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Park (parking lot)
Path between 2 Streets
Path (overwalk)
And finally you can consider a taxi or Bus stop
at least that my experience what yopu can do withn such "Parks"
Pathways and parks with paths can be very powerful.
https://steamcommunity.com/sharedfiles/filedetails/?id=1875904948
https://steamcommunity.com/sharedfiles/filedetails/?id=1891544910
https://steamcommunity.com/sharedfiles/filedetails/?id=1276346177
https://steamcommunity.com/sharedfiles/filedetails/?id=1852286534
Can you see the pathways?
https://steamcommunity.com/sharedfiles/filedetails/?id=1109974903
https://steamcommunity.com/sharedfiles/filedetails/?id=1125883948
Here I added paths and other things to reach the large park in the distance.
https://steamcommunity.com/sharedfiles/filedetails/?id=1125868592
A wide shot of the parkway or pathway along the mining district on the residential side.
https://steamcommunity.com/sharedfiles/filedetails/?id=957640071
Though it is hard to see.
This one shows the network of paths reach from the stadium to the Oil industrial district at the top of the screenshot. It also shows the cross path that starts at the left at the large park and follows the mining industrial area in the middle of the screenshot.
https://steamcommunity.com/sharedfiles/filedetails/?id=957643801
The beginnings of this pathway along the mining area.
https://steamcommunity.com/sharedfiles/filedetails/?id=857082313
2016 The LOTUS parkway. This was the first one built, the experiment if you will.
https://steamcommunity.com/sharedfiles/filedetails/?id=786197704
Forgive all the content, this topic I have enjoyed since buying the game back in 2015.
I came to it from Fused Grid[fusedgrid.ca], which uses the parks as pedestrian connectors, which I found from this very old asset:
https://steamcommunity.com/sharedfiles/filedetails/?id=407203352&searchtext=vfg
Which is nice, but doesn't take full advantage of the middle park, and just the one middle park for the block isn't enough entertainment for full blue happiness.
Here is something that may interest you and others using paths. If a path is within one zone square of the back of any type of lot 'that has a hang out area', including benches that are used, not props, they can walk from those hang out spots to join the path.
https://steamcommunity.com/sharedfiles/filedetails/?id=1339828833
I like messing with the pathways and parks and there's a lot I could show. I'll show one more thing that may pass many by but may interest some.
https://steamcommunity.com/sharedfiles/filedetails/?id=1715595942
My profile is Public, and large and may have some ideas for you to explore.
What makes that one your favourite? It's 20x the upkeep of a Small Park for only 25% more entertainment (same radius). Is there something about its paths that you particularly like? Are you making diagonals with it?
It is the first asset I used as a pathway network connection and I became a "one trick pony" with the thing. I used it everywhere I could think of.
This clip, six minutes in explains sort of why it became my favourite. It is worth watching.
https://steamcommunity.com/sharedfiles/filedetails/?id=1276346177
I guess I'm just too wedded to my 8u-between-roads layouts to care about it being 9x6 instead of 9x8, so am happy to use the cheap one.
(I tried to do more interesting ones, but the way the game zones on corners that aren't 90° just gets me so annoyed...)
@InterKid have a screenshot? I keep wanting to do something useful with space in the middle of an interchange, but always end up having trouble finding the right way to get to it.
https://steamcommunity.com/sharedfiles/filedetails/?id=2019268660
The fact it is smaller means it can be easier to spam.
Means if you make overwalks you maybe should prefer 5 long ramps
https://steamcommunity.com/sharedfiles/filedetails/?id=2016327842
https://steamcommunity.com/sharedfiles/filedetails/?id=2016329263
Thanks! I'll have to experiment with that. (Though I don't have Parklife.)