Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I noticed now that I can only connecting lines that cross the ground with each other and only connecting lines that go below the ground. So they do not work together though I follow all the articles required for the mod to work
Hey! I use the mod called Metrooverhaul. When I connect the regular subway with the mod's subway, it doesn't work to make a line. You can only make lines under the ground or above the ground. So the mod and the original don't work together. I've also tried to rebuild everything so that everything fits together.
Sincerely Niklas
- Don't make the lines too long (max. up to 8 stations or so)
- Make a loop in each part of the city and create the stations near public places (such as schools, museums, people train stations and harbors, unique buildings and parks)
- Make sure one of those stations is close to another stations in a neighboring loop in which you apply the same rules.
- Never put a station on a main road, always put it on a side road. And never ever put it near a junction or a roundabout
- Check in the metro system overview how many people are using your metro and assign a fitting amount of metro's to that. Each wagon can carry 180 people, so when 300 people using the entire line it makes no sense to use 6 wagons, then only 2 would suffice. That saves you money.
- Bonus tip: When the metro station is in a commercial or industrial area you could put it on a side road where you can ban cars. That will prevent people from getting their car out of their pockets and drive off. But you have to make more than 1 junction before the people can reach the main road. Just one side road banned from cars won't help, they will hop in their cars and notice that the main road is accessible for car and off they are.
Additionally, your route must have a metro depot connected to it in line to launch vehicles.
This. This is the answer right here. I had multiple hubs going all around my city, had no mods enabled to make sure I was connecting everything the way it was intended to be, redesigned entire intersections to make the tracks not have any hard turns, yet I continually had zero weekly passengers. I didn't have a place for the trains to come from so there were no trains...
Sometimes this game is so intuitive it makes me feel stupid.
They also must NOT cross freeways unless you are willing to build in small sections as you go, making sure each small section remains green and avoids turning red. Going from station to station across freeways may not work for routing even the game allows you to place a tunnel across in one go. You must be willing to delete those lines and repeatedly try again until you finally find a configuration of track that allows you to place a route on it.
Lastly, as observed above, they MUST NOT touch roundabouts in any way. I have no idea why.
If I sound irritated, it's because I am, at the game for allowing me to place track I could not use. And using Road Anarchy to force the metro tracks to lay where I wanted them did NOT work to solve this problem. Actually, it made it worse.
If you have been able to overcome any of these limitations, please feel free to ignore my observations. Or better yet tell me how. Although if you did overcome these limitations, I wonder why you would bother to look up this thread at all.
I get the impression that the metro part of the game is kinda buggy.
I'll pay attention to this, thank you. Still having issues as of (almost) 2025