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Granted, the traffic AI is still stupid.... but to say anything for sure, you should probally post a picture.
Using a mod to fix this is not recommended as it will likely result in you never understanding how traffic works.
There is a simple routine that calculates route from A to B once, before leaving. It never calculates again unless you demo something that forces a route change. So, there is no AI.
If cars only use 1 lane then it is your fault because all of those want to go to the same place and you only gave them one option to get there.
Morale of the story: make more entry/exits and don't make huge zones with only resi/comm or ind. mix them up and make more smaller districts thst are better connected.
Pretty much.
As someone else has suggested put up a few screens of the affected area in traffic view and we can give better suggestions/opinions.
The clip below was a six-lane one-way in which the “only traffic” on it was two very long SLB’s one on either side of the road. Only the two lanes that had turn arrows on them were being used(four middle lanes empty). As well a bus line that would jump across all six lanes at once to make its lane before an intersection. After moving or cancelling some bus stops to eliminate the lane jumping. I experimented(tried several ideas) with three and four lane one-way roads to create TURN ONLY lanes at SOME intersections so they (the traffic) would sort themselves out according to the upcoming intersections. I was so proud of the result I recorded the clip.
I would like to make a clip on the before, the fix and the after. At the moment Im trying to make a clip on traffic stalling on roads.
http://steamcommunity.com/sharedfiles/filedetails/?id=776084563
Single Lane Back-ups are a real world issue. We call them traffic jams. The reason they look so different in the game is there is no personality traits like aggressive drivers to clog the remaining lanes like they do in real life.
Any system you use is gonna have its flaws. So ya gotta take personal opinions on it with a grain of salt.
I think the biggest issue with traffic in this game tho, is identifying problems PROPERLY.
If your fixing an issue, it helps to know the route cause of the issue- for example, if that traffic jam is caused by a huge influx of new population, then your ♥♥♥♥ out of luck and nothing you do will fix it... so you just wait it out until traffic normalizes.
Most people will freak out and think their road setup needed fixing, which will likely make the matter worse.
I strongly suggest listening to what OneJasonBradly has to say, OR posting some screenshots so we can give more specific advice.
As to why they dont use all the lanes? They DO use all the lanes... you just expect them to use them one way, instead of building your network and connections that support the roads in the way they were meant to be used.
Now, im not an expert on this, but I will try to give advice from what I have observed and whats working for me atm; So someone else please correct what I say if this is wrong.
Traffic will always merge to one side unless it has an exit on the lane it wants to use... if there are multiple exit lanes to the destination, then it will take the shortest calculated route. This may mean skipping other routes and is the problem you are observing. Unfortunately, this also means you will have chokes on key spots with traffic lanes being ignored because the cars keep trying to go one set route.
Now that its become clear that you want to avoid redoing your city,... all I can tell you is that you should give up and start over anyhow. What you describe as an ugly ass grid, sounds very sub-optimal. Alternatively, you can give us screenshots and we can direct you on what the problem is and how to solve it.
However, if you STILL insist on solving your issue with mods- then I suggest checking out the workshop. The mod "Traffic++" I think?
One suggestion, try having an exit inbetween the 2 highway roads going up and over or down and under, this will help get some into the inside lane.
There is no mod that will direct traffic.
March 2015,
http://steamcommunity.com/sharedfiles/filedetails/?id=410839524