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Just seems odd. All I had to do before was make sure i had roads set up and zoned, and the people would come. Then just manage the fallout to make sure have enough services. Not any more ...
No i dont have any public transport set up. Lots of roads and high ways.
Will having any unpicked up dead people prevent growth? I have several icons blinking. Seems like only significant issue blinking at me.
There isn't an arbitrary cap of population but at your population level you should have at least all your downtown with max level buildings, and you'll have these through services including public transport, parks (leisure), education, etc. IMO you should have all of these and your residential demand should grow.
I grew up a city to 100000+pop without districts and policies so check your leisure level and check why your downtown buildings don't go to max level and you'll find the reason for your city stop growing.
Not prevent growth but actually the neighbours will leave their houses/city as noone likes to live next to a dead. So indirectly yes, prevent growth by "kicking" your actual residents from some areas.
How did I do it? Not sure what exactly, but, I think it was related to adding more services than appeared to be required.
For example, water, electricty, garbage and such I had just over enough to fulfill capacity. I boosted most of the services to be closer to the top of the green bar.
Also added more large sections of roads and zoning, and continued to improve traffic flow.
But I think it was the services that did it.
Glad to see that, hope i helped you
Not yet anyway. Add a few more crematoriums. Make sure they are spread out evenly across the map for better pickup.
Not enough customers usually means more shoppers needed. Either build more shoppers (i.e. residential) or more mass transit to get shoppers from residential to commerce. Probably a little of both.
Not enough workers is again, not enough residential to create workers or better mass transit to get workers to jobs.
It helps to have better road layouts with alternate routes to places, so they can take shortcuts when needed. Mass-transit helps get vehicles off the road to clear things up as well.
This is probably from building too fast at slow speed. At a certain point your buildings level up creating/providing demands. Soon, they are filling demand so well that your new zones won't grow anymore until buildings catch up on their leveling up.
I cure this problem by playing on x3 speeds at all times. It also stresses traffic at x3 so it will show traffic problems sooner so you can fix them more quickly.
Edit:
I see you got it going again. The things you did helped out a lot, plus taking the time to fix everything slowed you down from building new zones, so buildings had time to finish maturing by leveling up.
But I find playing at x3 speed all of the time to cure a lot of issues related to building somewhat fast.
Also i think more transit will help. The odd thing is i think the no customers notifications are on industrial buildings... I will have to double check that when i get a chance to play.
Thanks for your kind words.
Well, x3 faster may work at the start, but by the time you get a couple tiles full, the x3 actually is more x2 speed. It is usually caused from the traffic AI managing a lot of vehciles and cims (up to 80k (81,920)
Sorry, I meant industry was complaining of commerce not bujying their goods. So either provide more commerce on clear roads, or add cargo term inals so industry can export excess freight.
Commerce is optional, so shopping is optional, so commerce will never complain of not enough customers.
I have built a 9-tile, 300k city with no transportation. It is ugly and very unrealistic look. But it can be done!
In fact, if you removed all of your transportation options from a larger city, you would find it runs better. Don't save the game though, or at least save it as a new name as to not overwrite the old one.
Yes, a little spaghetti roads are one thing, but a spider web of roads usually spells C.H.A.O.S.