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Make sure you have a path from your residential to your industry, if you add bikes, they walk and ride a bike to work.
If you think not enough people using it then your pedestrian bridges do not go there where they want to go.
An alternative could be to change them to bike routes and apply the Encourage Cycling policy?
... in the screneshot to get from bottom left to top left (for example), the cims have to come all the way to middle, go up and hten back accross. THat almost 3x the length.
They will walk a long way, but generally always by the shortest/fastest route. Your bridge network would have to be faster than using the road crossings.
I'm always amazed at just how far a Cim will walk.
I built a industry area quite far away from everything. I was planing on building lower level housing areas around it.
To my amazement Cims where walking along the road to get there. It seems to be 1/2 the map.
Cims love to drive. But given a choice between the two it seems they'll walk Godly lengths to get to where they want to go if given a shiny path to walk on.
Path to where they want to go. Remember Cims don't visit other Cims. They only do 3 things. They go to work, shop, play. If your paths let them get to those areas easily they'll walk. And walk miles I might add if there is a path.
Gotta train up for those (cancelled) 2020 Olympics! Lol
Seems about right. Demonstration of people doing that, or maybe even a bit further, on Black Woods from the starting peninsula to the adjacent island:
https://steamcommunity.com/sharedfiles/filedetails/?id=2063943508
I made a town very simular to your though not elevated.
https://steamcommunity.com/sharedfiles/filedetails/?id=1891544910
Contrary to above comments I have quite often watch citizens visit homes they do not live in. They do visit each other.
EDIT:
The pathways in this little town
https://steamcommunity.com/sharedfiles/filedetails/?id=1852286534
https://steamcommunity.com/sharedfiles/filedetails/?id=1733401249
https://steamcommunity.com/sharedfiles/filedetails/?id=1733402002
https://steamcommunity.com/sharedfiles/filedetails/?id=1733401787
https://steamcommunity.com/sharedfiles/filedetails/?id=1733401608
There's a couple glitches to this rule.
First, YOUR cims will walk up to 12 blocks (1km or half a tile) before they pull out a pocket car and drive to work. (They pull out the car immediately if they calculate they have to walk more than 12-blocks.)
Tourists (not from your city, but outside connections) have only one job, and that is to travel in your city all day long and visits tourist sites, so they will travel long distances all of the time and they don't need to worry about timers as much.
If you use an extremely long sidewalk only, then cims have no way off of the sidewalk to use a car. I don't know the rules after they get off the sidewalk after traveling several KM and missed their deadline. I don't use sidewalks. But if they're going home, they seem to keep going home.
So, other than tourist have their own rule, and sidewalks break the rules. They should walk within 12 blocks of their destination, or drive. Or they take public transportation if it's quicker (and it usually is)
One way to break rules if you have the DLC that gives you bikes is with Bike Roads and the asset called "Pedestrian+Bike Path", which really seems to help matters. I've seen bikers pop off the road and into the tunnels, and I've seen people hop off the tunnels and onto the bike lane instead of using a pocket car.
Don't put them everywhere. Put them in 1-2 near central areas, and at the corners of a district, and near your 1-2 worst intersections as I described, away from the intersection a bit. What you want to happen is Cims getting onto the path quickly, and staying on until they need to get off. What you don't want is all the Cims coming off your path and using pocket cars right next to your bus stops, metros, and intersections, which will happen.
As for Pedestrian Bridges that aren't part of a network - just place them about 4-6 spaces back from the intersection and you should be good.
You can move a crossing itself away from an intersection IF you use National Highway or 2-Way Highway pieces for intersection segments. Highway pieces do not have crossings, so it pushes the crossing back a few segments. You can then put your crossing at this new segment, and it will still be better than it was, even though they're still crossing.