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Also regular offices do not produce goods. They are just high skill jobs you can use to expand. IT cluster does produce goods and there is some kind of limit on how much they can export so don't make too much of it.
If you are clever you should have had the thought while reading this "wait, does that mean non-industrial jobs also reduce industry demand?" The answer is yes. If you are making too many goods then zone some commercial. It will also bring the industry demand down.
As for the cause of your long high demand streak. You probably recently had a spurt of heavy residential upgrade. Your balance was working fine then you laid down some service (probably mass transit, put in metro or buses I bet) and a bunch of residential upgraded. People moved in and you didn't have enough jobs. Just keep generating jobs. Eventually you'll hit equilibrium again.
I'll come back and let you know if I have problems etc
Industry/commerce demand is for mostly jobs only.
If you only needs jobs only, then build vanilla offices.
If you need jobs and freight, then build IT offices.
If you want to add commerce, then add office IT for freight and jobs.
Commerce will always be high. Ignore it completely. It is not needed at all. Just build what you want and no more. Then you can ignore office IT completely.
If you use office IT, then you don't need industry at all. and you can build commerce/ and Office IT only. with vanilla offices for job sinks.
I recommend ignoring the demand bars completely, and use unemployment to provide jobs/workers. Unemployment wants abound 5%, but try for 10% to keep from dropping below 5%. which can cause lack of workers.
but ignore the demand bars or you get stuck in a vicious loop of building freight.
Pick office IT or industry. If you mix them up, freight becomes an issue and usually industry abandons as office IT get priority on freight.
Residential demand is the only demand bar that actually works as it should. The rest of the bar are just guides.
All you need is workers and jobs. You need two (workers) residential to one job.
So if you place one long road you should be able to zone 4 clocks of residential, to one block of industry and commerce. (offices have their own ratio of 1.5:1)
DLC ploppables are just job sinks, you will need to monitor your unemployment rates (and education level ratio) with around 50% max education of the highest education level only. That will feed anyone that needs jobs, no matter the job level requirements.