Cities: Skylines

Cities: Skylines

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aleks Jul 26, 2018 @ 9:35am
Industrial zones have 'not enough workers' issue
Hi, guys. I am facing the problem, that almost nobody in my city wants to work at factories. I have a very high percentage of well-educated people, while factories prefer uneducated ones. So, almost all of them have 'not enough workers' issue (and which do not have it - they have a lof of over-educated workers).
I can build a lof of offices for my 'smarties', but still want to save the industry.

The only solution I have found so far is to reduce the education budget in order to decrease the number of students and keep them uneducated. This actially helped, but I am still in doubt, if the solution is correct..
Do I really have to keep the half of the city as uneducated workers in order to have the industry to work without issues. First, this looks dumb; second, it will lead to the 'not enough educated people' for offices in the future..

Can anybody share the proper solution please?
Last edited by aleks; Jul 26, 2018 @ 9:44am
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Showing 1-6 of 6 comments
kirbykips Jul 26, 2018 @ 9:38am 
Yeah, I'm having this problem too. Only, it happens more often with forestry. I have a lot of factories dedicated to forestry, but no one ever wants to work at them. Even if I don't have a university, they STILL don't have enough workers.
I'd love an answer for this too because my factories are constantly being abandoned.
Last edited by kirbykips; Jul 26, 2018 @ 9:39am
FenrirSlip Jul 26, 2018 @ 9:43am 
It's just based around time. People should start working in factories after a reasonable time has passed. In other words, it's similar to death waves where it takes some time to ease off.
aleks Jul 26, 2018 @ 9:49am 
Actually, they do not want. A had been having this issue over the years, until I reduced the amount of educated people..
Tankfriend Jul 26, 2018 @ 10:16am 
Educated people do work in factories if they have no other choice, as far as I can tell. The moment you zone offices or other areas that require educated workers, they will switch over, though.

The only things you can do about this are:
1. Don't zone offices etc., so you force your educated people to work in factories.
2. Use the anti-education policy, so people put work before education.
3. Provide services to your industry, so your industry upgrades to higher levels. Higher-level industry switches a part of its workforce over to educated workers.
ancienthighway Jul 26, 2018 @ 10:53am 
The best two ways to solve the "not enough workers" problem is to zone more residential to increase the population and to make sure workers can get to the worksite, preferably with public transportation.

Replace generic industry with offices. Chances are you are exporting most of the goods anyway, to switching to offices will reduce truck traffic.
grapplehoeker (Banned) Jul 26, 2018 @ 11:12am 
Increase your workforce for a start!
Use your unemployment % as a guide. Aim for at least 10% unemployment. If you have 5% or less then you have a worker shortage in any case. Zone more residential and cut back on all vacancy creating businesses.
Your generic industry really doesn't need a lot of specialised industry produce, so I see little reason for these 'many forestry factories' you mention. It's not as if they make much money from exporting what your generic doesn't use.
(Before anyone jumps in to complain that I'm not pro-industry, by all means build a huge and relatively profitless forestry industry if you wish but only when you have a population size to support it first ;)
Always provide the best education possible. Plenty of good reasons to and hardly any downside.
Last edited by grapplehoeker; Jul 26, 2018 @ 11:45am
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Date Posted: Jul 26, 2018 @ 9:35am
Posts: 6