Cities: Skylines

Cities: Skylines

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Mogul Jan 8, 2019 @ 3:26pm
industries main buildings common problem
Im noticing there is a problem with seriously slowed garbage collection on the industries DLC main buildings for the zones. This consequently attracts crime to the industries main building so you have a perfectly balanced crime free and garbage clear area but the main building keeps flashing uncollected garbage and then intermittently high crime. Is ther something I dont know?
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Showing 1-14 of 14 comments
ihadav8 Jan 13, 2019 @ 12:51pm 
I have the exact same issue. I even put them on their own road, with an incinerator and a police station, still get alerts that trash is piled up, and there's crime issues. Happens the same for every single main industry building I have. Alerts go away once a vehicle spawns or returns, but none of the other buildings in these areas have any issues with garbage/police/etc.
Mogul Jan 13, 2019 @ 2:44pm 
Yip, its a bug for sure, cant just be us either
Mogul Jan 13, 2019 @ 2:57pm 
Originally posted by Metacritical:
you need to report the bug here: https://forum.paradoxplaza.com/forum/index.php?forums/support-bug-reports.879/

I operate only on steam, I dont have time for bug reporting, if they cant pick it up here its ther problem, I will wait till its sorted. Its not really a game breaker. If anyone else is interested and has the time they can report it.
scpool1986 Jan 13, 2019 @ 4:21pm 
I remember reading somewhere (been looking for 15 minutes now and will continue) that the reason the industry area main buildings, much like the main gates in Parklife, accumulate the trash as well as “speak” for the entire industry area they’re designating. This means they’ll need more frequent trash pick up. As for the crime, that could be happening at the main building OR the main building might be notifying us of crime elsewhere in the industry area.

I’m still going to look for where I read that from and when I find it I’ll post a link here.
Mogul Jan 13, 2019 @ 5:14pm 
Originally posted by scpool1986:
I remember reading somewhere (been looking for 15 minutes now and will continue) that the reason the industry area main buildings, much like the main gates in Parklife, accumulate the trash as well as “speak” for the entire industry area they’re designating. This means they’ll need more frequent trash pick up. As for the crime, that could be happening at the main building OR the main building might be notifying us of crime elsewhere in the industry area.

I’m still going to look for where I read that from and when I find it I’ll post a link here.

Awesome, thank you.... :)
scpool1986 Jan 13, 2019 @ 6:29pm 
Originally posted by MOGUL:
Originally posted by scpool1986:
I remember reading somewhere (been looking for 15 minutes now and will continue) that the reason the industry area main buildings, much like the main gates in Parklife, accumulate the trash as well as “speak” for the entire industry area they’re designating. This means they’ll need more frequent trash pick up. As for the crime, that could be happening at the main building OR the main building might be notifying us of crime elsewhere in the industry area.

I’m still going to look for where I read that from and when I find it I’ll post a link here.

Awesome, thank you.... :)
I knew I saw this somewhere. Police and garbage essentially “respond” to the main building to service the entire area while fire services responds directly to the building in need.

https://forum.paradoxplaza.com/forum/index.php?threads/cities-skylines-industries-5-industry-area-levelling.1124225/
Mogul Jan 13, 2019 @ 11:06pm 
Originally posted by scpool1986:
Originally posted by MOGUL:

Awesome, thank you.... :)
I knew I saw this somewhere. Police and garbage essentially “respond” to the main building to service the entire area while fire services responds directly to the building in need.

https://forum.paradoxplaza.com/forum/index.php?threads/cities-skylines-industries-5-industry-area-levelling.1124225/

Thanks for posting, does seem a bit lame to do it this way, I wonder if it works proportionately to the actual amount of industry buildings you have under the main in a sector? If so the demand for services on the one building could just be ridiculously high. Again, I wonder why the hell they decided to do the crime and garbage on industry this way?? :( Hopefully some modding genius will pick up on tjis foolishness and bring out a more reasonable solution. LOL
Last edited by Mogul; Jan 13, 2019 @ 11:08pm
MarkJohnson Jan 13, 2019 @ 11:27pm 
I've had this issue since day one.

There's always at least one building that has this issue. It seems to resolve eventually though. It just takes forever. Then it cycles over again.

I haven't noticed any ill affects yet. Not that I've looked too close. I tried moving police and garbage around and even multiple ones in the area.

I do notice however, it is always a corner building. Not sure if it's the same building type. But it's always on the corner.
scpool1986 Jan 14, 2019 @ 8:44am 
Originally posted by MOGUL:
Originally posted by scpool1986:
I knew I saw this somewhere. Police and garbage essentially “respond” to the main building to service the entire area while fire services responds directly to the building in need.

https://forum.paradoxplaza.com/forum/index.php?threads/cities-skylines-industries-5-industry-area-levelling.1124225/

Thanks for posting, does seem a bit lame to do it this way, I wonder if it works proportionately to the actual amount of industry buildings you have under the main in a sector? If so the demand for services on the one building could just be ridiculously high. Again, I wonder why the hell they decided to do the crime and garbage on industry this way?? :( Hopefully some modding genius will pick up on tjis foolishness and bring out a more reasonable solution. LOL
I agree, there has to of been a different way of doing it but from the tanker truck traffic my oil areas where the pumps and raw crude storage tanks are I couldn’t imaging fitting any more traffic on those roads (see below).

https://steamcommunity.com/sharedfiles/filedetails/?id=1613303783

As for it being tied to the number of actual extractor and processor buildings in the area I’ve noticed there is a strong direct connection as well as some industry types being worse than others. Oil and ore are the worst while farming is the cleanest (besides the high conversion of fresh water to waste water) and forestry fits in the middle. My advice for oil is to have 2 separate “areas” make up the full “facility”. Have one for extraction and raw storage then another for processing and storage of processed goods next to the extraction area. The processing area will say its “importing” but there’s a flaw in the DLC that makes anything not extracted in the same area as it’s processed be labeled as an “import”. I’ve noticed that garbage accumulation is slowed some since it’s spread between the 2 areas but haven’t done a double back test to see if there is a difference in revenue yet.

For forestry and ore I would not recommend the “split area” model as I described with oil because the traffic would get bad enough between extractor and processor that eventually the processor would start importing off map and the extractor will begin exporting, completely negating the whole purpose of the industrial area. I’ll probably be doing the double back test in a couple days and I’m really hoping it confirms what I’m seeing. I’ll post the results if you want.
Last edited by scpool1986; Jan 14, 2019 @ 8:50am
Stealthy Jan 14, 2019 @ 9:10am 
Originally posted by ihadav8:
I have the exact same issue. I even put them on their own road, with an incinerator and a police station, still get alerts that trash is piled up, and there's crime issues. Happens the same for every single main industry building I have. Alerts go away once a vehicle spawns or returns, but none of the other buildings in these areas have any issues with garbage/police/etc.

Of course not because all that is handled via main building. Just like in the parks, everything gets collected / handled via main building. That's probably because this shares the same coding like the parks. And this is the reason why garbage builds up so quickly.

So it does work as intended, but intension is bit off here. Garbage comes back almost instantly after being collected, no matter how much garbage capacity your city has.

They should balance this out and slow it down, or ensure it gets treated in timely manner.
Mogul Jan 14, 2019 @ 11:10am 
Originally posted by Stealthy:
Originally posted by ihadav8:
I have the exact same issue. I even put them on their own road, with an incinerator and a police station, still get alerts that trash is piled up, and there's crime issues. Happens the same for every single main industry building I have. Alerts go away once a vehicle spawns or returns, but none of the other buildings in these areas have any issues with garbage/police/etc.

Of course not because all that is handled via main building. Just like in the parks, everything gets collected / handled via main building. That's probably because this shares the same coding like the parks. And this is the reason why garbage builds up so quickly.

So it does work as intended, but intension is bit off here. Garbage comes back almost instantly after being collected, no matter how much garbage capacity your city has.

They should balance this out and slow it down, or ensure it gets treated in timely manner.

Exactly, definately needs a bit of a rework
lopez Oct 10, 2019 @ 9:12am 
Bump!
Last edited by lopez; Oct 10, 2019 @ 9:12am
Mr. Monday Oct 10, 2019 @ 2:28pm 
Originally posted by MOGUL:
Originally posted by scpool1986:
I knew I saw this somewhere. Police and garbage essentially “respond” to the main building to service the entire area while fire services responds directly to the building in need.

https://forum.paradoxplaza.com/forum/index.php?threads/cities-skylines-industries-5-industry-area-levelling.1124225/

Thanks for posting, does seem a bit lame to do it this way, I wonder if it works proportionately to the actual amount of industry buildings you have under the main in a sector? If so the demand for services on the one building could just be ridiculously high. Again, I wonder why the hell they decided to do the crime and garbage on industry this way?? :( Hopefully some modding genius will pick up on tjis foolishness and bring out a more reasonable solution. LOL

I do see one potential problem with such a mod. The park and university buildings have their trash go to their main building as well. However those buildings don't require to be placed along a road. A mod that removes trash going to the main building for the industrial areas could likely mess up the parks and/or universities garbage collections.
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Date Posted: Jan 8, 2019 @ 3:26pm
Posts: 14