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Oops, I forgot to add that all forms of pollution (Land, sound, or water) can cause deaths. There is no actual sickness in the game. You can only poison cims. So keep sound and ground pollution away from residential and you won't even need healthcare, except for happiness bonuses.
how do u do that? I'm a city 30k
https://steamcommunity.com/sharedfiles/filedetails/?id=598257515&searchtext=no+pollute
IT has another tab in water options and is accessible from day one
What does your pollution overlap map report for water pollution. If it says anything but zero, then you have poisoned your cims to death. Check the water overlay to see which pipes are brown and follow the trail to the source.
But that's the thing that confused me. I looked at the pollution-vision and it was very unclear on where the source was. It was like some pipes were good, some not as much. It was very arbitrary. Water pollution was at 7% though. All I did was literally replace the pipes and put them in the exact same spot and everything was fix. I was very thorough. I even connected it to other water systems of my city and it either did nothing, lowered the amount of sick people just a little bit, or spread the sickness to the other water systems. It was very inconsistent. But I'm doing fine now and my pop has increased by 20k more.
If you replaced them in different locations, then maybe you bypassed a pump?
But the water view has the clearest picture to find the offending pump. Just follow the brown pipes to the pump and move the offending pump.
Glad you got it working, but apparently you didn't figure it out, so it may come back.