Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'd love an answer for this too because my factories are constantly being abandoned.
The only things you can do about this are:
1. Don't zone offices etc., so you force your educated people to work in factories.
2. Use the anti-education policy, so people put work before education.
3. Provide services to your industry, so your industry upgrades to higher levels. Higher-level industry switches a part of its workforce over to educated workers.
Replace generic industry with offices. Chances are you are exporting most of the goods anyway, to switching to offices will reduce truck traffic.
Use your unemployment % as a guide. Aim for at least 10% unemployment. If you have 5% or less then you have a worker shortage in any case. Zone more residential and cut back on all vacancy creating businesses.
Your generic industry really doesn't need a lot of specialised industry produce, so I see little reason for these 'many forestry factories' you mention. It's not as if they make much money from exporting what your generic doesn't use.
(Before anyone jumps in to complain that I'm not pro-industry, by all means build a huge and relatively profitless forestry industry if you wish but only when you have a population size to support it first ;)
Always provide the best education possible. Plenty of good reasons to and hardly any downside.