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Body count rising? People sickness skyrocketing?
Don't just build a graveyard. And a hospital.
Look for abandoned buildings full of dead bodies.
Cue the MJ thriller song, when this scenario hits your town. You will get nice and precise with that bulldozer arrow, otherwise, well, there goes the road and all the buildings too.
Tells me you are over zoning residential in too big of sections.
Along with poor road layout and overall traffic management. If hearses aren't coming to pick up dead bodies it's usually two things. Either traffic is so bad, or a mod or asset is causing the issue.
Cims don't become sick, you can only poison them. The game calls poisoning as sickness.
Hospitals aren't even needed if you don't poison your cims. Check your overlay pollution and sound pollution Info View overlap maps and it should show where the poisoning is coming from. It sounds citywide epidemic, which is only caused from water poisoning. Check your pollution overlap map and look at water pollution. If it isn't zero, you have water poisoning. 1% is all it takes to wipe out a lot of your city.
If you use a graveyard (cemetery) and it gets full, it will stop collecting dead and you will need to empty it before they will collect again. Replace all cemeteries with crematoriums. They collect less and you will need more of them, but they have no maintenance.
Click on your buildings and it will tall you why it went abandoned. Check buildings with sickness avatars and it will tell you what poisoned them in one of the tool tips.
Never bulldoze abandoned buildings as they will tell you what is wrong with your city. They will reoccupy automatically when your city recovers.
Precisely why I use water towers exclusively any more.
Just make sure there is nothing underneath the towers.
The roads need green coverage or you can have issues. Nothing covers the whole city except the Monuments. e.g. Medical Center