Cities: Skylines

Cities: Skylines

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ker2x Jul 29, 2018 @ 3:18am
best use of massive amount of electricity ?
I have a new city that currently use slightly less than 300MW and i have the possility to build a 1500MW hydroelectric plant.

What's the best thing to do in order to make as much money as possible from this massive surplus ?

PS : i only have 1 DLC : After Dark. I'll probably buy Mass transit.

thx <3
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Showing 1-15 of 18 comments
Tankfriend Jul 29, 2018 @ 3:29am 
You could try and focus your industry on oil / ore / forestry, because those use more electricity. Problem is that you'll get massive cargo traffic for import/export.

With the Green Cities DLC, you could also specialize commercial zones for organic and local produce, and office zones for IT clusters.

Other than that, you can just grow your city and be happy you don't have to worry about power supply for a long time.

Last edited by Tankfriend; Jul 29, 2018 @ 3:30am
ker2x Jul 29, 2018 @ 3:32am 
okay thx. I'll give a try to Ore (i have plenty). Maybe build some railroad in order to avoid as much cargo traffic as possible.
grapplehoeker (Banned) Jul 29, 2018 @ 10:56am 
1500MW is massive?
Oh dear... what about 19,200MW then? ;)
https://steamcommunity.com/sharedfiles/filedetails/?id=683420900
ancienthighway Jul 29, 2018 @ 12:23pm 
Pay no attention to grapplehoeker's trolling. He obtained that amount of electricity production by a carefully customized make, and I'm sure a number of useful mods.

A couple things to consider.

--- Not every map can be dammed for profit. Sure you can build a dam across it, but unless it is high enough to build of a deep resevoir you'll get little electricity out of it.

--- Watch for flood plains when building cities.

Results may vary amoung users.

Budget time. With a huge surplus of electricity comes the huge operating expense. Make sure you minimize the excess you are producing. Turn off and eventually destroy your other electric produces. Keep in mind that potential 1500kw production will either be less than predicted or be used up quickly in the expanding city. Reduce the electricity budget.
Aturchomicz (Banned) Jul 30, 2018 @ 1:52am 
Originally posted by ancienthighway:
Pay no attention to grapplehoeker's trolling. He obtained that amount of electricity production by a carefully customized make, and I'm sure a number of useful mods.

A couple things to consider.

--- Not every map can be dammed for profit. Sure you can build a dam across it, but unless it is high enough to build of a deep resevoir you'll get little electricity out of it.

--- Watch for flood plains when building cities.

Results may vary amoung users.

Budget time. With a huge surplus of electricity comes the huge operating expense. Make sure you minimize the excess you are producing. Turn off and eventually destroy your other electric produces. Keep in mind that potential 1500kw production will either be less than predicted or be used up quickly in the expanding city. Reduce the electricity budget.
do you not know that dams can actually produce that amount of electricety in this game?
Manta Jul 30, 2018 @ 2:03am 
Originally posted by ancienthighway:
Reduce the electricity budget.

Basically this. Cut the budget in half and make bank off the extra efficiency from the hydroelectric plant.
ancienthighway Jul 30, 2018 @ 2:34am 
Originally posted by Aturchomicz:
do you not know that dams can actually produce that amount of electricety in this game?
Yes, I do know that. I also know that not all of the maps that came with the game and DLCs are suitable for producing that much.
grapplehoeker (Banned) Jul 30, 2018 @ 5:04am 
Originally posted by ancienthighway:
Pay no attention to grapplehoeker's trolling. He obtained that amount of electricity production by a carefully customized make, and I'm sure a number of useful mods.
One, I wasn't trolling, nor do I ever troll. I was being my honest self and perhaps with a little tongue in cheek ;)
Two, only one mod was used to create both the Hexadam and the Inverted Hexadam... the ELT mod.
--- Not every map can be dammed for profit.
Nope, untrue. That only applies if playing strictly vanilla, otherwise by using the mod mentioned above, I can build a max output dam anywhere, on any map.
Last edited by grapplehoeker; Jul 30, 2018 @ 5:05am
ker2x Jul 30, 2018 @ 11:47am 
good idea, i'll lower the budget.

yes, 1500MW is massive when you have a small town that didn't even yet unlocked all building. When i wrote this post i didn't even have the budget to build the dam.

i'm using around 200MW. (i said 300 but i got it wrong).
I destroyed my wind turbines and coil plant too.

i'm going ore intensive then i'll switch to oil after growing a little bit.

Should i keep my ore industry specialisation after exhausting the reserve or should i switch to general factory ?

thx.
CyberVibes Jul 30, 2018 @ 12:15pm 
Would be good if we could simulate selling excess energy to neighbouring cities.
MarkJohnson Jul 30, 2018 @ 12:43pm 
Originally posted by ker2x:
Should i keep my ore industry specialisation after exhausting the reserve or should i switch to general factory ?

Specialized Industry is designed to supply Generic Industry to keep imports low and keep everything for local use only.

Remember, oil and ore get used up really quick. You may need to enable the unlimited resources built-in mode of the game in content manager under mods.
ker2x Jul 30, 2018 @ 1:01pm 
What's the benefit of low import ? More money from tax ?
ancienthighway Jul 30, 2018 @ 1:18pm 
Low import and low export reduce the amount of heavy truck traffic.
grapplehoeker (Banned) Jul 31, 2018 @ 6:01am 
Originally posted by ker2x:
What's the benefit of low import ? More money from tax ?
Originally posted by ancienthighway:
Low import and low export reduce the amount of heavy truck traffic.
Lower imports do not necessarily reduce the amount of heavy freight traffic, only the source and direction they travel to and from. This is because the size of your generic industry will determine the amount of goods it requires.
If you supply it with homegrown supplies, that will reduce import costs, but the same amount of heavy freight traffic will continue to supply generic. It just comes from your specialised industries rather than from the outside connections (for the most part).
The amount of heavy freight traffic will remain the same since the supply and demand from generic is still the same.
Last edited by grapplehoeker; Jul 31, 2018 @ 6:02am
ancienthighway Jul 31, 2018 @ 6:52am 
Oil and ore resources will too often become depleted, unless you use a mod to make it last forever. While that specialized industry may just change where the heavy trucks are driving, when the resources are gone, the need is picked up by import again. A temporary decrease in imports.

Import costs? The only city revenue is from taxes and policies. There are no import, export, production costs and wages involved. The only cost the city incurrs is building and maintaining the infrastructure. Again, unless you are using mods to add this feature.
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Date Posted: Jul 29, 2018 @ 3:18am
Posts: 18