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unless your city is still small it's best to leave the sliders alone.
While adjusting your expenditure for water and power can save you some expenses, the primary bleeding will be from too many, expensive and perhaps unnecessary services for the size of your population and how well developed it is.
For, example, if you have planned for and built your city in such a way that you have taken consideration of that fact that the only thing that causes Cims to get sick is proximity to any form of pollution. So, try to strive towards a 0 sickness city and by so doing, you have little or no need for much health services. A couple of clinics can easily cope with a city of 100k if there is 0 sickness and the only reason to plop them would be for level up bonuses they provide. You certainly wouldn't need to pay for a useless expensive hospital, unless you wanted one for looks ;)
So, rather than fiddle with the expense/budget sliders, examine your services instead and see what you can reduce to a bare minimum and remember to look after your best source of income... residential taxation (rent).
Also, be aware, if playing with Snowfall DLC, winter maps can be very costly, since power will be used to heat homes until you have built another means of heating such as boilers or geothermal plants. Even a small city can be bankrupted by the huge power costs required to not only run it but heat it too.
This may help ;)
https://steamcommunity.com/sharedfiles/filedetails/?id=422074590
Thanks y'all.