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Or it could just be like barry said, your city is still leveling up and creating and fulfilling its own demands.
This is the map:
http://steamcommunity.com/sharedfiles/filedetails/?id=817061326
I created a backup and i found this mod:
http://steamcommunity.com/sharedfiles/filedetails/?id=409776678
I tried it and a noticied an interessting thing:
http://steamcommunity.com/sharedfiles/filedetails/?id=817064091
As we can see the demand for all services are between -2 an -9 but at the same time i loose commercials because they don't have merchandise.
Had a look, your traffic is terrible! I checked with the no despawn mod activated which gives you a real idea of whether delivery trucks are reaching their destination etc. The other thing, you need to add lots of parks, make everywhere blue, at the moment they are all red and your land value is way down. There is no residential demand because no one wants the live there :)
So, traffic and parks is the way to go!
Btw this is really a great game and I hope to learn from my mistakes to make better cities.
I will try to post when my problem is solved.
Either unzone those empty areas to stop growth, or wait it out. all is fine. well, other than your initial problem of goods delivery.
Forestry supplies generic industry, not commerce.
Forestry doesn't work well unless you build them in the forest. otherwise they import everything which defeats their purpose.
Commerce is too far away from industry. Try to keep them closer together for best results.
Watch your import exports over lay map (outside connections). You shouldn't have any importing/exporting of goods (purple). Importing goods means you are lacking in generic industry. Exporting goods means you have excess generic industry.
Remember, this is an agent based city builder, which means agents (vehicles/citizens) need to get from point A to point B in a timely manner or bad things happen.
Watch out for long roads and dead ends also one-way roads as they impede traffic and limit ranges.
Forestry doesn't supply commerce, it supplies industry, so they should be near each other, or link two cargo train stations together so lumber can be delivered to generic industry on time.
This should be enough information for now.
Just one question: it seem very qualified people don't want to take industries jobs, so if we force some residentials to have a small education they will take these job right?
I mean, if you want workers to go to menial jobs, just keep unemployment high. Above 4% maybe higher if you use mods say 10% or higher.
Cis take the best jubs they can first. So no one works for specialized industry if they have better opportunities elsewhere. So with high unemployment, they are basically forced to take menial jobs.
If you take away education, soon you'll get not enough educated workers. But no one complains of overeducated workers.
I just have a last question. How to deal with this:
http://steamcommunity.com/profiles/76561198043262659/screenshots/
I plan to build the Eden Project but for the moment clean the water is not enough.