Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I operate only on steam, I dont have time for bug reporting, if they cant pick it up here its ther problem, I will wait till its sorted. Its not really a game breaker. If anyone else is interested and has the time they can report it.
I’m still going to look for where I read that from and when I find it I’ll post a link here.
Awesome, thank you.... :)
https://forum.paradoxplaza.com/forum/index.php?threads/cities-skylines-industries-5-industry-area-levelling.1124225/
Thanks for posting, does seem a bit lame to do it this way, I wonder if it works proportionately to the actual amount of industry buildings you have under the main in a sector? If so the demand for services on the one building could just be ridiculously high. Again, I wonder why the hell they decided to do the crime and garbage on industry this way?? :( Hopefully some modding genius will pick up on tjis foolishness and bring out a more reasonable solution. LOL
There's always at least one building that has this issue. It seems to resolve eventually though. It just takes forever. Then it cycles over again.
I haven't noticed any ill affects yet. Not that I've looked too close. I tried moving police and garbage around and even multiple ones in the area.
I do notice however, it is always a corner building. Not sure if it's the same building type. But it's always on the corner.
https://steamcommunity.com/sharedfiles/filedetails/?id=1613303783
As for it being tied to the number of actual extractor and processor buildings in the area I’ve noticed there is a strong direct connection as well as some industry types being worse than others. Oil and ore are the worst while farming is the cleanest (besides the high conversion of fresh water to waste water) and forestry fits in the middle. My advice for oil is to have 2 separate “areas” make up the full “facility”. Have one for extraction and raw storage then another for processing and storage of processed goods next to the extraction area. The processing area will say its “importing” but there’s a flaw in the DLC that makes anything not extracted in the same area as it’s processed be labeled as an “import”. I’ve noticed that garbage accumulation is slowed some since it’s spread between the 2 areas but haven’t done a double back test to see if there is a difference in revenue yet.
For forestry and ore I would not recommend the “split area” model as I described with oil because the traffic would get bad enough between extractor and processor that eventually the processor would start importing off map and the extractor will begin exporting, completely negating the whole purpose of the industrial area. I’ll probably be doing the double back test in a couple days and I’m really hoping it confirms what I’m seeing. I’ll post the results if you want.
Of course not because all that is handled via main building. Just like in the parks, everything gets collected / handled via main building. That's probably because this shares the same coding like the parks. And this is the reason why garbage builds up so quickly.
So it does work as intended, but intension is bit off here. Garbage comes back almost instantly after being collected, no matter how much garbage capacity your city has.
They should balance this out and slow it down, or ensure it gets treated in timely manner.
Exactly, definately needs a bit of a rework
I do see one potential problem with such a mod. The park and university buildings have their trash go to their main building as well. However those buildings don't require to be placed along a road. A mod that removes trash going to the main building for the industrial areas could likely mess up the parks and/or universities garbage collections.