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It does sound like a mod issue, although like Meesmoth I have >100 active mods and don't run in to these issues.
https://drive.google.com/open?id=1a343q9YKUblROZjT8aX7BUK1XxOnjyHm
One of the issues is a Ploppable RICO asset - most likely contains a prop that's part of a DLC but the DLC isn't installed.
The localisation errors look weird. There's loads of failed prefabs, which is also somewhat strange.
The ArgumentNullException is likely due to failed detour/redirect (listed near start of log file) of either Network Extensions mod or Move It mod.
Very strange indeed, but after the loading screen - everything is there and works fine, even the 1025 assets I use (none of them failed according to LSM).
So that explains why my game froze while trying to fix a road with Move It!, the road looks glitchy due to terrain and I had to fix it manually.
If the log does not contain the issue why the population bug occurs, well I'll let somebody else look at the savefile. It's on the top post.
There is no police coverage at all. I think two police stations is all.
But population in increasing. Almost to 30k.
DOH! I got a Tsunami warning and lost all power and water.
It seems to have borked some no power/water mod.
EDIT:
Forgot a small district is missing the roads, but all buldings are present
Zoomed-out area:
https://steamcommunity.com/sharedfiles/filedetails/?id=1700685014
Zoomed-in area:
https://steamcommunity.com/sharedfiles/filedetails/?id=1700684407
Maybe this area was causing the issue?
Or maybe one of the many mods' settings I never configured?
Actually the city has three/four police stations, but they are placed only in the city center like its real-life counterpart.
I think the bug is still there on your session, or the city was not ran until reaching its final population stage. I had a city built only less 31 days ago that is only 10% smaller than Imus City, but its final population is between the 100-120k mark.
https://steamcommunity.com/sharedfiles/filedetails/?id=1667974802
Image (focus on the limits counter and the population number): https://reddit.app.link/bgOY0gxyyV
30k for a large city near the building limit is still kinda low, as shown in this past city timelapse I uploaded (the city had 9,000 buildings only, but with 28,000 population at the end):
https://steamcommunity.com/sharedfiles/filedetails/?id=1671632372
I also tried disabling Configure Outside connections and Configure population limits Mods, but so far I got nothing, the bug is still there, it makes me think the issue is now on the Savefile itself, as it was created during the Parklife mod errors (aka release).
EDIT: The large cemetery without road access is placed intentionally (again like its real-life counterpart), and has been proven to not cause errors like in previous cities.