Cities: Skylines

Cities: Skylines

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scpool1986 Mar 11, 2019 @ 5:27pm
Elevated Pedestrian Path Help
I watched a few videos on YouTube yesterday and got a couple ideas on what to do in my cities to increase walkability in them. One idea, that I got after watching a video by Sam Bur, was for elevated pedestrian paths. I was able to have excellent results in Plakman Canyon (about 6,000 cims) (pictured x2) and they were obviously a hit among the cims living there. However, when I started putting them in Cliff Coast (about 52,000 cims) I've ran into one problem after another and most of them involve street lights poking through the pedestrian paths. I'm using the same road (4 lane with median) and same path (vanilla paved pedestrian path on 1 Pg. Up for elevation, all snapping off) and I'm only seeing this problem with Cliff Coast (pictured below). Same settings, same approach, same everything. I'm currently using "Fine Road Anarchy" to help in running the paths right down the middle of these 4 lane roads with "off ramps" every couple of blocks or at transit centers to give cims places to get on and off of them. How can I make the paths follow the elevation of the road? Like I said, with Plakman Canyon I had no problems with the paths dropping down to road level or with the street lights poking through. With Cliff Coast I'm running into that problem just about every stretch I lay down. Pictures below for example:

Roll out pictures from Plakman Falls:

https://steamcommunity.com/sharedfiles/filedetails/?id=1679755066

https://steamcommunity.com/sharedfiles/filedetails/?id=1679755195

The worst of the worst example of the problem in Cliff Coast. Here the path has gone from elevated to on ground level with the road then back to elevated:

https://steamcommunity.com/sharedfiles/filedetails/?id=1680503108

I had Fine Road Anarchy on the whole time I tried this and even tried multiple times with the same result. I turned it off before taking the screenshot.

Thank you in advance!
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Showing 1-8 of 8 comments
Strategy Nerd Mar 11, 2019 @ 8:26pm 
Use Move It! to raise the path to the proper height. If you want to build without the walkway snapping down, it's partly luck, they're finicky.
scpool1986 Mar 11, 2019 @ 8:55pm 
Originally posted by Strategy Nerd:
Use Move It! to raise the path to the proper height. If you want to build without the walkway snapping down, it's partly luck, they're finicky.

I didn't think about using Move It! because the last few times I've tried using it I found it to be a pain in the rear end and couldn't figure it out to save my life. I did discover that turning off all snapping made it way easier when I was doing the pathways in Plakman Canyon but only ran into the issue in Cliff Coast. I will use your advice and download Move It! tonight and give it a try tomorrow. Thanks!
scpool1986 Mar 13, 2019 @ 11:18am 
Originally posted by Strategy Nerd:
Use Move It! to raise the path to the proper height. If you want to build without the walkway snapping down, it's partly luck, they're finicky.

Originally posted by scpool1986:
Originally posted by Strategy Nerd:
Use Move It! to raise the path to the proper height. If you want to build without the walkway snapping down, it's partly luck, they're finicky.

I didn't think about using Move It! because the last few times I've tried using it I found it to be a pain in the rear end and couldn't figure it out to save my life. I did discover that turning off all snapping made it way easier when I was doing the pathways in Plakman Canyon but only ran into the issue in Cliff Coast. I will use your advice and download Move It! tonight and give it a try tomorrow. Thanks!

So, I tried using Move It! last night and this morning and even with printing up the instructions and having them within quick reach of where I am for reference I can't even change the elevation of any of the paths enough (or at all) to not have the street lights poking through the pedestrian paths and just looking horrible. Is there something I'm missing? For the instructions I have (from the mod's page) it says to use Page Up and Page Down to move props up and down but it doesn't say how to move network objects or nodes up or down so I've been trying the Page Up and Page Down. I have the other mods that it requires to work and made sure those are active in my Content Manager so I have no idea what is stopping me at this point. Any advice would be awesome! I love how these look in my city and the impact they make on traffic and there is a massive improvement by giving the cims a more direct path to walk on to their destination.
Strategy Nerd Mar 13, 2019 @ 11:17pm 
If they're snapped to the roads with anarchy, pg. up and down might not work.

Try:
Building the path at the correct height but parallel, and using Move It to move it over the road

Also, make sure you only select nodes when adjusting height, segments don't work.

Ctrl + H is a great shortcut, select a node in Move It, use that shortcut and then click another node. The first node will then align heights with the second node.

Remember the move it is finer than vanilla pg up & down, so it might be a few seconds of tapping the key before the height change is noticeable.

Get camera positions utility; it gives you more freedom in terms of viewing your build from different angles, if you want a better view.
Last edited by Strategy Nerd; Mar 13, 2019 @ 11:22pm
scpool1986 Mar 14, 2019 @ 8:21am 
I was able to get the paths to follow the road elevation but I ran into a new problem with them. I went nearly 3/4 the way across a map tile with only 3 pillars. I’m thinking it might be better to approach this in the asset editor.
Strategy Nerd Mar 14, 2019 @ 11:39am 
Possibly.
scpool1986 Mar 14, 2019 @ 12:09pm 
Got all the way to getting the road and street light configuration I wanted by using the 4 lane with median and monorail tracks. Removed the monorail tracks and swapped out the pylons with smaller ones, got the path in place on the ground level and was even able to get the desired lights for the path in place (in the air of course) but I can’t figure out how to elevate the path. It doesn’t help that I can’t get Move It! to work in the editor to save my skin either. Oh well, take a break and go back at it with a clear head a little later.
scpool1986 Mar 14, 2019 @ 4:29pm 
I started getting everything in place in the Asset Editor and now the only thing I have left to do is get the pedestrian path elevated on top of the pillars going down the middle of the road and I'll be set. The screenshots (sorry for the shear number of them) show the property settings I'm using for them. Any suggestions or help would be massively appreciated and once done this will be tested for a little and going on the Workshop.

https://steamcommunity.com/sharedfiles/filedetails/?id=1682903498

https://steamcommunity.com/sharedfiles/filedetails/?id=1682903424

https://steamcommunity.com/sharedfiles/filedetails/?id=1682903362

https://steamcommunity.com/sharedfiles/filedetails/?id=1682903308

https://steamcommunity.com/sharedfiles/filedetails/?id=1682903223

https://steamcommunity.com/sharedfiles/filedetails/?id=1682903161

https://steamcommunity.com/sharedfiles/filedetails/?id=1682903083
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Date Posted: Mar 11, 2019 @ 5:27pm
Posts: 8