Cities: Skylines

Cities: Skylines

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TechiCat Feb 13, 2019 @ 2:10pm
Mass Exodus!!!! Help!!!
I never had this problem before!

I load a saved game from the main menu, and the game loads on pause because I have that mod.

The second I unpause the game, all my residents begin to move out! I have 24,000 residents and my city fairly new. Residential Demand is about middle, and commercial is between middle to low.

What is happening???
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Showing 1-15 of 40 comments
MarkJohnson Feb 13, 2019 @ 8:04pm 
You tell us. What do to avatars above the buildings say?
TechiCat Feb 18, 2019 @ 11:38am 
They don't say anything. They run fine, no problems, then as soon as I hit play they move out.
MarkJohnson Feb 18, 2019 @ 5:08pm 
Originally posted by TechiCat:
They don't say anything. They run fine, no problems, then as soon as I hit play they move out.

Why do you think they are moving out?
OneJasonBradly Feb 18, 2019 @ 5:56pm 
Young adults are moving away due to lack of places to move into? I say this because you have a
residential demand and population dropping at same time. The young moving away and seniors passing can make it look like an exodus.
TechiCat Feb 19, 2019 @ 6:53pm 
Everything you both are saying is incorrect. It has nothing to do with "young adults" because the city will be fine when I play and save. If I exit the game, only to reload it, all my resident areas move out. No one is dying. They are simply leaving--houses disappear and the plot becomes an available green residential plot again.

And I obviously have no clue why, or I wouldn't be posting!

Luckily, I do backup saves and when I reloaded an older save, this issue was gone. Half my city hadn't been built yet so I have to catch back up. Since no one seems to have a legitimate answer that isn't an asinine statement, I have no choice but to end this discussion. If you post anything, you'll be talking to no one because I've unsubscribed. Thanks anyways.

To anyone else who stumbles across this issue, because there have been others I've found and even they had no solution, I simply suggest having backup saves every once in a while.
MarkJohnson Feb 19, 2019 @ 11:02pm 
Originally posted by TechiCat:
Everything you both are saying is incorrect.

I haven't said anything as we have no clue what is going on. There are a literally a million things that could be wrong. I've just been asking for more specific questions of you to try and figure out the issue.

It has nothing to do with "young adults" because the city will be fine when I play and save. If I exit the game, only to reload it, all my resident areas move out.

Are you exiting to desktop, or menu? Do you hot load a save while in the middle of playing a game? These can cause issues, especially if you use workshop.

No one is dying. They are simply leaving--houses disappear and the plot becomes an available green residential plot again.

cims die constantly. It's part of the game.

Ah ha, houses don't disappear. It sounds like you have autobulldoze enabled and it is bulldozing the buildings for you. It will hide issues of abandonment and it's stopping you from seeing what's wrong with your city.

You likely have another mod that is hiding the avatars or your problematic buildings, since they don't complain, when they obviously have issues.

Also, pay more attention to Chirpy. He also tells you of problems in your city.

And I obviously have no clue why, or I wouldn't be posting!

It looks to bee mod issues, as usual. Try playing without workshop until you figure out the game. It will be much simpler to play and prevent you from having these bizarre problems, that only people with mods have. Plus you won't have to learn needless new rules that are introduced to the game from the mods, and make things more complicated than they already are.

Luckily, I do backup saves and when I reloaded an older save, this issue was gone. Half my city hadn't been built yet so I have to catch back up. Since no one seems to have a legitimate answer that isn't an asinine statement, I have no choice but to end this discussion. If you post anything, you'll be talking to no one because I've unsubscribed. Thanks anyways.

I hope you're a liar and still read this. Otherwise, well be seeing you soon in another thread with the same issue rather soon.

To anyone else who stumbles across this issue, because there have been others I've found and even they had no solution, I simply suggest having backup saves every once in a while.

You weren't finding solutions, because you were looking for problems. Next time try searching for solutions. It's much quicker this way.

And please be more descriptive with your issues. What you were doing before the problem, things you changed recently, workshop you subscribe/unsubscribed to recently.

Luckily you gave just enough of a description of what was happening to provider at least a clue, and possible solution.

If you have troubles explaining what is happening, provide a saved game. It is much easier to diagnose if you can see the city in motion.

From game's main menu, go to content manager>savegames, find saved game, click the share button (make sure to set it to public), copy and past the address of the saved game here and we can load and test quickly. usually less than a day, more often a few hours.

Good luck

PS, never install a mod to fix problems in your city. As you found out, it doesn't really fix anything, and causes other problems with your city.
Last edited by MarkJohnson; Feb 19, 2019 @ 11:08pm
TechiCat Feb 20, 2019 @ 8:51am 
I've turned off "subscribe to discussion" and I still got this notification.

To answer your responses, I haven't done anything different in my mods for this to happen except subscribe to a few more residential buildings. That clearly does not have any impact to my game because now that I've booted from an older save, the fleeing issue is no longer a problem.

I've tried removing the bulldozer mod, but still the problem persisted.

I wasn't looking for problems. I was looking for anything that could help. The few threads I've found that had my problem haven't been resolved either. The ones that HAVE been solved didn't match my problem.

As I said, I'm playing and everything works fine. No cims fleeing the scene. I exit, only to reload, and POOF, within a Cims day they're moving out. Not abandoning. An icon briefly appears on top of their house, and I can't tell you what it means because the entire lot disappears soon after. Then after another Cims day, more people move back in, only to repeat the cycle when I exit the game. I've looked everywhere on the internet to help me figure out what the notification is saying, but I can't find it.

All I can tell you is that the notification that briefly appears has a "No" symbol over it (you know, circle and line through it). The image behind it seems to change depending on residential or commercial. But nothing has changed in my policies or zoning.

As side notes, I only ever load this game from Steam, and I'm not a novice player. I've been playing the game for years, and whenever I need help I go searching through the Discussions posts. I've yet to find a solution to this problem.

I no longer have the saved game. As I said, I reloaded a backup and played from there. The file that I had been referring to is no more.
Last edited by TechiCat; Feb 20, 2019 @ 9:06am
OneJasonBradly Feb 20, 2019 @ 2:12pm 
Originally posted by TechiCat:
I've turned off "subscribe to discussion" and I still got this notification.

To answer your responses, I haven't done anything different in my mods for this to happen except subscribe to a few more residential buildings. That clearly does not have any impact to my game because now that I've booted from an older save, the fleeing issue is no longer a problem.

I've tried removing the bulldozer mod, but still the problem persisted.

I wasn't looking for problems. I was looking for anything that could help. The few threads I've found that had my problem haven't been resolved either. The ones that HAVE been solved didn't match my problem.

As I said, I'm playing and everything works fine. No cims fleeing the scene. I exit, only to reload, and POOF, within a Cims day they're moving out. Not abandoning. An icon briefly appears on top of their house, and I can't tell you what it means because the entire lot disappears soon after. Then after another Cims day, more people move back in, only to repeat the cycle when I exit the game. I've looked everywhere on the internet to help me figure out what the notification is saying, but I can't find it.

All I can tell you is that the notification that briefly appears has a "No" symbol over it (you know, circle and line through it). The image behind it seems to change depending on residential or commercial. But nothing has changed in my policies or zoning.

As side notes, I only ever load this game from Steam, and I'm not a novice player. I've been playing the game for years, and whenever I need help I go searching through the Discussions posts. I've yet to find a solution to this problem.

I no longer have the saved game. As I said, I reloaded a backup and played from there. The file that I had been referring to is no more.
Well nope never heard of that before. Pleased you had a backup point. Can't imagine what broke that save or what it was doing. Thank you for all the detail though I better understand.
aberation Feb 21, 2019 @ 6:22pm 
Did you change the theme of the buildings for the district? I know If I enable the theme from European Suburbia that all buildings will immediately pop out. When the zone repopulates it will be in the new theme.
TechiCat Feb 21, 2019 @ 6:44pm 
Originally posted by aberation:
Did you change the theme of the buildings for the district? I know If I enable the theme from European Suburbia that all buildings will immediately pop out. When the zone repopulates it will be in the new theme.

No. Honestly the thought of setting themes never even crosses my mind. I don't know what caused my problem. If I ever run into it again, I'll be sure to take notes. But for the moment, things are working. I've learned long ago to always have a backup save.
TechiCat Feb 22, 2019 @ 2:13pm 
Okay so now my latest save is having this issue again. I don't know why, but I WAS able to figure out the bubble that appears briefly over each disappearing home. It's the "No People" symbol. These people don't die off; there are no ambulances and no deaths waiting for transfer. The homes are all Adults, no Seniors. Still, once I load the save, and hit play (I have Pause on Load), suddenly my residential homes vanish. "No People" show up briefly when they disappear. The population drops drastically, before catching back up.

But no one has died.

All resources are working. Power, sewer, water, education, crime, fire, health--it's all fine. This issue spreads out across my whole map.

I had a theory at first that it had something to do with the Creative Art's schools (community school, that version of high school, and it's matching university). I thought this because the error always happened in the saves AFTER I've placed those schools. But while the game was on pause, I deleted them, and still I had a mass exodus. EVERY TIME I LOAD THAT SAVE.
Strategy Nerd Feb 22, 2019 @ 4:50pm 
What mods do you have?
MarkJohnson Feb 22, 2019 @ 6:25pm 
If you post your save, we can figure out the solution quickly. In fact it could have been solved the first day.
TechiCat Feb 22, 2019 @ 11:31pm 
I have close to 3300 mods and assets. Asking me to list them won't be easy. And asking me to load a saved game when you won't be subscribed to all my mods and assets could cause even more issues.

As for indicating it to be a mod problem, I'm pretty sure my above responses have already cleared that up. If I've never had this problem before, then suddenly have it when I've added no new mods, then clearly it's not a mod problem.

Either way, I've discovered what it was. After an entire day of trial and error, I've finally pinpointed it down to one of three Green City Expansion schools:
* Community School
* Institute of Creative Arts
* Modern Technology Institute

I don't know which of these three school is causing my mass exodus, but the problem only began after I placed them. Load that save, and mass exodus ensues. Delete the schools, save, exit, then reload and NO MASS EXODUS. :steamhappy: :steamhappy: :steamhappy:

I don't understand why these school would cause this issue, but I know for a fact it's them. My backup saves worked fine, because the file is before I've placed these schools. Now that I've deleted the schools, my latest saved game file works like a charm.

Case closed!
Meesmoth Feb 23, 2019 @ 5:37am 
So you're saying placing buildings from a official DLC breaks your savefile? I haven't heard of this until now, and I have Green Cities as well, but your issue does not happen for me.

Also what the hell is a "No People" problem??? Don't you mean deathcare issues? Houses without people in it would not complain having "No People", instead they wait until residents move in, even it takes several in-game weeks.

To me, this may be caused by mod conflict/issue, seeing the OP has already said he has 3,300 mods and assets. For comparison, I have 85 mods and 1,008 assets, but my game works fine for me without any mod conflicts/issues currently. Plus I was able to disable some gameplay features such as deathcare, crime, and fire without throwing back errors or issues.
READ A MOD'S DESCRIPTION BEFORE SUBSCRIBING!
Last edited by Meesmoth; Feb 23, 2019 @ 5:48am
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Date Posted: Feb 13, 2019 @ 2:10pm
Posts: 40