Cities: Skylines

Cities: Skylines

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Bouyachaka Jan 17, 2019 @ 3:48am
Cims walk too much
Hi everybody !

In my city, cims never take their cars, they walk even if their work are very far...
It's pretty unrealistic and I don't like this.
Anyone have the same issue ?

I have some mods like Real Time and Traffic Manager, do you think it can cause these troubles ?

Thank you and sorry for the mistakes, english isn't my first language.
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Showing 1-13 of 13 comments
Four Elements Jan 17, 2019 @ 4:35am 
These two mods you're referring to are not causing such a problem. In this game cims love to walk. I know it can be a bit of unrealistic but this is how this game works. :)
Lascivia Jan 17, 2019 @ 4:54am 
Originally posted by Bouyachaka:
Hi everybody !

In my city, cims never take their cars, they walk even if their work are very far...
It's pretty unrealistic and I don't like this.
Anyone have the same issue ?

I have some mods like Real Time and Traffic Manager, do you think it can cause these troubles ?

Thank you and sorry for the mistakes, english isn't my first language.

I had real time months ago, then i unsubscribed. I can assure you that cims walk less on the streets now, but as Four Elements said "cims love to walk" anyway
Last edited by Lascivia; Jan 17, 2019 @ 4:54am
Bouyachaka Jan 17, 2019 @ 9:03am 
Ok, thank you, i'm going to desactivate this mod to try.
And is there any mod to force cims to drive ?
Donna Pinciotti Jan 17, 2019 @ 9:35am 
Walking is a good thing, they will just cause traffic if they all use their cars
Bouyachaka Jan 17, 2019 @ 11:02am 
And that's exactly what I want (Yeah I know I'm weird)
But I don't want a functionnal city but a realistic city. And in the realistic city there is traffic jam ¯\_(ツ)_/¯
BucketBrain Jan 17, 2019 @ 1:36pm 
Place some good assets your pop want to visit and build a bunch of commerce + industry
Gjunki Aug 20, 2021 @ 9:20am 
Originally posted by Bouyachaka:
And that's exactly what I want (Yeah I know I'm weird)
But I don't want a functionnal city but a realistic city. And in the realistic city there is traffic jam ¯\_(ツ)_/¯

Yeah I hate how many sims are walking in areas you would see nobody walking in real life. Like next to coal power plants, etc. I would rather there by traffic problems I need to fix than everyone just walking. (I'm weird too lol)
MarkJohnson Aug 20, 2021 @ 4:21pm 
On larger cities, cims will walk more and more, this is because there is only a 16k vehicle limit, but there is a 64k pedestrian limit.

Since industry and services need vehicles the most, then I imagine as you near your vehicle limit, your cims will be forced to walk

But I always force my cims to walk, by keeping them within 12-blocks (1km) of their destination, as they will prefer to walk. If they need to travel more than 1km, then they will spawn a vehicle and cause more vehicle traffic.

The best around this, is to build in balance. Get cims that need to drive into vehicles, and cims who want to walk near their destinations so they aren't tempted to drive.

For best results, avoid mods to force vehicles and citizens around. They game's AI is already designed for the game. It doesn't need altering, you just need to figure out what your cims want and give it to them.
Miiiiiiiiiiiiike Aug 20, 2021 @ 8:32pm 
Maybe switch over some roads to highways, such as roads that separate different areas. I don't think the cims can walk across highways.
db48x Aug 20, 2021 @ 10:44pm 
You could tweak this just by changing the speed limit of the sidewalks and pedestrian paths. I don’t know if there are any mods that let you do this (TM:PE doesn’t, for example), but you can edit the roads in the Asset Editor.

When planning a route, the cims assume that they will be able to go the speed limit at all times. The cims generally pick the quickest route, though I believe that there is some randomness when routes are similar enough. The speed limit on the side walks is 25kph, if I recall correctly, and on the pedestrian paths it is 40kph. No pedestrian can actually walk that fast, but it makes even a pedestrian path that is longer than the roads look more attractive to the cims.

I presume that you could also write a mod that uses the real pedestrian speeds (which appear to be at least partly based on age category) during pathfinding instead of the speed limit, but that would be quite a lot of work even for that small change.
Decimation Aug 20, 2021 @ 11:08pm 
walk,,,,too,,,much,,,,,evey game,,,multiple transport systems par clo,,,galore,,,dont put in many walkways,,traffic galore and this dude like " they walk too much" what the actual.......
Decimation Aug 20, 2021 @ 11:08pm 
gotta be like 1k pop right?
Originally posted by Decimation:
walk,,,,too,,,much,,,,,evey game,,,multiple transport systems par clo,,,galore,,,dont put in many walkways,,traffic galore and this dude like " they walk too much" what the actual.......
are you ok
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Date Posted: Jan 17, 2019 @ 3:48am
Posts: 13