Cities: Skylines

Cities: Skylines

View Stats:
Grampa Mar 10, 2020 @ 10:54am
help with 6 lanes road, using only one lane
Hi there! I can't find any really helpful hint so I will ask to you

https://steamcommunity.com/sharedfiles/filedetails/?id=2018906679
(hope you can see the image)
why they use just one lane? I'm using the the traffic manager mod and allowing them to use the other lanes and i've also adjusted the crossroads but still they use just one lane making useless all the remaining ones...

any help please?
< >
Showing 1-11 of 11 comments
grapplehoeker (Banned) Mar 10, 2020 @ 12:24pm 
What is a 6 lane one way road anyway?
It is 2 lanes to go left, 2 lanes to go straight forward and 2 lanes to go right.
Instead of asking your question, first ask yourself, where is the traffic coming from and where does it need to go?
They are all using one lane, because that is the lane they need in order to turn left further ahead in order to reach their destination. They have no reason to use any other lane. The other lanes are useless because the traffic has no use for them.... they do not take the traffic where it needs to go.
Unless, you give them a reason ;)
Think about where you place the zones and buildings that traffic need to travel from and to... then think about what roads you use and where to place them.
So, if I wanted all lanes of a 6 lane one way road to be used, I would make sure that the purpose of the road will be to direct traffic to their destinations on the left, straight ahead and to the right.
None of that requires mods, just a little planning and forethought ;)
Last edited by grapplehoeker; Mar 10, 2020 @ 12:32pm
AKscene Mar 10, 2020 @ 12:31pm 
And maybe a wider pic, daylight and without rain....the better the pic the easier it is to help you sort the issue.
Cahos Rahne Veloza Mar 10, 2020 @ 12:39pm 
1. Either give your Cims more options to go too, besides one place to go or turn to. Cims are coded to always choose the best lane regardless if tyhere are other open lanes.

2. Or use TMPE, to force Cims to use more lanes.

...your choice.
OneJasonBradly Mar 10, 2020 @ 9:06pm 
It looks to me that the traffic is driving up then left , then driving back down the road at the left side of the screen shot. At the area where they are turning left to make that large "U" turn That turn point is a intersection it looks to me. I see two straight roads meeting instead of a round curve. They see those sharp bends as intersections. Since it's seen as an intersection only two lanes will be dedicated to turn left. As well because they are turning left again at the next turn again limits the lane choice down to one lane. If you make those two turns smooth turns instead of what I think I see which is a sharp bend which traffic conceders an intersection they will stop dedicating or limiting turn lanes and use more of them.
me22ca Mar 10, 2020 @ 10:13pm 
Is the 6-lane one-way really ever a good idea? I've never found it to actually work better than just using the 3- or 4-lane one-way roads in NExt2...
Noob2Pro Mar 10, 2020 @ 11:56pm 
6 lanes should only be used if its a 4 way intersection or else 2 lanes would be used. Importantly, balanced the traffic direction so that all lanes are equally used
OneJasonBradly Mar 11, 2020 @ 6:45am 
Originally posted by me22ca:
Is the 6-lane one-way really ever a good idea? I've never found it to actually work better than just using the 3- or 4-lane one-way roads in NExt2...
I found six lane one way road to be incredibly helpful for volume traffic. I also do use the 3 and four lane from NetworkExtensions
In this clip they are not used for 2 lanes left two lanes through and two lanes right.
https://steamcommunity.com/sharedfiles/filedetails/?id=1853798951
Though every lane is accounted for.


Originally posted by NOOB2PRO:
6 lanes should only be used if its a 4 way intersection or else 2 lanes would be used.
I do not agree and neither does any clip I have showing the six lane. I find your statement misleading, just like two lanes right two lanes through and ... for the intersection could very well be five lanes through and one turning right. You should account for the lanes.
https://steamcommunity.com/sharedfiles/filedetails/?id=2019473065
Check out these six lanes
https://steamcommunity.com/sharedfiles/filedetails/?id=776084563
This clip I show "one" of the causes for single lane back ups. Also notice that "ALL" traffic is wanting to turn right at some point along this roadway. The six lane is used as a sorting device or ares in this clip.
https://steamcommunity.com/sharedfiles/filedetails/?id=1829703708
Though to me the six lane is for volume traffic and for sorting traffic into perspective lanes.


Last edited by OneJasonBradly; Mar 11, 2020 @ 6:58am
eire1130 Mar 11, 2020 @ 7:41am 
Hard to say because I think I'd need to see a bigger picture, but it's unlikely you need six lanes.

I would consider downgrading to four lanes after Kathleen street branches off. That should create two off only lanes, and four straight on lanes. This assumes Kathleen is a one way, if it's not, consider making it one way.

Once you do that, you will see traffic pic some different lanes (For kathleen) and for straight on potentially.

If you shared pics of the blockage point and where they are coming from, and maybe traffic routes, you might get more detailed answers.
caseyas435943 Mar 13, 2020 @ 6:00pm 
Because at the end of your 6 lane road it probably a turn lane and a go straight lane as one.

The AI is horrible in this game. If you give a Cim 2 options in the same lane they will all pile into that one lane. The traffic could back up for millions of miles. And not 1 car will use another lane because 1 lane as a multi option at a point of where they are all going. Traffic manager helps a ton with the terrible AI.

But 2 options still means they will all drive in that one lane no matter if you build a 50 lane highway. They will drive in that 1 lane because it has a multi option.
grapplehoeker (Banned) Mar 13, 2020 @ 7:18pm 
Originally posted by caseyas435943:
Because at the end of your 6 lane road it probably a turn lane and a go straight lane as one.

The AI is horrible in this game. If you give a Cim 2 options in the same lane they will all pile into that one lane. The traffic could back up for millions of miles. And not 1 car will use another lane because 1 lane as a multi option at a point of where they are all going. Traffic manager helps a ton with the terrible AI.

But 2 options still means they will all drive in that one lane no matter if you build a 50 lane highway. They will drive in that 1 lane because it has a multi option.
Oh really?
https://steamcommunity.com/sharedfiles/filedetails/?id=423560924
more examples here...
https://steamcommunity.com/app/255710/discussions/0/1648792158825605470/#c1648792158826922076
Last edited by grapplehoeker; Mar 13, 2020 @ 7:23pm
OneJasonBradly Mar 14, 2020 @ 8:14am 
Originally posted by caseyas435943:
Because at the end of your 6 lane road it probably a turn lane and a go straight lane as one.

The AI is horrible in this game. If you give a Cim 2 options in the same lane they will all pile into that one lane. The traffic could back up for millions of miles. And not 1 car will use another lane because 1 lane as a multi option at a point of where they are all going. Traffic manager helps a ton with the terrible AI.

But 2 options still means they will all drive in that one lane no matter if you build a 50 lane highway. They will drive in that 1 lane because it has a multi option.
Multi arrow can be an issue but only if the street in question has no definition to it. For example if the same lane at every intersection along a street states right and straight, every one. Then this lane is the one to use if you the A.I.(agent) is ever going to turn right at any of these intersections along this street. The issue happens if these double arrow lanes repeat themselves too many times along the street. Break the (arrow) pattern just once and witness the results. There is more than one reason for single lane congestion or backups. This is one of them.
Last edited by OneJasonBradly; Mar 14, 2020 @ 8:37am
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: Mar 10, 2020 @ 10:54am
Posts: 11