Cities: Skylines

Cities: Skylines

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More Workers Needed (Forestry and Farms) Help Needed TY
Hey guys, I really appreciate the help I have received here. It's really improved my games by miles!

I have my Garbage and Cemetery Issues well under control now! I can also level up industry and am good at getting the sims well educated. That said ... BOY OH BOY!!! ... Grrrrrrr ... when it comes to forestry or farming ... keeping the population in those areas dumbed down is no easy.
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What I am doing to get over the "workers needed" issue, is making a small residential areas near each farming / forestry district. I make the residential their own district, select the schools out policy and after a while I will even demolish those pesky individuals that somehow still educate themselves.

Unfortunately I am still strangling with more workers needed do to the amount of over educated workers Vs un-educated ... yet there seems to be enough un-educated workers about? It must have something to do with the roads?

OH ... I am also careful not to put in any services ... at least not near the framing/forestry residential areas. Still preplex at how some of them still lvle up though.

Would anyone care to have a look at my saved game file. I could upload it from my saved game folder and share the link. How is that done exactly? It really is very frustrating as I have over 2.5 million creds .. but don't want to move on until I learn how to solve this issue with the need for more un-educated workers. :steamfacepalm:
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OK - I am uploading to the work shop now. I will delete it once I have received help and hopefully better understand how to deal with the Workers Needed issues as relates here.

Please keep in mind I am still very much a newbie (very slow learner) and I know there is a lot wrong with my city ... yet for me I like it bar the worker problem. If you do wish to help me regarding this issue ... could we please just focus on the forestry section with respect to workers needed. Again, I am having to continually delete the homes as they keep upskilling regardless of very little services, and policy to encourage work. I would really love to understand the process more on how to hand this issue.

Appreciate whatever help I can get.


Here is the link from the workshop upload:
https://steamcommunity.com/sharedfiles/filedetails/?id=1558775922

Thx for your time guys.

Happy gaming.

Cheers
~Dave
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Showing 1-7 of 7 comments
Harrison Nov 6, 2018 @ 11:12pm 
I don’t think what you’re dealing with is an education problem, it sounds like a simple lack of people.

While I’m fairly new to the game I’ve not had any issues with over-educated workers in things like farming and forestry.

What I’ve had to do is take my time and slow down my expansions. Sometimes even just let the game run while I go make a sandwich to give people time to find the jobs.

Edit: Upon further consideration, it may in fact be an education problem but not in the way you think. I think the way it works is the educated workers try to find jobs that match their level.

If you zone offices and regular industry while the farming and forestry is still trying to find workers, you pull workers away from them.

Basically, my advice is still to wait and let them find workers and not try to blitz it.
Last edited by Harrison; Nov 6, 2018 @ 11:21pm
Admiral Obvious Nov 6, 2018 @ 11:21pm 
Usually, the answer is throw more people at the work.

If you're still having trouble with that, you could try adding a zone where you apply the "schools out" policy. That will keep the worker education down in the area you designate, and keep people from "moving up" to higher level education demand jobs.
BLÀde Nov 6, 2018 @ 11:25pm 
just zone more res zones until it stops saying it
Space-Ventura Nov 7, 2018 @ 1:04am 
Yea thanks guys. I am already using the schools out policy in the zoned areas next to the forestry. I will stop zonning comercial and offices ... keep the focus on residential and go back to working on education.

I'm just worried about residential happiness then ... having too many educated people - BUT ... will put in more leisure and parks / tourisim ... see what happens.

I'll keep trying. Thanks for advice ... much appreacited.

I'll check back later in case others having anything to add ... might even update the workshop upload if I have any success. I have a couple of mil creds to spend on upgrades and clean up existing zones with the focus on more people.

See what happens. :steamhappy:
BLÀde Nov 7, 2018 @ 1:44am 
just put a few parks nearby and they will be happy
Space-Ventura Nov 7, 2018 @ 6:25am 
Solved. I understand now. I no longer tried to follow the RCI Zoning Demand Bar. Once I stopped putting in comercial and just focused on teraforming the hill next to the forestry ... I had no issues with educated folk working the mills. I even had schools of all sorts, and plenty of services in the new distric along side the foresty. Looks good and I should be albe to move expland slowly form this point focusing on other ellements of the game whist having a better understanding of More Workers Needed! The whole thing about dumbing down I completely miss understood. MIght help early on, but I think is more of a missunderstandind as suggested above.

Here is a couple of screen shots of what I was working on whilst the forestry jobs where filled up. I did zone more high density residatnial as well (but did not dumb them down)

Exscuse the typos .. is like nearly 1am now. :steammocking:

https://steamcommunity.com/sharedfiles/filedetails/?id=1558940873

https://steamcommunity.com/sharedfiles/filedetails/?id=1558940567

Thx for the sugestions everyone!
Last edited by Space-Ventura; Nov 7, 2018 @ 6:29am
GreyHounD Nov 7, 2018 @ 8:11am 
Beside skipping education and raising more residental areas which you've metioned before:
Sometimes Sims don't find a way to a possible workplace.
Just for testing try adding a simple bus station (low cost!) or any other transport service between both areas to solve such problems.
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Date Posted: Nov 6, 2018 @ 11:01pm
Posts: 7