Cities: Skylines

Cities: Skylines

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BTZ Nov 8, 2018 @ 8:45am
Not Enough Raw Resources
Hello mayors! I'm pretty new to this game, could you please advice how to constantly produce for example Animal Products? The problem is that my Production Chain not working almost forever with the message that is "Not Enough Raw Materials", but the warehouse, which located nearby is with full stock of Crops,and even in "empty" mode? How can I prioritize that stocks moves from warehouse to my production chain, so that my production have the supplies?
Last edited by BTZ; Nov 8, 2018 @ 8:49am
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Showing 1-15 of 22 comments
Gurning Chimp Nov 8, 2018 @ 9:00am 
I'm having this issue too and would love a fix.
BLÀde Nov 8, 2018 @ 9:04am 
i've pretty much given up on industries i couldn't even get them to lvl 2 last game they just never got enough workers to lvl up. and they hardly ever export goods.
BTZ Nov 8, 2018 @ 9:12am 
Oh, yes, also workers, but downtimes in Production Chains, with Barn, full of stocks nearby is something strange :(.
BLÀde Nov 8, 2018 @ 9:13am 
will probably take them 3 patches to finally get them working correctly :steammocking:
iron721 Nov 8, 2018 @ 9:14am 
Hi there,i will upload my city for you guys to get an idea,all industries works the same way in the supply chain sense,hope you guys find it helpfull.
https://steamcommunity.com/sharedfiles/filedetails/?id=1559014822
BTZ Nov 8, 2018 @ 9:15am 
Originally posted by BLÀde:
will probably take them 3 patches to finally get them working correctly :steammocking:
Yep :D Today Will try, to reverse the traffic direction to cut farming region, to fill the production chain.
iron721 Nov 8, 2018 @ 9:16am 
Believe me,i worked on this issue for a long time,this is the best i got it,my factories allmost never goes without supplies,hope it helps you guys.
CyberVibes Nov 8, 2018 @ 10:58am 
Not enough resources can mean you haven't placed the farms down on fertile land, if this is the case then you can use this tool to paint in more fertile land around those industries.

Always read a mods description and comments section before subscribing.
https://steamcommunity.com/sharedfiles/filedetails/?id=502750307&searchtext=extra+landscaping
BTZ Nov 8, 2018 @ 11:40am 
Originally posted by CyberVibes:
Not enough resources can mean you haven't placed the farms down on fertile land, if this is the case then you can use this tool to paint in more fertile land around those industries.

Always read a mods description and comments section before subscribing.
https://steamcommunity.com/sharedfiles/filedetails/?id=502750307&searchtext=extra+landscaping

No, problem is that Grain Silo is filled with Crops, but nearby Animal Pusture is out of Raw Supplies (Crops). Grain Silo trucks are riding to differet areas except of the Animal Pusture, what results in Producation Chain downtime, and balance losses.
BLÀde Nov 8, 2018 @ 9:10pm 
that's exactly what happens with me i have nearby resources full in the warehouses etc but they never retrieve them. it's borked
Prometheus Nov 8, 2018 @ 10:37pm 
Its not borked you guys are just doing it wrong. I'll type this for the 20th time I guess. Not being sarcastic there. If anything I am lowballing the number of times I've told people this.

Storage buildings have limited trucks. If all the trucks are getting used then try making more.

Yes, if you overproduce something it'll export. Exporting takes up a lot of truck time. If you want your trucks to not spend loads of time exporting don't massively overproduce a specific good (do overproduce a little though).

New industry has high education jobs on each building. Teh stoopid cun't werk aboov its smerts. They aren't filling because your city has an epidemic of the stupidpox. Cure it.
BLÀde Nov 8, 2018 @ 10:51pm 
the trucks aren't in use i look at the warehouse it says like 2 trucks are always in use the rest just sit there meanwhile the mills complain about no resources even though they are right there! i have plenty of educated people they just never want to work in the damn industries! it's beyond f'd and needs to be patched NAO until than i'm practically done with this crappy expansion. wasted $ should of known it's paradox they never ever get it right the 1st time!! :steamfacepalm:
Last edited by BLÀde; Nov 8, 2018 @ 10:52pm
Prometheus Nov 8, 2018 @ 11:40pm 
Collossal Order is not responsible for when you break your game with mods.
BTZ Nov 8, 2018 @ 11:57pm 
Originally posted by Promethian:
Collossal Order is not responsible for when you break your game with mods.
I'm almost on vanilla, just that tool for precise road building.

Oh, and another question. If I build barracks, will this reduce traffic from and inside nearby residential areas?
Last edited by BTZ; Nov 9, 2018 @ 12:21am
Prometheus Nov 9, 2018 @ 1:46am 
Originally posted by FoxtrotF:
Originally posted by Promethian:
Collossal Order is not responsible for when you break your game with mods.
I'm almost on vanilla, just that tool for precise road building.

Oh, and another question. If I build barracks, will this reduce traffic from and inside nearby residential areas?
No. Barracks are effectively another building that people come to work at. They are nice because you can do gradual increases to your overall production with them without worrying about it being such an increase in output that your supply chain will use up all its trucks. They are also good for when you want to create jobs.
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Date Posted: Nov 8, 2018 @ 8:45am
Posts: 22