Cities: Skylines

Cities: Skylines

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Meesmoth Mar 30, 2019 @ 2:46am
Low population/low happiness bug
So I started a new city (name: Imus City) this March 24, but when I started zoning it only this March 28, the population of the city is very very low. I have seen many houses being built but no one lives there and gives me the 0/1 households thing. I have finished the city at 45,000 buildings earlier, but its population is only 20,000.

The happiness level of Residental is stuck at 31%, putting monuments didn't help either but to increase it by only 5%. The Commercial happiness level is at 74%.

Here is the savefile:
https://steamcommunity.com/sharedfiles/filedetails/?id=1698104623

Output_log gives me this (spammed countless times):
Originally posted by output_log:
System.ArgumentNullException: '' with 1 arguments

What is more odd that the game (in the city) simulates 90,000 citizen units, but the seperate (CSL Show More Limits) citizen count is also only 20,000. I feel like I'm having 70,000 ghost Cims in the city that can't move in or enter the map despite having 8 outside connections on the map.
Last edited by Meesmoth; Apr 14, 2019 @ 7:07am
Originally posted by MarkJohnson:
I tried dezoning my whole vanilla city that is 9-tiles and 280k pop and no workshop. I added csl show more limits and it measured about 93k citizen units after the city was dezoned and left running for a bit after wards to get traffic down.

I then started zoning residential to see how big it could get with jobs only for services plopped. I was at about 57k and demand was slow and 3% unemployment still. and citizen units were running 112k. So about 15k higher than what I staryed. So that is about normal I guess, as it's always higher.

I had no issues with 0/1 households. But I mostly zoned HD residential to get pop up quicker to fill jobs. But the few hundred I zoned at the end had no issues.

Maybe I'll try your workshop on my city and see what happens. Maybe tomorrow, as I am testing your new empty city with new empty zones.

EDIT:

This is weird, I loaded your city again and now all of the zoning it has has vanished from the map. I tried rebooting my machine and loading again, but still no zoning anywhere. odd

EDIT 2:

I just loaded my city real quick, and it is running all of your workshop without issue and is x3 speed. No 0/1 issues at all.

I let it run a while and sure enough, about 16k pop it started slowing down quickly. It's now 30k and it is taking about 10 seconds for a day to expire.

No issues of 0/1 or the like yet.

It's all low density this time, like yours. All 4 of my outside connections are flooded from so many cars moving in at once. Now 60k pop, and traffic is mellowing out now, as the highways are jammed at entrance into city, especially the first interchanges, where they switch lanes and jam up. But going nicely.

Still no issues of problems.

Well, it's bedtime. I'll try again tomorrow and see how it goes when they have time to level up. Nite

EDIT 3:

Ooops, I forgot to add my saved game for you to test your mod settings on. If you have the same issues, then it is definitely a mod setting or maybe asset ploppable.

https://steamcommunity.com/sharedfiles/filedetails/?id=1302609885

EDIT 4: lol

I forgot to mention the other day, that I noticed in Imus that the 0/1 type buildings would let cims move in, but only when they reached level 2. So the buildings had to upgrade before they would move in. The new buildings seemed to be the only ones with the 0/1 issues.
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Showing 61-62 of 62 comments
MarkJohnson Apr 29, 2019 @ 1:24pm 
Originally posted by Meesmoth:
Originally posted by aubergine18:
This is a really long thread and I haven't had time to read it all; would someone be so kind as to do a tl;dr about what caused the problem? I want to add details to a troubleshooting guide as I suspect others will run in to these issues.
The issue is on the savefile itself.

I think he's asking for the solution.

Myself, it cleared upon its own. I tried removing all workshop, except a few nerf mods to keep it alive, and it still had the issue, but cleared up over time.

I think it's a combination of nerfs and mass move ins at one time, just overloaded it and it just took time to catch up.

At first, I thought it was just level one buildings having the issue. But then even some level 1 buildings had people moving in.

But I didn't notice any level 2 or higher having the issue.

Hopefully you can make sense of it and troubleshoot it the rest of the way.
Meesmoth Jun 9, 2019 @ 12:29am 
Sorry for bumping this (but it's still my own thread right?). Earlier I reloaded Imus City for recording a destruction clip when I discovered that spawning disasters suddenly allow thousands of people to come into the city.

Before disaster - minus people per week
After disaster - plus 5,000 people per week

I noticed this where my connections are so clogged with many residents who wants to "go home" after spawning three meteors that made my game 1fps. Maybe this is another workaround? Spawning disasters just to get population increase is kinda funny and doesn't make sense.
Last edited by Meesmoth; Jun 9, 2019 @ 12:29am
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Date Posted: Mar 30, 2019 @ 2:46am
Posts: 62