Cities: Skylines

Cities: Skylines

View Stats:
Placing a building away from a road with 'MoveIt'
I've been planning a shopping centre for a little while now. I have the area, I have my buildings, I've watched a few videos this week to double and triple check and get some ideas, but there's one thing that I'm a bit confused on.
At about 03:50, Sam places a building and then moves it away from the road without getting an 'unconnected' symbol. https://www.youtube.com/watch?v=4kCYUolgNTk

How has he managed to do this?
< >
Showing 1-6 of 6 comments
CaddyShack May 9, 2020 @ 2:55pm 
Although I don't use Move It to move entire buildings, the few times I've accidentally done so was simply by having the Move It tool active, and then click and drag on the building to move it where you want. Perhaps try it out?
HayManMarc May 9, 2020 @ 2:59pm 
Caddyshack - I think you misunderstood his question.
Streeto May 9, 2020 @ 3:01pm 
Not sure what you mean, I didn't see anything he did that would cause an issue there... you can move a building a decent amount of space away from a road (around 4 zoning squares?) before it has an "no road access" pop-up, I do this with buildings that are just too close to the path etc.
Last edited by Streeto; May 9, 2020 @ 3:01pm
Evil.Iguana May 9, 2020 @ 3:06pm 
Buildings don't technically have to be on roads to work. If the front of the building is within 2 zoning squares (16m) of a road then citizens can get to it.
grapplehoeker (Banned) May 9, 2020 @ 3:23pm 
Let's take a walk down memory lane ;)
Once upon a time, back in April 2015, long before Move It was a twinkle in Quboid's (the modder) eye... I used to have a lot of fun pushing the envelope with what was possible in vanilla ;)
Plopping buildings away from roadside contact was one such exploit such as the Statue of Liberty,
https://steamcommunity.com/sharedfiles/filedetails/?id=431000282
I documented these fun and games here...
https://steamcommunity.com/app/255710/discussions/0/611704730314102937/
ams083 May 9, 2020 @ 5:17pm 
He is using pathways that are road networks, and zoneable. That little boardwalk he places can have traffic. Same for the other ‘shared’ pathways he’s placing.

You can move a building back from the road 2 squares - from where the connection point / front of the building is.

There are also some shopping centre assets in the workshop (Skyland Mall by King Leno). This contains buildings that require road access and ‘fillers’ that are props

https://steamcommunity.com/sharedfiles/filedetails/?id=816078116&searchtext=Skyland

As for the shared pathways that you can zone with, I believe they are part of the Network Extensions 2 mod - found under the roads menu, and then the pedestrian tab.

https://steamcommunity.com/sharedfiles/filedetails/?id=812125426&searchtext=Network


This one will allow you to force zoning - which is helpful when using the parking lot roads - which don’t have zoning by default.

https://steamcommunity.com/sharedfiles/filedetails/?id=463845891&searchtext=Force+zoning
Last edited by ams083; May 9, 2020 @ 5:21pm
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: May 9, 2020 @ 1:53pm
Posts: 6