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but yes, that is odd behaviour, never seen that before
getting from one edge connection to another is normal traffic, how far apart are the incoming and outgoing roads at the edge?
could it be that they are on opposite sides of a tile divide?
https://steamuserimages-a.akamaihd.net/ugc/924802734825461916/2C56CD27ACF4E76103920FB026641BFD8D5BE608/
I thought maybe since they are trying to reach the other end they figure it's quicker to just U-turn, but this started at the original intersection in the middle of the map and I never saw this behavior when the map had the one way freeways that spanned the map. But seriously it is JUST tourists. I click their RV and it says "tourist - leaving the city". I only have a population of 13,000 so it's a pretty small town, maybe there's no reason for them to really want to stay in town yet? But why even spawn them in that case? I don't have any mods that affect AI so I don't know what to do here.
There are some mods that allow you to control the dummy traffic in the workshop.
Edit; So just the one highway? I think if that highway was broken somewhere then it would do that exact thing, U turn when the can instead of de-spawn when they arrive at the break.
Now introduce 81 tiles mod and a highway junction near the edge of the map. What do you think they will do? They are instructed to enter and then leave via random exit, they don't have to drive far do they?
We are looking in to possible features in Traffic Manager to try and prevent such things, but low priority as it really only affects users of 81 tiles when they have junctions near the map edge.
Note that the issue of dummy traffic leaving by same way it came in exists all the time in every game, but if your highway junctions are near center of the map you just don't notice it as much. The closer a junction is to the edge of the map, the more obvious it becomes to the player what the dummy traffic is doing. The more outside connections there are, the more entry and exit points there will be (more randomisation). So another thing that exacerbates it is having very few outside connections. Also, in late game, there is less dummy traffic (due to traffic limit being dedicated more towards tourists and residents etc.) - so it's usually small cities or early game when people notice the issue the most.
One example is that when I create a national road from west to east, and another one near the edge, all dummy traffic are on the map edge, while the road inside the center tile is empty.
https://github.com/VictorPhilipp/Cities-Skylines-Traffic-Manager-President-Edition/issues/175
https://github.com/krzychu124/Cities-Skylines-Traffic-Manager-President-Edition/pull/100
In summary: Game chooses random entrance point, and random exit point. It doesn't check if they are the same (remember vanilla highways are separate road in each direction). It then pathfinds the vehicle between entry and exit via shortest route (pathfinder automatically adds in some randomisation). Fewer entry/exit nodes mean less random routes for dummy traffic. Highway junctions near edge of map make the shortcomings of dummy traffic system much more obvious to users.
If you download ILSpy you can view the vanilla code for yourself (the outside connections classes, dummy traffic, pathfinder, etc).
https://forum.paradoxplaza.com/forum/index.php?threads/cities-skylines-steam-tourists-cannot-despawn-at-two-lane-road-outside-connection.1113430/
The problem stems from us using a 2 lane road to connect to the outside. If you changed to a 4 lane road, I think that would prevent future problems.
I also have a suggested code fix, if anybody is interested in creating or altering their mod to fix the problem.
Essentially, the problem is that these tourists previously tried to travel out of the city along that road, but could not despawn. And they then enter this "infinite loop" where they come back into the city and try again and again to exit through that border point.
Thanks @aubergine18. I opened:
https://github.com/krzychu124/Cities-Skylines-Traffic-Manager-President-Edition/issues/273
Essentially, the suggested fix is to prevent the citizen from adjusting their target position by leaving a vehicle if they are at an outside connection.
If you have separate one way freeways going in and out of town, that will also solve the problem.