Cities: Skylines

Cities: Skylines

View Stats:
Colours May 9, 2020 @ 4:42pm
Cities Skylines using a crazy amount of ram
I'm playing the game with no assets from the workshop and just Road Anarchy, More Network Skins, and i think nothing more. I checked the "elements/assets" page ingame and there is just 4 assets. How can I get 99% Memory usage from the game when even with 0 population and nothing constructed??


(16GB DDR4 is what i have)
Last edited by Colours; May 9, 2020 @ 4:42pm
< >
Showing 1-15 of 29 comments
Viper May 9, 2020 @ 4:51pm 
You better figure out what else is using your memory. Bring up task manager and check. It should be very obvious what is the culprit by looking at the processes in the memory column. I doubt very seriously it will be this game if thats all you have loaded.
Last edited by Viper; May 9, 2020 @ 4:51pm
Colours May 9, 2020 @ 4:53pm 
Yeah I checked and Cities Skylines was using 13.6GB of RAM
Viper May 9, 2020 @ 4:54pm 
well then you have more than that loaded. I have 1500 assets and 20 mods loaded and only use 11 GB.
HayManMarc May 9, 2020 @ 4:56pm 
Skylines uses about 24 on my machine, but I have 1400 assets and a crap ton of mods.

Yes, this game loves to eat ram.
Colours May 9, 2020 @ 4:59pm 
Yeah but on the assets list ingame i found only 4 assets, why is consuming that amount if im not using assets lol
Viper May 9, 2020 @ 5:00pm 
I just checked. The game with every DLC and no mods or custom assets takes 5.8GB.
Genomixer May 9, 2020 @ 5:04pm 
Are you trying to run the game on an integrated video card? That could be doing it.
Viper May 9, 2020 @ 5:06pm 
Originally posted by Drift King:
Are you trying to run the game on an integrated video card? That could be doing it.

True there since the PC would be using System memory for VRam...Good point.
Colours May 9, 2020 @ 5:12pm 
Well with MSI Afterburner I found out that once my Graphics card reaches its max VRAM (1060 3GB) RAM starts to go high, but i do not understand how the heck is going up from 6GB (when the GPU is loading its VRAM) to 15GB when the games has 0 extra assets.

https://i.imgur.com/qwIR9eC.png
Last edited by Colours; May 9, 2020 @ 5:13pm
MarkJohnson May 9, 2020 @ 5:32pm 
Originally posted by LordCuarry:
I'm playing the game with no assets from the workshop and just Road Anarchy, More Network Skins, and i think nothing more. I checked the "elements/assets" page ingame and there is just 4 assets.

You think? You can just as easily have looked as you did for you 4 assets to know exactly how many mods you have installed. If you don't know, then you likely have too many.

Remember, many mods can have a lot of assets built into them and use a lot of memory.

How can I get 99% Memory usage from the game when even with 0 population and nothing constructed?

Part of your problem is you seem to be confusing memory and RAM as the same thing. There are many parts to memory, and not just RAM. for example your page file.

Subscribe/enable Loading Screen Mod as it will tell you how much RAM is being use and how much virtual memory (page file) you are using. This will give a much clearer issues.

(16GB DDR4 is what i have)

RAM is not a be all, end all, cure for memory issues. Windows is designed to keep most things in RAM, so it has instant access to stuff it uses often. If it is near full, this is a good thing and means the system is utilizing all of its memory.

But remember, this game can use over 25GB of memory if you own all of the DLC. The base game only, will use over 10GB of memory by itself.

Also, roughly 1,000 assets = 16 GB and that is a conservative number.

Just make sure you are using Loading Screen Mod as it helps with memory and a good diagnosing tool.
Viper May 9, 2020 @ 7:08pm 
Originally posted by MarkJohnson:
Originally posted by LordCuarry:
I'm playing the game with no assets from the workshop and just Road Anarchy, More Network Skins, and i think nothing more. I checked the "elements/assets" page ingame and there is just 4 assets.

You think? You can just as easily have looked as you did for you 4 assets to know exactly how many mods you have installed. If you don't know, then you likely have too many.

Remember, many mods can have a lot of assets built into them and use a lot of memory.

How can I get 99% Memory usage from the game when even with 0 population and nothing constructed?

Part of your problem is you seem to be confusing memory and RAM as the same thing. There are many parts to memory, and not just RAM. for example your page file.

Subscribe/enable Loading Screen Mod as it will tell you how much RAM is being use and how much virtual memory (page file) you are using. This will give a much clearer issues.

(16GB DDR4 is what i have)

RAM is not a be all, end all, cure for memory issues. Windows is designed to keep most things in RAM, so it has instant access to stuff it uses often. If it is near full, this is a good thing and means the system is utilizing all of its memory.

But remember, this game can use over 25GB of memory if you own all of the DLC. The base game only, will use over 10GB of memory by itself.

Also, roughly 1,000 assets = 16 GB and that is a conservative number.

Just make sure you are using Loading Screen Mod as it helps with memory and a good diagnosing tool.


It doesnt use that much memory. Like I say I loaded up the game with a basic map and I have all the DLC and it was using 5.8 GB. And the only way your going to get 25GB is if you have several thousand assets and a ton of mods and load a very large city in. I have 1500 Assets and at least 30 mods running and it takes 11 GB. Why don't you load up your game and take a look. i think you will see you are over estimating. These assets are kilobytes and at the most megabyte files. it takes 1000 megabytes to make even 1 GB. Even the very biggest asset buildings of around 20MB . It would take 50 of those just to make 1 GB. Theres not achance his game would take 15 GB with no assets ..no DLCs and just the games own DLC. He has something else going on.

Last edited by Viper; May 9, 2020 @ 7:19pm
MarkJohnson May 9, 2020 @ 8:35pm 
Originally posted by Viper:
It doesnt use that much memory. Like I say I loaded up the game with a basic map and I have all the DLC and it was using 5.8 GB. And the only way your going to get 25GB is if you have several thousand assets and a ton of mods and load a very large city in. I have 1500 Assets and at least 30 mods running and it takes 11 GB. Why don't you load up your game and take a look. i think you will see you are over estimating. These assets are kilobytes and at the most megabyte files. it takes 1000 megabytes to make even 1 GB. Even the very biggest asset buildings of around 20MB . It would take 50 of those just to make 1 GB. Theres not achance his game would take 15 GB with no assets ..no DLCs and just the games own DLC. He has something else going on.

Wow, it's like you didn't even read what I posted. lol

Here's a screenshot of LSM showing 22.1 GB without any workshop on a large city, without owning Sunset Harbor and a few of the free DLC nor the paid for soccer DLC which isn't sold any more that are disabled by default. It will easily top 25 GB.
https://steamcommunity.com/sharedfiles/filedetails/?id=2046530501

You have just horrible math.

20 MB assets x 1,000 subscriptions is 20 GB. And that 20 MB assets is a compressed file and more like 100MB+ when loaded into memory. or 200GB for 1,000 of 20mb asset subscriptions. Not to mention, each subscription usually has more than one asset in it. (Props and stuff)

I posted a conservative 16MB uncompressed into memory (or about 3-4 MB asset)

But you need to look at your loading screen mod totals. Not just what is in RAM, and gets kicked out of RAM when loading and placed in Virtual Memory (your page file) for your true memory usage.
Viper May 13, 2020 @ 6:32pm 
Originally posted by MarkJohnson:
Originally posted by Viper:
It doesnt use that much memory. Like I say I loaded up the game with a basic map and I have all the DLC and it was using 5.8 GB. And the only way your going to get 25GB is if you have several thousand assets and a ton of mods and load a very large city in. I have 1500 Assets and at least 30 mods running and it takes 11 GB. Why don't you load up your game and take a look. i think you will see you are over estimating. These assets are kilobytes and at the most megabyte files. it takes 1000 megabytes to make even 1 GB. Even the very biggest asset buildings of around 20MB . It would take 50 of those just to make 1 GB. Theres not achance his game would take 15 GB with no assets ..no DLCs and just the games own DLC. He has something else going on.

Wow, it's like you didn't even read what I posted. lol

Here's a screenshot of LSM showing 22.1 GB without any workshop on a large city, without owning Sunset Harbor and a few of the free DLC nor the paid for soccer DLC which isn't sold any more that are disabled by default. It will easily top 25 GB.
https://steamcommunity.com/sharedfiles/filedetails/?id=2046530501

You have just horrible math.

20 MB assets x 1,000 subscriptions is 20 GB. And that 20 MB assets is a compressed file and more like 100MB+ when loaded into memory. or 200GB for 1,000 of 20mb asset subscriptions. Not to mention, each subscription usually has more than one asset in it. (Props and stuff)

I posted a conservative 16MB uncompressed into memory (or about 3-4 MB asset)

But you need to look at your loading screen mod totals. Not just what is in RAM, and gets kicked out of RAM when loading and placed in Virtual Memory (your page file) for your true memory usage.

NO you have horrible math . I said 50 assets not 1000. learn how to read..nobody has 1000 20 mb assets. most every asset is kilobytes not megabytes. I take it you don't know the difference. and obviosuly you dont know how to use the app since that is 7.5GB SYSTEM MEMORY with 14GB pagefile. The pagefile is on storage. it has absolutely nothing to do with system memory...and effects it not one iota and can be as large or as small as you wish only limited by how big of HDD or SSD your putting it on. Although twice the size of sytem memory installed is the typical size. However the game will never take up 14 GB of system memotry with what they guy is running. Not a chance. Maybe you did not read his message. He said he is showing 99% memory used.
Last edited by Viper; May 13, 2020 @ 6:45pm
MarkJohnson May 13, 2020 @ 8:33pm 
I don't know how ease to explain it to you.

What is telling you your assets are in kilobytes or megabytes?

Some of your misconceptions are: Your paging file (Virtual Memory) is part of the same memory as RAM (RAM stands for random Access memory, i.e. memory) The two together are your total memory.

In your example of 7.5GB System memory (RAM) pluis 14GB pagefile would mean a total of 21.5GB for total system memory. Otherwise the game wouldn't load at all with only 7.5GB RAM. The base game by itself is over 10GB.

I mean what is the purpose of a page file if it does nothing? It is there as it counts toward your total memory.

I mean you have loading screen mod telling you this already. Do you think those extra numbers are meaningless, yet he puts them in his apps for nothing?

But please post the kilobyte numbers and what it telling you its size so I can clarify it for you.
me22ca May 13, 2020 @ 9:43pm 
CSL is an insane commit space hog. I'll often see 21GB commit usage even though the working set is "only" 9GB.

So check which number you're measuring.
< >
Showing 1-15 of 29 comments
Per page: 1530 50

Date Posted: May 9, 2020 @ 4:42pm
Posts: 29