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With the Green Cities DLC, you could also specialize commercial zones for organic and local produce, and office zones for IT clusters.
Other than that, you can just grow your city and be happy you don't have to worry about power supply for a long time.
Oh dear... what about 19,200MW then? ;)
https://steamcommunity.com/sharedfiles/filedetails/?id=683420900
A couple things to consider.
--- Not every map can be dammed for profit. Sure you can build a dam across it, but unless it is high enough to build of a deep resevoir you'll get little electricity out of it.
--- Watch for flood plains when building cities.
Results may vary amoung users.
Budget time. With a huge surplus of electricity comes the huge operating expense. Make sure you minimize the excess you are producing. Turn off and eventually destroy your other electric produces. Keep in mind that potential 1500kw production will either be less than predicted or be used up quickly in the expanding city. Reduce the electricity budget.
Basically this. Cut the budget in half and make bank off the extra efficiency from the hydroelectric plant.
Two, only one mod was used to create both the Hexadam and the Inverted Hexadam... the ELT mod.
Nope, untrue. That only applies if playing strictly vanilla, otherwise by using the mod mentioned above, I can build a max output dam anywhere, on any map.
yes, 1500MW is massive when you have a small town that didn't even yet unlocked all building. When i wrote this post i didn't even have the budget to build the dam.
i'm using around 200MW. (i said 300 but i got it wrong).
I destroyed my wind turbines and coil plant too.
i'm going ore intensive then i'll switch to oil after growing a little bit.
Should i keep my ore industry specialisation after exhausting the reserve or should i switch to general factory ?
thx.
Specialized Industry is designed to supply Generic Industry to keep imports low and keep everything for local use only.
Remember, oil and ore get used up really quick. You may need to enable the unlimited resources built-in mode of the game in content manager under mods.
If you supply it with homegrown supplies, that will reduce import costs, but the same amount of heavy freight traffic will continue to supply generic. It just comes from your specialised industries rather than from the outside connections (for the most part).
The amount of heavy freight traffic will remain the same since the supply and demand from generic is still the same.
Import costs? The only city revenue is from taxes and policies. There are no import, export, production costs and wages involved. The only cost the city incurrs is building and maintaining the infrastructure. Again, unless you are using mods to add this feature.