Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And about the destruction, we don't necessary need an animation, just a destruction button !
Also, the split option is good. For example, not more than 10 points of impact will not be a huge work for the game. I mean, you can throw more than 10 complete meteor at one time without the game crashing.
Anyway don't play with disasters if you don't want to deal with the consequences. The earthquake disaster has similar destructive effects, but I'm not going to suggest that the game have a way to counter the cracks that appear.
ITS A GAME. I just give a idea to destroy meteor because they are the most annoying disaster
( btw i don't wan't to desactivate them ) and it's will add a new thing to game. Just chill dude don't take it seriously i don't know what you are trying to do...
https://www.space.com/40943-nasa-asteroid-defense-plan.html