrow on the far right of the horizontal buttons to bring up the vertical buttons bar.
Click on the offending node so it is highlighted
Click the first button at the bottom of the vertical buttons
Click the grassy node
The grass will disappear!
When I do this, in my mind I am thinking .. make 'this node' same as 'this node' 😊
I think there's also a key combo, but I always use the buttons.
When laying networks using the automatic placement height (the left button above the A Anarchy button on Klyte's Tools) it may occasionaly find a network height and terrain height combination that are borderline and takes the lesser of the two and that's where this happens (<--I'm guessing).