Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There are simple fixes for these. Make long slopes, e.g.
https://steamcommunity.com/sharedfiles/filedetails/?id=502593656&searchtext=traffic+sponge
That helps your guys queuing without spilling onto highways or roads to cause a traffic mess.
They all take generally 1 truck at a time and the speed is slow. But when you compare to real life they are fast :)
I have usually max 2 cargo airports with rail, 2-3 cargo harbour with rails, and about 6 cargo stations. They all linked to each other with an internal rail network and it works beautifully.
Every commercial area has a cargo station as well as every industry area.
Don't make them to big and the traffic will be fine.
Now I could set up a few more train stations in that district, they are small enough that it is not a huge burden, but the whopping great footprint of the Air Cargo Hub really makes me wish I cold just use some of that space for for a few more train/truck access points. I mean, even accounting for the rail yard footprint needed to effectively feed the stations themselves the Air Cargo Hub is just a bad investment space wise (especially when you consider most of my switching yard is underground and extends into districts that have no need of cargo depots). I just need the thing to suck in and spit out trucks/trains faster, and utilizing some of the cosmetic assets already built into the model seems to be a great way to accomplish that.
I mean, we already have multi-platform assets for transit stuff (passenger rail yards, bus hubs etc), why does cargo get a short shift on that front?
It's not really a fix, though. But it will allow you to manipulate the AI pathfinding in such a way that you could make a % of the traffic not want to go to the terminal anymore. This is useful for load balancing. In my case, I set it to 50% so that my terminal only gets half as many trucks going to it, and the other half will use other export options available to them.
You are right though, it would be nice to have multiple entrances into a terminal... if nothing less, at least have a separate entrance for *returning* trucks that belong to the terminal and are coming back with an empty load. They clog up the entry roads.
Look I feel for you and I think it could be better but maybe I give you my save and you look at how I manage it?
At least i place it ALWAYS inside a one way road ring, and that means its allways wrong around
I am not trying to min/max or fully optimize or "game the game". I actually want something that resembles (aesthetically) a roughly realistic city, with larger regions dedicated to certain functions (limited, of course, by the built in abstraction, but who is counting?). Answers that "game the game" are not part of the solution, nor will they actually help because what solution like the "traffic sponge" solve are not the problem I am having.
Don't know if that is a limit of the game/unity engine or you can change it on the station.
OR... can I just visually copy it, and build it out with roads?
The issue is as dumb as it sound, just make a very long and compact road so it doesnt overstack where you don't wants it to. You can makes your own yes.
On my end, i don't like building that, so i use this mod :
https://steamcommunity.com/workshop/filedetails/?id=2911178252
But i don't know if you have access to mods.
Also, the asset you were speaking about is basically a roundabout